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When a Star Falls
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When a Star Falls


The Duchy of Jeoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly – save for a handful of hardy souls with exceptional abilities and sufficient wealth to build stout strongholds to ward off the attacks of the predatory creatures infesting the rugged lands thereabout.

Within the last few months, however, a walled town not far distant from the area, and four small fortresses as well were destroyed by mysterious attacks! The remaining barons and lords have preserved in brine several partially decomposed corpses found on or near the sites of the ravaging. While these strange bodies are assumed to have belonged to the forces which were responsible for the destruction, the remains were too far gone to learn anything other than they were of creatures heretofore unknown to even the wisest sages of Jeoff. The urgent plea for aid which accompanied these gruesome corpses could not be ignored, and the Duke acted immediately choosing several of his doughtiest henchmen (i.e. your characters) to lead an Expedition to Starfall Mountain.

  • In the spirit of Expedition to the Barrier Peaks.
  • Continuously converted and play tested since first released in 1980 making it the longest play tested product on the DMs Guild (35 years of playtesting!)!?
  • The first Web enhanced (?) DM’s Guild product with links to other resources to change up the adventure as needed.
  • 47 new monsters.  New tech items including the legendary Powered Armour – a technological artefact of immense power.
  • Original setting information for Greyhawk remains, however, the adventure can easily be transported to any campaign world as it amounts to a self-contained technological mega-dungeon.
  • A full spiritual conversion/return of the original adventure allowing multiple ways to play the adventure:
    • A minimally developed version presenting the original adventure unchanged except for a 5e rules update.
    • A more fully developed option adding a plot and a more consistent ship.


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Discussions (5)
Customer avatar
Matthew R January 06, 2019 10:04 pm UTC
Just bought this - I'm not seeing any of the illustrations you reference...Only text. No pics or maps, etc.?
Customer avatar
Michael M January 07, 2019 12:39 am UTC
I had it in the original version, but, unfortunately, I can't use them according to WOTC. You will need the original adventure to get the picture book, sorry :/
Customer avatar
Kyle M December 30, 2018 4:35 pm UTC
I may just be missing it - what general level ranges is this adventure for?
Customer avatar
Michael M December 30, 2018 11:16 pm UTC
As the original which is levels 8 to 12.
Customer avatar
Matthew C November 17, 2018 7:17 pm UTC
So I'm wanting to use this adventure (or the other barrier peaks conversion-I own both) as a higher-level adventure later in my campaign...and we also have a very big party.
Do you have any advice for scaling up the difficulty?
Customer avatar
Michael M November 18, 2018 2:00 am UTC
It depends what the level is? Actually in 5e numbers matters more generally. So rule of thumb for more than 4 players:
* Maximise the monsters hit points.
* Potentially increase the monsters damage to max (instead of average). You can do this on the fly as the DM so see how much it hurts the party.
* Add a reaction to every creature something that allows it to hit the enemy whenever they miss or hit.
* Add a legendary action for each party member you have to any monster with legendaries. For example, if you have six PCs the legendary monster now has 6 legendary actions.

Failing that, take a look at my blog I have a lot of high-level robots there including a couple boss mobs (Hellion and UNITY).

In particular look for mobs tagged with "Divinity Drive".

Hope that helps!
Customer avatar
Derek H August 18, 2018 3:21 pm UTC
Any chance this will be released as a POD?
Customer avatar
Michael M August 18, 2018 11:04 pm UTC
Customer avatar
Derek H August 19, 2018 10:28 am UTC
Print on demand.
Customer avatar
Michael M August 19, 2018 10:32 am UTC
Don't believe I can do that through DMs Guild? Will snoop around.
Customer avatar
Derek H August 19, 2018 5:50 pm UTC
Sure you can. If you want to see others who did, just go to the front page of the Guild, select DMs Guild under content and then print under format. There hasn't been a lot of POD releases on the Guild, but they do exist.
Customer avatar
Michael M August 21, 2018 12:16 am UTC
Hi Derek,

So I checked with DMs Guild. POD is on trial and is only offered to creators of best-selling books that are larger than 50 pages. So not an option for us science-fantasy slobs on the bottom wrung (yet) :)

Customer avatar
Derek H August 21, 2018 12:34 pm UTC
That sucks. And I was going to suggest consolidating and expanding all your files inspired by S3, turning them all into a single book of science fantasy goodness.

Possibly in the future.
Customer avatar
Michael M August 22, 2018 3:55 am UTC
Good suggestion. Could do that but there would be no POD option for now.
Customer avatar
Thomas H December 13, 2016 11:59 am UTC
So what differences does this have compared to the v2.1 pdf of this that can be found on other sites? I noticed the Avenger is now called the Vindicta in this version.
Customer avatar
Michael M December 16, 2016 5:31 am UTC
Hi To, three major differences apart from housekeeping (general update in formatting, grammar etc):

1) All references to Greyhawk have been removed.
2) All direct and indirect references to Warhammer: Rogue Trader have been removed.
3) All references to Paizo's Iron God Adventure Path has also been removed.

As a consequence, some creature types/names have also been changed. Otherwise, it should be the same.

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File Last Updated:
December 11, 2016
This title was added to our catalog on December 11, 2016.