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Pregenerated Character - High Elf Fighter - Fantasy Grounds version

Pregenerated Character - High Elf Fighter - Fantasy Grounds version

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There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here:

https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0

To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu. 

In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible.  

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself.

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those.

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters. 

I have asked for a “pay what you want” just as a “tip” for the time to do generate and automate the characters.

 

High Elf Fighter Play notes

The original character has the wrong number of skills.  I removed Survival as it seems it would not be what a book-reading Elf would know.

A few of the actions are there just to track uses, such as action surge and second wind.

I adjusted the cantrips so the damage is appropriate for the level. If you remove and re-add them, you will need to adjust them again. The spells in the actions tab represent what is in the spell book. 

For the Dueling feature, I have adjusted all the weapons where it applies to give a +2 damage. This is the method I prefer. You can also use an effect, which I have put on the character sheet. If you use the effect, make sure to take the bonus off the weapons. If the player starts dual-wielding, make sure to remove the weapon bonuses. 

For Eldritch Strike, place the effect right before the save is needed or it will not work properly. Otherwise handle it manually.

Legal

 

Fantasy Grounds character creation by Michael G. Potter. Fantasy Grounds is a trademark unto itself and is in no way affiliated with me. I make no claim to, or challenge to, such trademark.

 

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

 

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

 
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File Last Updated:
January 21, 2017
This title was added to our catalog on January 21, 2017.