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Artificers: Gunsmith, Revised
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Artificers: Gunsmith, Revised

Suggested Price $1.99

Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation.  The Gunsmith, Revised realizes that philosophy.  Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun.  You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels.  I included any rules from the original Unearthed Arcana article that survived my playtesting so that, much like the revised ranger, the revised gunsmith fully replaces the original gunsmith specialty.

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Reviews (1)
Discussions (3)
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Trenten M July 11, 2017 12:40 am UTC
Question, when making the copy of the Thunder Cannon should it be possible to also make the Copy into the Pistol, Rifle, or Shotgun varients?
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Nick V June 17, 2017 3:44 am UTC
Hey, great revision but might I make a couple suggestions?

You removed the extra attack and elemental ammo, but some parts of the guide still reference it. (Such as below gun modifications).

I'd also like to suggest that some gun mods should have a level requirement for balance. Taking explosive round at 9 is significantly stronger than at 17 (the wotc level you normally get it).

Thanks for making this! Going to be trying it out in my friend's campaign since the wotc one seems very flat.
Customer avatar
Trenten M July 11, 2017 12:53 am UTC
Exposive Rounds at 7th, or even 9th, level shouldn't be a real issue. Any class that can cast Fireball as a 3rd level spell at its weakest form can still out damage the Exposlive rounds at Max damage. Artificer can just do it more often. Also, if AoE spells/effects of that large an area are being used that often, or as long more than a couple rounds, you should probably have your engagement be closer up.
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Edward T January 29, 2017 8:53 pm UTC
Solid stuff! If you want to make this look more professional, might I suggest It's what I use for producing all of my homebrew content, and it's fantastic.

I will add a review as soon as the website allows me to
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Chris B January 29, 2017 10:53 pm UTC
Thank you! That does seem like a useful tool for making professional-looking supplements.
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Edward T January 29, 2017 11:45 pm UTC
Yep! It's a great site!

My only main critique regarding this revision is that having archetype features as 5th and 6th level feels overpowered. The class already has a significant amount of power behind it, adding extra attack is very likely to make it overpowered. Besides, the Rapid Fire customization already amounts to essentially having extra attack.

And as for Improved Arcane magazine, giving the gunsmith access to what is, in essence, three different cantrips is significantly unbalanced. I would suggest that being able to empower one's Thunder Cannon shots with special elemental damage be a modification available through the 9th level feature.

Additionally, I would say keep the damage type of the bullets non-magical but add an option to Gunsmith Modifications that allows them to overcome non-magic resistance against specific types of monsters such as undead, fiends, aberrations, etc. That would serve to strengthen your revision's emphasis on customization and...See more
Customer avatar
Chris B January 30, 2017 1:20 am UTC
Thank you, I appreciate the feedback! I have now added a second PDF to the download that omits Extra Attack and that makes the elemental damage available only as a modification.

I kept the counts-as-magical feature of Improved Arcane Magazine, because my playtesting found that at 5th level and above, when most other characters begin to have access to +1 weapons and/or spells that deal magical damage, the original gunsmith's lack of magical damage on Thunder Cannon attacks becomes a significant limitation.
Customer avatar
Edward T January 30, 2017 10:07 am UTC
That makes sense. If I may, though, I would still like to suggest a modification that grants a particular advantage against a specific enemy type, similar to a Ranger's Favored Enemy. It would in essence allow people to create demon hunters or vampire slayers as gunslingers, which I could guarantee would be a hit!

Either way, I can guarantee you that this revision will be finding its way into my current campaign. One of my players likes to build characters, so I let him play a couple characters at a time, and he has been craving to play a gunslinger character, and your revision of the gunsmith archetype is going to give him EXACTLY the level of customization that he has been craving!
Customer avatar
Chris B January 30, 2017 11:31 am UTC
That's great to hear! I would love to know how it works out in your campaign.
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File Last Updated:
January 29, 2017
This title was added to our catalog on January 29, 2017.