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The Magus Class
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The Magus Class

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Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes.

Every magus is a member of an eldritch society. Eldritch Societies included in the full version of the Magus class include: the Arcane Order, Knights Stygian, Primordial Seal, and Sideral Cabal, Shadow Court, Sylvan Circle.

What's New in the 2nd Anniversary Update?

December 2018 marks the Magus class' 2nd anniversary on the DM's Guild. We celebrated the occasion by making the following changes and additions to the Magus:

  • Minor quality of life changes to class features.
  • Major improvements and revisions to the Shadow Court and many of the existing spells.
  • The addition of a new eldritch society, the Sidereal Cabal.
  • 20 new magical items.

You can also pick up a Magus class specific character sheet made by our very own Nathanaël Roux.

You can find the free trial version of the class here.

Like the Magus class? You can find other Sterling Vermin products on DM's Guild!


 
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Reviews (11)
Discussions (50)
Customer avatar
Roy B August 04, 2020 2:08 am UTC
PURCHASER
My only critique is the lack of the extra attack class feature. Not 100% sure if this class was trying to improve on the Eldritch Knight or emulate the 1e Pathfinder Magus class
Customer avatar
Benjamin H August 05, 2020 3:48 am UTC
CREATOR
The intention for omitting extra attack is that 1.) you'll mostly be using your weapon attack cantrips and 2.) I wanted the round-to-round action of this class to always be casting spells AND attacking, rather than one or the other, hence the inclusion of War Magic. Hoping that only having one critique means you otherwise like it!

As for inspiration, my goal was primarily to create a true "spellsword" class. I had played Eldritch Knight in a campaign and felt very much like a Fighter with a couple spells I could very rarely cast. I wanted something that felt more 50/50 so I created the Magus.
Customer avatar
Alan G June 20, 2020 10:19 pm UTC
PURCHASER
Alright, I've had the opportunity to play the Magus in a one-shot. The class itself was cool and I loved the flavor. I went straight magus though to get a better feel for it though, so no multiclassing shenanigans.

But while the class felt very unique, I couldn't help but feel that it was underpowered. The role and niche the class is intended to play can be filled by existing classes - except that they do it better.

As it stands, an Eldritch Knight 7/ Wizard X or just a straight Bladedancer would more or less do the same thing as a Magus, except they'd do it more effectively. Never mind the various permutations of Paladin/Sorceror.

I understand that the cantrips scale in damage, as does the Enspell feature, but it didn't feel like it was enough to bridge the gap. That and this class would IMO really benefit from a feature that lets it use the spellcasting modifier for attack and damage rolls. That way you only need to focus on two stats, casting + constitution instead of...See more
Customer avatar
Alan G June 20, 2020 12:01 am UTC
PURCHASER
I'm still fairly new to D&D, so maybe this is a silly question. But I wanted a charisma based Magus, which means it's either the Primordial Seal or the Stygian Knights. What I'm curious about is when it comes to multiclassing, is there any reason *not* to pick up a point in Hexblade Warlock? The advantages seem to more than outweigh the level 20 Magus feature. Hell, Eldritch Blast alone seems almost good enough to make you a caster first and melee secondary.

What, if anything, am I missing?
Customer avatar
randen H April 06, 2020 3:22 am UTC
PURCHASER
I know the Death Shroud Cantrip has been beat to death but, what is the damage type it deals. Thank you.
Customer avatar
Benjamin H April 12, 2020 5:24 am UTC
CREATOR
It adds to the damage of the triggering attack so it matches the damage type of the triggering attack as well.
Customer avatar
Spencer G March 01, 2020 9:40 pm UTC
PURCHASER
I’m a huge fan of the Red Mage and the Mystic Knight from Final Fantasy, and I love that this class seems to be able to do both fairly well. I’m curious about the reasoning behind the design from levels 5-6, however. Most classes really come into their own at level 5 (extra attack, level 3 spells, 3d6 sneak attack and uncanny dodge, etc.), but the Magus kinda... doesn’t. Is there a reason why the Magus doesn’t get that same kind of extra “oomph” as other classes at level 5? Level 2 spells are fine, but the other half casters get other cool abilities on top of their new spell level. Things look pretty awesome when War Magic comes online at level 7, but I’m concerned about dragging behind the rest of my party for two whole levels when they’re all getting their cool new toys at level 5.
Customer avatar
Benjamin H March 05, 2020 4:38 am UTC
CREATOR
Other half-casters do not get cantrips which scale at 5th level automatically. Weapon cantrips in general are exceptionally good damage cantrips. I don't think you'll notice yourself falling behind other half-casters in damage output.
Customer avatar
Celso A February 29, 2020 1:40 am UTC
Question, do you plan in adding new subclasses later on, or you will not create any more subclasses for this class?
Customer avatar
Benjamin H March 05, 2020 4:32 am UTC
CREATOR
I anticipate additional subclasses in the future. Almost certainly at least one more this year.
Customer avatar
Shawn G January 25, 2020 7:04 pm UTC
PURCHASER
With the Arcane Orders-Occult Savant feature, could you change the spells in later levels, when you reach a higher casting level, or they locked in for good?
Customer avatar
Benjamin H March 05, 2020 4:32 am UTC
CREATOR
I would lean toward no because that's my understanding of how the similar Bard feature works. It wouldn't break the game if you could, though.
Customer avatar
Wesley G November 13, 2019 6:41 am UTC
PURCHASER
I'm curious about the Tempus Fugit.
I feel like something's off. For example, the "failure" range should be a bit larger (like, 3 or less for uncommon) for lower rarities than the higher ones?
As-is, it's more of a detriment to use a very rare one as frequently as you would an uncommon.
What was the intent/reasoning for balancing with this item?

For Bloodletting XXX, when do you evaluate whether it's over/under 50%?
I'd originally read it as: determine if above/below 50% hp, then do weapon attack, then extra damage if applicable.
But upon re-reading, I'm starting to think it's: do weapon attack+damage, determine if above/below 50% hp, then extra damage if applicable.
Customer avatar
Benjamin H March 05, 2020 4:35 am UTC
CREATOR
I've attempted to clarify this, though perhaps I've failed, the bonus damage from *bloodletting XXX* is determined when the attack hits not after the attack deals damage.

As for the Tempus Fugit item...yeah, wow. I botched that. I'll fix it in the next update.
Customer avatar
Bálint K September 29, 2019 11:46 am UTC
question:
If it is a half-caster, why does in know more spells than the sorcerer? Why not use number of spells known from the UA ranger instead?
Customer avatar
Sandra S February 27, 2020 6:08 pm UTC
Magus study things and learn things, sorcerer just grow spells organically
Customer avatar
Benjamin H March 05, 2020 4:36 am UTC
CREATOR
In my opinion the sorcerer class presented in the Player's Handbook is severely lacking in a number of areas but spell selection is among them. I wasn't willing to hamstring this class, which attempts to be more of a 3/4s caster than a half-caster, just because the sorcerer wasn't executed as well as it could have been.
Customer avatar
Alexander B June 21, 2019 1:37 am UTC
PURCHASER
This may be a weird question. But I was curious what you would use the embalmers tools for? I know you would use it to preserve a dead body, but I was wondering what practical uses that has. For example, does using an embalmers kit give you extra time to use spells like revivify? Thanks.
Customer avatar
Benjamin H June 22, 2019 4:28 am UTC
CREATOR
There really wouldn't be any adventuring applications for embalming tools...except maybe learning whether or not mummies are filled with flammable liquids. It's more for flavor or for a side gig, like many other tool proficiencies.
Customer avatar
Alexander B June 23, 2019 6:43 pm UTC
PURCHASER
That makes sense. Thanks for responding.
Customer avatar
Roberto B May 13, 2019 9:47 am UTC
PURCHASER
Hi! I like the class a lot, but I have a design question: why is the hit dice a d8 and not a d10? After all the magus is an half caster pretty much like pally and ranger(Admittedly with cantrips, but that is balanced out by not having extra attacks)
Customer avatar
Benjamin H March 13, 2020 4:48 am UTC
CREATOR
The magus is more like a three-quarters caster than a half-caster. They rely on magic much more than paladins or rangers do.
Customer avatar
William B May 03, 2019 3:45 am UTC
PURCHASER
Hey there! I adore this class. It's basically the kind of spellsword class I've been dying for. Just one small thing: I've noticed that the Primordial Seal is missing its Spellcasting Focus section. I'm assuming its an arcane focus, but I just thought it stood out.
Customer avatar
Benjamin H May 03, 2019 6:01 pm UTC
CREATOR
Primordial Seal doesn't get one - they rely on component pouches and enspelled weapons.
Customer avatar
Símun M February 16, 2019 11:46 pm UTC
PURCHASER
How is spell surge different from an extra spell slot?
Customer avatar
Benjamin H February 19, 2019 6:08 pm UTC
CREATOR
You can't use Spell Surge to activate your Eldritch Armament ability.
Customer avatar
Símun M June 17, 2019 10:29 pm UTC
PURCHASER
Alright thank you!
Customer avatar
Kenneth T February 05, 2019 5:25 pm UTC
PURCHASER
Bit of an odd question but are you able to use the aegis on yourself? Granting you an ac buff
Customer avatar
Benjamin H February 06, 2019 11:11 pm UTC
CREATOR
Yes, you can put an aegis on yourself!
Customer avatar
Adam J September 21, 2018 6:20 pm UTC
PURCHASER
I have a question regarding 'Spells Known' and 'Esoteric Eye'... Esoteric Eye seems to suggest that when I use it with a group of spellcasters I can 'learn each of those creature’s spellcasting ability'... how does that work with Spells Known? Say at level 2, I know three magus spells and I used Esoteric Eye - would I be able to learn their spells in addition to my current spells, would it be replacing spells I know already, or am I completely missing how this actually works?

Thanks!
Customer avatar
Adam J September 21, 2018 6:39 pm UTC
PURCHASER
Never mind, I realised my mistake! I understand - I don't learn spells from them, I learn what their spellcasting ability is - the number modifier - not their spells. Whoops!
Customer avatar
Benjamin H September 21, 2018 9:35 pm UTC
CREATOR
Almost right, you learn whether they use Intelligence, Wisdom, or Charisma as their spellcasting ability. I suppose I might need to clean up the language of the feature to avoid confusion!
Customer avatar
Patrick M September 16, 2018 1:10 am UTC
PURCHASER
Ok, quick question: Your list of spells you can cast include up to 6th (sixth) level spells, but the magus table only shows up to the 5th level for spells you can cast. Is this class not supposed to have 6th level spells or is the table not complete? Thnx!
Customer avatar
Benjamin H September 21, 2018 9:36 pm UTC
CREATOR
The Magus, like the Warlock class, gets access to 6th level spells via a feature rather than through their Spellcasting.
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File Last Updated:
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This title was added to our catalog on December 09, 2016.