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DDAL05-12 Bad Business in Parnast (5e)

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Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart.

It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.

A Two-Hour Adventure for 1st - 4th Level Characters

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Reviews (58)
Discussions (15)
Customer avatar
Michael C April 30, 2023 1:18 am UTC
Purchased by local gaming store to run for AL: Great module, but took a lot of prep. Players loved it, three of the four at my table were brand new to AL and really enjoyed putting all the pieces together. My returning player loved seeing more story for some of the NPCs from previous modules!
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Jorim S December 17, 2018 7:52 am UTC
Ran this with 6 players, 3 of which were new to DnD entirely, and AL in general. Took about 4 hours, not 2! Unless I as the DM am willing to rush and railroad, this module is definately not 2 hours long! That is my only problem with this module, I love the characters, the drama, the build-up, everything else.
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Robert S August 10, 2018 4:13 pm UTC
How long does this usually take people to run? I was at three hours and we couldn't finish...
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Jonah J August 08, 2018 5:34 pm UTC
Ran this last night with some friends from work - I've run some games with them before, but this was their first time doing an AL module.

They really enjoyed the investigation aspect of the adventure, and excitedly jumped to a lot of different conclusions as their search went on. The fight at the end was challenging for them (a group of level 1 characters), but rewarding and enjoyable.

I have no qualms with the adventure itself, but some of the formatting had me frantically flipping back and forth through a bunch pages trying to find the information the players were looking for (mostly regarding prominent NPCs) and almost missing a couple of things that got lost in the shuffle. Also, even though they moved at a reasonable pace while investigating and prevented another major event from happening, the module ran well over 4 hours rather than the prescribed 2.

All that said, this is a fun mystery module that worked well as a one-off to get characters some experience working...See more
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Jeremy F July 14, 2018 5:18 am UTC
5 Stars! I have run this adventure twice already and the players enjoyed it both times. There's plenty for them to do in town and it's nice to see them try to figure out the mysteries. The big battle at the end has great strategy options for stealthing, hiding, range attacking, etc.
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Alex F June 10, 2018 8:00 pm UTC
Beautiful adventure with a fun final fight!
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Samuel S May 30, 2018 2:47 am UTC
4/5 stars.

Interesting module, a fun investigation, good opportunity to play up the locals.

The module went long as the PCs seemed bogged down by the investigation, and the final encounter (the only combat encounter we had) was very lengthy. Keep watch of your time, I went over time by an hour and a half, and usually I'm pretty good about staying on task. But the roleplaying can take up time, especially if you, like me, enjoy playing the main NPCs to the hilt.
Customer avatar
Chris S May 12, 2018 7:03 pm UTC
This is not a good module to go into unprepared! Still, it was fun! Narrative heavy, with a number of ways to proceed. There are a lot of interesting little hooks in this adventure.

I wholly recommend it.
Customer avatar
Jay M December 27, 2017 6:28 pm UTC
PURCHASER
Who can i talk to about providing an FG module for this?
Customer avatar
Donald H October 28, 2017 8:59 am UTC
5/5

A nice 2 hour module with investigation, some drive and keeps the players guessing as far as what will be coming their way. It gives the players plenty to look into. My group figured out what to do quickly enough but it didn't make them lose interest. The combat encounter in this is pretty challenging and gives a pretty nice reward.
Customer avatar
Ken S August 24, 2017 9:47 pm UTC
4.5/5

This is a good module although I'm not sure it can be done justice in a 2 hour time-constrained environment, this module needs 3 hours to be run well in my experience.

PROS: This is a very sandboxy module where players can explore the town of Parnast and the surrounding area to investigate the sabotages that have been occurring there in recent days. The players also can play a hand in deciding who will be left running Parnast after the module is over. Lots of role-playing, investigating, skill checks, and fleshing out the city of Parnast. The magic item is also extremely good for a T1 module.

CONS: Time, Time, Time. There are a lot of red herrings that players can explore, role-play and spend valuable time on that have little to no effect on the scheme of this module. Also, this module has only 1 combat so if you have players who play DnD to roll dice and blow things up they may get antsy.

WHAT I DID: I ran this module twice in the same week at...See more
Customer avatar
brandon M July 20, 2017 4:23 am UTC
This was a great module with a pretty decent mystery that kept most of my players running in circles, and only a few managed to catch on. It's great to run fresh, but also a great leap off from Uninvited guests. Though I do wish the two tied together just a little better outside of PC's recognizing players and knowing most of the cast already, such as having some hints to bad goes on during Guests, or at least a section of how to describe the acts of sabotage that players would see during the space between the two chapters. I just had the players themselves see the tower fall down, and a few of the broken wagons, which served well enough to get them interested in going to Redtooth to start the investigation.

The NPC's are also all very well made and feel like part of a living, breathing, realistic community, so hats off to the author there.

The light encounters at the start are nice, but very short, which makes sense. It all pays off to one doozy of a final fight at the end. I had the...See more
Customer avatar
Judd W R May 15, 2017 4:56 pm UTC
Ran this for my FLGS. Since it was their copy, I'm reviewing it here instead of the reviews section.

SPOILERS




Overall rating: 3 out of 5.
This was a mixed bag. Some great things about it, some not so great things.

Pros:
Tons of content. The whole adventure was like a mini-sandbox, with lots of potential outcomes, lots of paths to take, lots of areas to explore, lots of NPCs to interact with. Really impressive in that sense. And the characters were nicely fleshed out; the plotline was twisty and interesting; and there were great tie-ins to other adventures / the season's overall plotline.

Cons:
Waaaaay too much in here for a 2 hour mod. Even if the characters don't explore the sandbox, and don't roleplay, but just stick exactly to the major plot points, there is absolutely no way to run this in 2 hours --unless you have like 3 players, and/or you take some major shortcuts like Detecting Thoughts on Tove as soon as you meet...See more
Customer avatar
Nate R May 03, 2017 10:08 pm UTC
PURCHASER
any one else getting the issue where this wont print?
Customer avatar
Curtis G February 10, 2017 10:50 pm UTC
So I am very confused on page 18. It implies that you get extra xp for shattering the statuette, but all references to the statuette states that it is already shattered. Also....the original side quest was to destroy shrines of Cyric but the statuette is a idol of Bane.
Reply
Customer avatar
February 15, 2017 1:35 am UTC
Their father was a worshipper of Bane, they turned to Cyric and destroyed the statuette. There is a symbol of Cyric in the room too. That's what they can destroy for XP.
Reply
Customer avatar
Mark P April 08, 2017 7:29 am UTC
I caught that too, What I explained to my group (with a successful Religion roll) was that Cyric and Bane are enemies and a tell tale sign of a Cyric Alter is desecrated Bane idols would decorate it.
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This title was added to our catalog on February 07, 2017.