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THE ARTIFICER (5e) (Revised)
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THE ARTIFICER (5e) (Revised)

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Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. 

This product contains the following:

• The Artificer class, a full class design from levels 1 to 20.

• Archetypes include:

The Battleforge Smith: A skilled craftsman that dons a powerful suit of rune-enhanced armor with customized capabilities.

The Eldritch Alchemist: A seeker of alchemical secrets with expertise in transmutative arts.

The Magic Shotslinger: A ranged weapon specialist that trains to take down foes with magic ammunition.

The Runic Golemancer: An aspiring inventor accompanied by a powerful golem companion.

• 44 new feats, some of which are specially designed for the artificer

• A section on Rune Golems, a new type of companion pet that is a feature of the Runic Golemancer.

• 82 new magic spells, several of which are specially designed for the artificer.

• A section on Artificer Gadgets - adaptable device parts that can transform into tools for the artificer.

• An Equipment section containing subsections of firearms, various magical and nonmagical potions, runic inscriptions, alchemical items, and common magic items.

AUTHOR'S NOTE (2/7/2017): The old product page became bugged, and I felt that with the latest update changing so much, I might as well try a fresh start. I've also uploaded the old files, marked "old" for anyone who wants to compare the differences. The update log is at the end of the book.

OTHER PRODUCTS WRITTEN BY THIS AUTHOR (Click on thumbnails to visit product pages):



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Pantheon Primer     A/L pic     Asmodeus pic     Bahamut     Eilistraee pic     Kelemvor pic     Mystra pic     Oghma     Selune pic     Silvanus     Sune pic     Tempus pic     Tymora pic

[FULL CLASS DESIGNS]

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[CAMPAIGN TOOLS]

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Discussions (18)
Customer avatar
James V. F April 21, 2019 6:40 pm UTC
PURCHASER
I have a question about the Battleforge Smith Vocational feats.

I have compared all of the Vocational feats against their Artificer Vocations (paths/archetypes). While split up, each Vocational Feat set (Versatility, Advancement, Graduation, Mastery, Grandmastery) equals the Artificer Vocation of the same archetype except Battleforge Smith.

The Battleforge Smith, through Vocational feats, is missing the actual ability to properly use his or her Medium/Heavy Rune Armor (the Armor Proficiency ability is not included with any related Vocational feat).

Is this omission of the Armor Proficiency accidental, intentional, or implied to be gained by having the Rune Armor Feature?
Customer avatar
Johnny T April 22, 2019 9:55 pm UTC
CREATOR
Accidental. I'll be fixing that in the next update by granting medium armor proficiency in Vocational Versatility (Battleforge Smith), and heavy armor proficiency in Vocational Advancement (Battleforge Smith).

Thank you for the catch.
Customer avatar
Johnny T March 19, 2019 11:59 am UTC
CREATOR
v1.4a loaded with DMsGuild logo added to cover
Customer avatar
Johnny T March 18, 2019 7:50 pm UTC
CREATOR
The Artificer has been updated to v1.4 - the next update (v1.5) will probably focus around expanding options and possibly reworking the rune golem in some way.

● UPDATE NOTES v1.4 ●

Updated Table of Contents to include Update Log.

Section 1 - Class Information:
Revised the artificer’s Spellcasting feature - the artificer now applies runic inscriptions on their own body to gain access to magic. Their spells are now prepared, but they can only change one spell by the end of a long rest due to the difficult and tedious nature of runic inscription and the body’s need to be in its most stable state of magical flow. The requirement of a touch spell has been removed. A new touch cantrip (Analyze Flow) has been added as a default cantrip for all artificers.
To re-balance the artificer from 1st level and up, the number of Spells Prepared (previously Spells Known) has been slightly reduced.
Revised the artificer’s Magical Infusion feature - Instead of applying...See more
Customer avatar
James V. F January 07, 2019 5:48 am UTC
PURCHASER
(multiple items here)
Proofreading Comment: Infusion Brute, prerequisite - Runic Golemancer; shouldn't this be Battleforge Smith

Feat: "Medical Infusion" - will this work with the "Repair Construct" spell (its medical, for your Golem ...)?

Feat: "Teacher's Pet" - can a functional Rune Golem do repairs to or assist in repairing itself (given Smith's and Tinker's tool proficiencies) as well as body modifications (with the Artificer's permission of course and appropriate downtime)?

Can Rune Golems be the target of buffing spells (protections (AC, hardness, other), (construct/object) hit point boosters (since curing/similar spells no longer work), increased speed, resistances, advantages, etc.) like other characters/creatures when cast by its creator/allies or are "Repair Construct" and "Repair Object" the only helpful spells that can be used on a Rune Golem?
Other than standard immunities, it seems the Rune Golem...See more
Customer avatar
James V. F January 07, 2019 6:35 am UTC
PURCHASER
Note that the Spell Slot Battery is similar to creating a magic item: spell slots are expended at the time of infusion by the Artificer but regained on the next appropriate rest period afterwards, there is no "item destroyed" D20 roll after the last charge is used (its built for this), and it does not regain charges on its own.

Items can not but used to as a source of charges ... unless the Artificer has a way of draining items of their charges to replenish his/her own class slots [I think I once read of a creature that had the ability to replenish its spell slots by draining items of their charges, so if one became an Artificer ...].
Customer avatar
Johnny T March 06, 2019 7:08 am UTC
CREATOR
Sorry for the late reply. A lot of things happened. I'm working on the Artificer v1.4 right now though, and lots of things are going to get tweaked or fixed.

Thanks for the catch on Infusion Brute - will be fixed in v1.4

If it's in humanoid form, the rune golem should be able to assist in (at minor) repairs, granting advantage to the artificer's checks if necessary.

Since the rune golem is a creature, spells that affect creatures, unless it states in the spell text that constructs are not affected by the spell, will in most cases affect the golem, including buff spells.

I'm unfamiliar with Colyer's Engineer class so I'm not sure if any advice I give about it should be followed. If the devices can normally only be used by the Engineer, then the rune golem probably can't use them unless one homebrews a feat for it. If the Engineer's devices can be used by other creatures, then the rune golem could probably use them (at least with a humanoid body type).
...See more
Customer avatar
James V. F November 12, 2018 9:01 pm UTC
PURCHASER
Spell Storage scrolls: if I am reading the description correctly, these are like film negatives - the user shines a light (uses the appropriate spell slot or higher) and the positive image (fully realized spell) is revealed, boosted affects are related to the brightness of the light (slot level, spellcasting stat). My question is- does this allow for cross class casting of spells: a wizard prepares a Magic Missile Spell Storage Scroll; a Druid, after an Arcana check or otherwise finds out what the encoded spell is, uses a 5th level slot to release the spell (with appropriate boosted effects)?

Storage Scroll: This seems to be the perfect item(s) for spellcasters in the field since Strength usually isn't the highest stat for them. Non-magical tools, equipment of various types, supplies, treasure, etc. can be carried and used as needed so long as they are broken up into lots inside an appropriate container within the weight limit (bags would give the most weight storage where heavy chests would reduce...See more
Customer avatar
Johnny T November 18, 2018 2:11 am UTC
CREATOR
After watching Naruto - I thought it seemed natural to have storage scrolls in a magical world. After watching Bleach and seeing how important the simple act of storing something is for a magical researcher, it seemed like the sort of thing that magical researchers would inevitably come up with.

I'll write in the next update (working on it next week along with deity lore pamphlet updates and spelljamming test prototype) that a container being stored is fine. A wizard or artificer would have invented it originally to help store their research or crafting materials. It's also a less messy way to carry one's lunch box on the road.

The storage scroll is a multi-use item. I'll also note that for the reader in the update.

One can certainly try to store their own body, but without additional measures to ensure that the extradimensional space's environment is safe for living creatures, it might be a one-way trip.



Customer avatar
James V. F November 20, 2018 3:32 pm UTC
PURCHASER
So the glyph storage method is compatible with other extra-dimensional storage methods (bags, holes, and backpacks) and won't cause an temporary Astral Gate (if you put a storage scroll in a bag of holding: is it ok (like taking extradimensional items in to a Rope Trick) or go boom and suck you into an Astral gate)?
Customer avatar
James V. F November 20, 2018 3:43 pm UTC
PURCHASER
Also, what about the Spell Storage Scroll (I was asking about the 2 different storage items mentioned in the orginal post)?

Is it possible for spellcasters from other classes to use a Spell Storage Scroll prepared by another class by simply supplying the appropriate missing energy (spell slot) after making an Intelligence(Arcana) check (wizard releasing a 5th level slot to use a clerical Spell Storage Scroll with Cure Wounds in/on it)?
Customer avatar
Johnny T November 20, 2018 7:55 pm UTC
CREATOR
Bag of Holding states that anything similar placed in it would destroy both and punch a hole to the Astral Plane, so there would still be that problem.

I'm going to add something similar to the text of the storage scroll if someone tries to store an extradimensional storage device into the storage scroll.
Customer avatar
Johnny T November 20, 2018 8:02 pm UTC
CREATOR
The Spell Shaping scroll (it's not really storage, but something like a lens filter for magical energy) doesn't discriminate by class except for the need to spend an appropriate spell slot for its use.
Customer avatar
Terry T November 10, 2018 5:12 pm UTC
PURCHASER
The Storage Scroll:

It's description says a single item of 100lbs or less. If it is used on a box, bag or other container, does it also store the contents of said container?, Or do th e contents fall to the ground as the container only is absorbed into the scroll?
Customer avatar
Johnny T November 18, 2018 2:06 am UTC
CREATOR
I'll write in the next update (working on it next week along with deity lore pamphlet updates and spelljamming test prototype) that a container being stored is fine. A wizard or artificer would have invented it originally to help store their research or crafting materials. It's also a less messy way to carry one's lunch box on the road.
Customer avatar
Thomas T December 10, 2017 7:03 pm UTC
PURCHASER
Is the intention behind the Golem Mode Commands to be some basic level autonomy for the Golem when separate from the Artificer? Because in combat, it seems a bit redundant if you can tell it to move without need for spend an action but Mode commands require an action.
Customer avatar
Johnny T January 09, 2018 4:37 am UTC
CREATOR
There are situations when the Artificer can become unable to take actions, or is unable to give commands, or the golem companion can't hear the Artificer. In these cases, having taught the golem companion modes of action is useful.
Customer avatar
Johnny T December 08, 2017 12:45 am UTC
CREATOR
There was apparently a problem or glitch in the upload process but Artificer v1.3 should be up now.
Customer avatar
Johnny T December 08, 2017 1:03 am UTC
CREATOR
Actually wait a bit. There's an error in the artificer spell list that I'm fixing now.
Customer avatar
Johnny T December 08, 2017 1:11 am UTC
CREATOR
Actually never mind. I thought there was something missing but I was just looking at the wrong version on my computer.
Customer avatar
johnny R December 07, 2017 12:39 am UTC
PURCHASER
v.1.3 is missing and cannot be found by the server. 12/06/2017
Customer avatar
Johnny T December 08, 2017 12:43 am UTC
CREATOR
I got an email about the file upload getting bugged or something - I re-uploaded just now.
Customer avatar
Johnny T December 08, 2017 1:01 am UTC
CREATOR
Actually wait a bit. I just noticed some spell entries missing from the artificer spell list - spells that were added from the previous update, I'm fixing now.
Customer avatar
Johnny T December 08, 2017 1:11 am UTC
CREATOR
Actually never mind. I thought there was something missing but I was just looking at the wrong version on my computer.

Customer avatar
Johnny T December 02, 2017 9:52 am UTC
CREATOR
Version 1.3 is up after a short delay. Here are the update notes.


● UPDATE NOTES v1.3 ●

Section 1 - Class Information:
Under the Gadget Builder Feature - updated so that Gadget Parts can be returned to the Bag as part of the same bonus action used to dismantle a Gadget.

MAGIC GUNSLINGER
Changed last sentence in Markman’s Hospitality entry [Magic Gunslinger class] to say “added effect”, to clarify that it is the feature’s added effect that is being described.

RUNIC GOLEMANCER
Reworked the Body Modification feature, now at 3rd level, to improve gameplay dynamic as well as fit with the rebalancing of Rune Golems and Body Mods.
Core Type, Body Type, and Add-Ons can be changed more freely, with Add-Ons arranged by level to maintain balance.

Section 2 - Feats:
Added Artifact Examiner feat.
Added Golem Combat Training feat.
Added Golem Soldier feat.
Added Martial Hurling feat.
Revised...See more
Customer avatar
Johnny T November 21, 2017 7:46 am UTC
CREATOR
Version 1.3 will be coming this week. It'll include some new feats, some new spells, some fixes and tweaks, and a rework of the Runic Golemancer.

Customer avatar
Thomas T July 31, 2017 6:34 am UTC
PURCHASER
A question on how Explosive Admixture is intended to work: Do I need to actually a potion from gears and services to use the cantrip or was "You channel elemental energy into a potion you are currently holding" flavor text?
Customer avatar
Johnny T August 05, 2017 1:02 pm UTC
CREATOR
An actual potion. To keep it from getting too expensive, I made sure to include the cheap and easy to make Potion of Clear Water.
Customer avatar
Thomas T August 05, 2017 6:16 pm UTC
PURCHASER
Thank you! Even though I haven't had much experience with your Artificer, I am a big fan of how the entire class is built. I plan to try every archetype since they all seem so fun!
Customer avatar
Thomas T August 05, 2017 9:13 pm UTC
PURCHASER
And something that confuses me: The artificer eventually gets a limit of 12 Gadget Points, however the Gadget Bag can hold up to 10. How does one carry the extra two Points? Would I have to be using at least two Points so I could have an extra 10 in the Bag, such as in the form of a Short Sword? And if so, then for a spell like Orbital Destruction Array, would I be capable of transforming the Short Sword into Points in a single action to be used for the 12 potential Points I can use for the spell?
Customer avatar
Johnny T August 06, 2017 4:43 am UTC
CREATOR
The spare parts are in addition to your active parts. They're basically extras in case your Gadget is somehow lost or destroyed. Basically, your ability to compress and store the size of parts improves with efficiency as you level up. 12 active parts and 10 spare unactivated parts (in case of emergency) in the Bag by level 13.

You can break down a currently constructed Gadget with a bonus action so that you have enough parts for something bigger.

In the next update I'm going to make returning the parts to the Bag doable on the same bonus action as dismantling a Gadget.
Customer avatar
Johnny T May 01, 2017 10:37 pm UTC
CREATOR
I'm going to make a few fixes (particularly to cantrips) in the next update, and adding more than a dozen new spells. I'm also considering some big changes to the Golemancer archetype, to make it more multiclass friendly (my experience working on the multiclass feats book has given me improved insight on class balance).

After I finish up the Realmspace preview edition and Amaunator/Lathander deity lore pamphlet over the next two weeks of allotted design time, I'm going to focus the week after on updates to existing products.
Customer avatar
Dave T February 15, 2017 6:56 am UTC
PURCHASER
I love the class so far! I just have one question for the golemancer: how is AC calculated if armor is added to the golem? It says use 11+Dex for base AC before adding the armor bonus. Does that mean that putting leather armor on my golem would give it 11+Dex+11 = 22+Dex AC?
Customer avatar
Johnny T February 15, 2017 9:40 pm UTC
CREATOR
No, since leather armor is 11 + Dex, it would still be 11 + Dex.

I'll reword that text for better clarification in the next update. Thanks for the catch.
Customer avatar
Dave T February 15, 2017 10:48 pm UTC
PURCHASER
Alright. So when the golem is wearing armor, it just calculates its AC like a normal PC?
Customer avatar
Johnny T February 15, 2017 10:50 pm UTC
CREATOR
Pretty much. I'm thinking about increasing its unarmored AC to Medium armor levels in the next update.
Customer avatar
Johnny T February 10, 2017 3:59 am UTC
CREATOR
v1.2f - page 36 ranger spell list fixed.



Customer avatar
Johnny T February 09, 2017 8:11 pm UTC
CREATOR
v1.2e -- Making the link fix in v1.2d resulted in the text formatting in the magic spells section moving upward slightly--this is the fix for that.

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File Last Updated:
March 18, 2019
This title was added to our catalog on February 07, 2017.