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Killer Kobolds!


From the creator of platinum best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.

(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)

Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag Canyon started kidnapping their kids! Now the distraught villagers turn to a rag tag group of adventurers, who just happened to be having a drink at the local inn, to save the day. 

Do your heroes have what it takes, the right stuff, the metal, the intestinal fortitude, to fend off the Kobold Hunting Drakes, face the Kobold Commandos, take down the Kobold Air Cavalry and yes… defeat the Kobold Covergirl with the Gun? Will they climb the treacherous canyon, survive the forest gauntlet, storm the fortified keep, raid the dastardly dungeon and thwart the big bad evil nefarious kobold plot? Or will they die a horrible, brutal, violent, traumatic, explosive death?

There’s only one way to find out.

Killer Kobolds! Action just leveled up.

Killer Kobolds is designed for a party of four to eight characters of levels 8 through 12, but could readily be tweaked to accommodate parties of lesser or greater strength. Intentionally set in an entirely generic small village in need, Killer Kobolds can be easily dropped into any Dungeons and Dragons setting. Recently updated with a Yawning Portal cameo, the content within fits perfectly into any Tales of the Yawning Portal campaign, slotting perfectly between White Plume Mountain and Against the Giants. Furthermore, by inserting Crag Canyon into the Kobold Mountains, the Kobold's nefarious plot can fit perfectly into Tomb of Annihilation. Finally, it could readily be worked in to your Tyranny of Dragons, Elemental Evil, Rage of Demons or Storm King’s Thunder campaign.

Featuring original art by Glen Cooper, a gorgeous (as always) cover by Dean Spencer, a hi res map pack with fully spoiled, spoiler free, gridded and grid free maps, and original thrills, spills and chills galore, Killer Kobolds should provide 12 to 15 hours of outstanding dice rolling excitement.  

Fantasy Grounds user? Killer Kobolds is now available as a Fantasy Grounds Conversion. Check it out here!

Reviewers love Killer Kobolds!

"...a beautifully-constructed adventure... it’s the sort of scenario that quickly lets the players know that they’re not in a regular D&D adventure, but one that is more tactical and fast-paced... This is an excellent adventure, well worth buying."

-Merric's Musings

"A really well designed adventure that combines spaghetti western-style shootouts in giant slot canyons with guerilla fighting in the forests of Definitely Not Endor...  an adventure your players won’t soon forget."

-Loot The Room Best of DMs Guild March 2017

"Tony sets the gold standard for adventures..."

"His flavorful storytelling style is a joy to read and this is fantastic."


"Tony has reinvented the kobold..."

"...never played a more fun mod than Killer Kobolds"

Now you can get all my adventures in one nifty package. Check out my compilation Amazing Adventures! It'll save you 50% off the individual prices! 

Amazing Adventures!

I've written a few more. Please check 'em out!

The Mines of Chult  Hunted!  Journey Through the Center of the Underdark  The Darklake Strikes Back  Dragons! Volume 1 - Chromatic Dragons cover  Dragons! Volume 2  Goblins!  Hobgoblins!  Bugbears!  5th Edition Racial Options - Kobolds!      The Passage of Doom

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Reviews (16)
Discussions (8)
Customer avatar
Kevin R April 07, 2018 12:54 am UTC
I have a very in-depth story line that is at about a year and a half of gameplay time (real life, once a month) and I want to incorporate this module. However, My PC's are made up of a party of four level 5 characters. Now, I would get them to at least level 9 before I took them through based on what Tony said about the challenge but I'm wondering if anyone thinks four, decently intelligent characters could do it at level 9.
Customer avatar
Luke R April 07, 2018 10:28 am UTC
My players did it at level 7, and I replaced the Dracolich at the end with an Ancient one
Customer avatar
David S November 22, 2017 11:44 am UTC
Hey I'm about to run this as apart of my adventure and have a quick question. After the Crag Kragen Estate the party is supposed to travel down the Crag Canon. Other than the one entry in the Kobolds diary (which is in draconic and I'm worried the party won't read it), what's the motivation for the party to travel down the canon?
Customer avatar
Tony P November 22, 2017 6:41 pm UTC
Won't read the only conspicuous book in the whole adventure eh? Dang players throw a monkey wrench in everything, don't they? :) Easy fix I expect. First, their motivation remains - Save the Children - and if the children aren't in the estate, they must be somewhere.

All the locals know the canyon is full of kobolds - from page 5:

"The people of the peaceful village of Thornyfoot have long known that kobolds inhabit Crag Canyon, but for ages those kobolds had kept to themselves, leaving the people alone. That is, until recently."

So, be sure to pass that knowledge on while the PCs are interacting with Compo and the other villagers before the mission. So first stop is the estate, since that's where Carissa's chase ended. When that fails to produce children to rescue the PCs ought to figure out to head on up further into the kobold infested canyon, with or without reading the journal entry.

If they still don't get the hint, then perhaps one child managed...See more
Customer avatar
Viktor S September 18, 2017 10:07 am UTC
Hello. I just want to know if the keep that is in the description is an actual castle or do you refer to the kobold stronghold in mine. Thanks
Customer avatar
Tony P September 18, 2017 4:40 pm UTC
Its a full on walled keep with towers, battlements, and a gatehouse. Glen Cooper's sketch of it can be seen right here:
Customer avatar
kim H September 10, 2017 11:01 pm UTC
I love the adventure and can't wait to run it! But is it possible to get a pdf of the adventure without background color of the text? As pretty as it looks, it's hell on printers (toner/ink) and low-RAM tablets -.-

also, is there a secondary mirror for the maps? i can't seem to download them through any of the 3 ways dmsguild offers :(
Customer avatar
Tony P September 11, 2017 1:28 pm UTC
Hi Kim. Thanks for the feedback!

Honestly I never generated a printer friendly version of Killer Kobolds because I only have full color versions of the art and maps, and while I suspect Glen Coopers' charming sketches would look good in grayscale, I expect my maps would loose quite a bit of detail. BUT - if you think a version without the background texture would help I'll be happy to upload one tonight when day job and dad job is done for the evening. :)

About the map files - I'm not in position to test the downloads at the moment, but I will this evening. If you'd like hit me up at my obnoxiously long email addy gamemastertonypetrecca at (swap the at for an @, ya know, avoiding spambots) and I think can arrange a drop box with the maps. They're a pretty big file though... I think I have the capacity but I'm at the day job at the moment so I can't test that right now either :)

Customer avatar
kim H September 11, 2017 6:17 pm UTC
For the backgroundless pdf: Thank you so much, i really appreciate you taking the time :)
in regards to the maps: i tried downloading through my work laptop and don't ask me why, it was the same wifi, it worked. So it definitely was a problem on my end interfacing with rpgnow and no testing from your side is required.
Customer avatar
Tony P September 11, 2017 11:04 pm UTC
Done. Piece of cake. Printer Friendlier version is up. In addition to removing the background I also compressed all the images more so they should eat less memory. Hope this helps!
Customer avatar
Tony P September 11, 2017 11:17 pm UTC
PS - I kind of assume that if you're printing you can choose not to print the cover page and the two ad pages at the end ;)
Customer avatar
Anton P June 30, 2017 12:18 pm UTC
Lav it. We need moar kobolds. But. Guys. I am dm'ing mostly in vtt and now i need to pay second time to get FG mod and yes - i understand - it is lot of work to create mod in FG. but :-( if i could - i not bought pdf to save money for FG version. It will be very fine if this mod will be Adventurers League mod. I like it moar then Tamoachan, or Plume (HC). And i want moar such kobolds

Customer avatar
DIRK D February 20, 2017 2:17 am UTC
Your maps are great, but you missed a trap marker on the spoiler free forest road maps.
Customer avatar
Tony P February 20, 2017 10:30 pm UTC
Arrrgh. I'll fix that asap!
Customer avatar
Tony P February 23, 2017 2:47 am UTC
Pardon the delay - I failed my con save and succumbed to a nasty cold bug - but fixed map is uploading as I type this. That little trap was hard to see in the tree shadows! :) Thanks for the heads up Dirk!
Customer avatar
Tony P February 13, 2017 1:06 am UTC
Just added a High Rez Map Pack which includes an extended version of the forest road map. Its a big file, even zipped, so you might consider downloading the .pdf first, then the .zip file, but its yours free with purchase. Enjoy - and come back with some war stories!
Customer avatar
Luke R February 12, 2017 12:13 pm UTC
Would it be possible to get the maps as separate files, for use in a VTT such as Roll20 or Fantasy Grounds?
Customer avatar
Tony P February 12, 2017 9:38 pm UTC
Kobolds are working on high res .jpgs with and without spoilers as we speak.
Customer avatar
Tony P February 13, 2017 12:49 am UTC
Hi Rez map pack added. Enjoy!
Customer avatar
Luke R February 13, 2017 11:22 am UTC
Thank you!
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File Last Updated:
September 11, 2017
This title was added to our catalog on February 07, 2017.