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Pregenerated Character - Half-Orc Paladin - FG Version

Pregenerated Character - Half-Orc Paladin - FG Version

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There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here: 

https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0

To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu. 

In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible.  

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself. 

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those. 

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters.

I have asked for a “pay what you want” just as a “tip” for the time to do generate and automate the characters.

Half-Orc Paladin Play notes

The original character has a mastiff as a pet starting level 2 and a brown bear as a mount starting level 5.  The actual NPC for these are not included in these files and are available in the SRD ruleset. These creatures are not extensions of the character, make sure you understand the rules for mounts and animals as presented in the rule books. As a general rule, attacks by them, at least initial attacks, will require some form of animal handling roll and use an action from the Paladin. Otherwise up to you and your DM. The DM can share NPC with players inside Fantasy Grounds. If you have questions on how, search the 5e forums at www.fantasygrounds.com.

Divine Smite – Drop on the Paladin just before damage is rolled.  Yes, you do this after you know that you have rolled a critical hit.

Divine Health – the effect is reminder text only, the actual ability is not automated.

Savage Attacks – this is coded into the weapon section via the magnifying glass in the section title bar. Look at the right side after it is opened. 

Great Weapon fighting style – each two-handed weapon has reroll 2 added into properties in the action tab. If you add or replace weapons in the future, be sure to add this as well. 

Heavy Armor Feat – turn the effect on while wearing heavy armor.

Lay on Hands – divided into 5 hp chuncks and number of uses = maximum / 5.

 
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File Last Updated:
January 23, 2017
This title was added to our catalog on January 23, 2017.