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Alchemical Archetypes: Created & Creators
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Alchemical Archetypes: Created & Creators


Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the alchemically augmented half-golem, with four subraces: Click the preview to see the whole table of contents and more! 

Now available for a temporary price of $6.95, which includes all the added bonus content as well as all new content to come!  This living document will continue to grow and improve based on your feedback--  more rules and new content will be added as new sales levels are reached, and while the price will go up for those who purchase later, buying now gets you all future updates at no extra charge.

  • New Class Archetypes include: 
    • New Primal Path: Path of the Juggernaut. Barbarians who grow into a new and larger monstrous form when they rage, thanks to surviving horrific experimentation;
    • New Sorcerous Origin: Alchemical. Born with the magic of alchemy in their blood, these sorcerers are living philosopher's stones, able to brew potions or enchant items with a touch and grant life to the inanimate; 
    • New Otherworldly Patron: The Eternal Engine. Opening their minds to a great living machine of Mechanus or another plane, these warlocks gain construct-like abilities, unshakesable mental discipline; and the loyalty of a modron servant; 
    • New Arcane Tradition: Vitalism. Wizards who study this esoteric philosophy manipulate the vital energies of living creatures, empowering their spells, sustaining their own bodies, and eventually creating life itself;
    • JUST ADDED: New Druid Circle: Circle of the Solstice. These passionate druids combine alchemical herbs and the power of the totem spirits to briefly transform parts of their bodies for quick, decisive actions rather than relying on long-term shapeshifting.
    • And more class and character options!
  • The New Half-Golem race: Adapted from previous editions of the D&D game, these poor souls have had parts of their bodies replaced with the limbs of golems. Four subraces allow them to share the abilities of clay, flesh, iron, or stone golems. 
  • The Warforged race: Newly revised and updated from playtest data, this version of the classic warforged race includes five subraces, from heavily armored constructs with adamantine bodies to the psychically gifted psiforged.
  • New Monsters include: The dread golem, far more human-like than a flesh golem, motivated by hatred for the creator with whom it shares a telepathic bond; the clockwork crawler, a slithering construct with that paralyzes its foes with deadly poison; terracota soldiers, an army of stone constructs made to protect a long-dead emperor; and many more!
  • Construct templates, allowing you to transform existing monsters into powerful golems of any type.
  • New spells, warlock pact options, variant archetypes, and more!
A content-packed resource for players and DM's alike Alchemical Archetypes: Created & Creators unleashes the power of alchemy, the blasphemous creation of artificial creatures, magical secrets for manipulating the energies of life itself, and armies of new golems and other constructs for any D&D 5th Edition game.

If you think this product could be improved, please leave a review, star-rating, or comment-- all input is read and considered, and could show up in a newer version of the product!

If you enjoy this product, please check out these and other bestselling DM's Guild titles by author Jeremy Forbing:

Cover of Unearthed Archetypes ICover of Eberron ArchetypesCover of Ravenloft Archetypes IICover of Forgotten Realms Archetypes I


v1.2 - Added the new Circle of the Solstice druid circle, as well as warforged subraces and an additional cantrip, mindspeak. Fixed minor typos.

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Reviews (1)
Discussions (4)
Customer avatar
February 08, 2018 12:33 am UTC
The only gripe I have is that the new Warlock Pact Boon, Pact of the Eye, has no accompanying Invocations for it. I have a player that wants to use it, but I don't know how I should go about making invocations. Is there a possibility of some invocations being added?
Customer avatar
Nicholas W July 24, 2017 2:31 am UTC
Typo on page 9. Under living Alchemy says cantriips.

Also, I don't like how the Alchemical Reanimator feature says no one else can use the Manual of Golems. What if an NPC wants to use it. I think it should say only those with "proficiency" can use this Manual of Golems. or maybe it takes a while to discern what the Sorcerer meant like wizard spellbooks.

Under Reanimated Flesh you should say you need to rests like you did before instead of you take rests like normal.

The Modron Servant Feature shouldn't say that the Pentadrone is a construct instead of a beast.

The Partial Construct ability giving resistance to damage from nonmagical attacks is really strong!

See above for Eldritch Reanimator too.

For the Golem Templates just say the AC is 16 plus dex instead if it increasing because someone might see the warrior wearing plate and a shield turns into a construct and now has 26 AC.
Customer avatar
victor E February 19, 2017 4:37 am UTC
Excellent resource!
Customer avatar
Louis P February 10, 2017 3:44 am UTC
Finding it very interesting so far! Question though, for Reanimated Flesh Golem Strength, what's the duration on the increased resilience? And when do the hitpoints lost by Reanimated Flesh Golem Strength return?
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File Last Updated:
February 25, 2017
This title was added to our catalog on January 28, 2017.