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The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read."

"...twists that turn the classic bandit clearing cliche on its head,..."

The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never knew they possessed. Not only does it offer a new experience for your players, but hopefully it has them smiling several times during the night.

A request to deal with a bandit captain named Giles Ne'Ville sends the adventuring party on a two-day journey. During this journey, they find an entertaining way to deal with this Giles Ne'Ville. Will they use this opportunity? Or will they take the typical 'hack & slash' approach to dealing with villans?

This adventure is written in a non-specific location but is easily insertable into any campaign as a one-shot adventure. I feel that it would work great in Strom King's Thunder as an added traveling encounter.

The Night of the Rise is an engaging adventure written for a party of four or more characters of 1st-6th level, with recommendations for higher level characters. Approximate runtime is 3+ hours.

More Adventures by Jeff Stevens Games:

Freak Show Collection PDF and PRINT   Adventures from the Potbellied Kobold Cover  The Madhouse of Tasha's Kiss  Happy Jack's Funhouse  The House of the Midnight Violet  The Throne of Bone  Dragon's Breath Tavern  The Lair of Glaucous  Blinsky's Toyshop  War Tortle Brewery  Haunting of Owlbear Lodge  Blibdoolpoolp Rising Cover  Annihilation Hold  Inot the Belly of the Beast  Tower of the Mad Twins  Blood on the Trail  The Night of the Rise  Scourge of the Nightingale  The Rage Within  Freak Show Collection PDF BUNDLE  Last March of the Tyrant Wyrm

Savage Encounters Supplements:

Savage Encounters Collection  Encounters in the Savage Cities  Encounters on the Savage Seas  Encounters in the Savage Underdark  Encounters in the Savage Frontier  Encounters in the Savage Jungles  Encounters in the Savage Wilderness  The Mines of Chult  Encounters in the Savage Arctic  Encounters on the Savage Seas II  Encounters on the Savage Seas III FREE

Villains & Lairs Supplements:

Villains & Lairs Collection  Villains & Lairs  Villains & Lairs II  Villains & Lairs III FREE  Villains & Lairs IV  Allies, Enemies, & Quests

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Reviews (19)
Discussions (8)
Customer avatar
Devjyoti G April 03, 2023 8:19 pm UTC
Hey Jeff love the module, by any chance can you send me a word document of the main redux pdf. I would love to change the name of the bandits and localize them for my players. My email id is

Customer avatar
VV V March 11, 2022 10:45 pm UTC
My party had a blast playing through this adventure. The theatre element is a welcome novelty - at first, they felt a bit out of place when I stood them up and told them they would have to act out their script... But then they really got the hang of it. RP within an RPG, lovely.
Customer avatar
Chris G October 02, 2019 11:34 pm UTC
This was so much fun to run!

I did this as a oneshot and my players ended up with a truly disturbing encounter with the performers, however. They were convinced for a while that the men were bandits sent to kill them so they prepared an ambush.
Eventually the men went to sleep and the Cleric cast Silence around the campsite. The plan was to capture and restrain the sleeping men. However, due to miscommunication, ignorance, or just being an evil XXX,
the Halfling Wizard cast Grease above the campfire. The men sleeping around the fire wake up engulfed. Shocked and confused they tumble around, trying to pat out and extinguish the flames to no avail.
Their agonising wails and screams cannot be heard from inside the Sphere of Silence. The nearby horses tied to the tree catch light too, unable to escape they kick and neigh silently as they burn to death.
The one man sleepng inside the now burning wagon jumps out onto the road on fire. He stumbles outside of the Silent Sphere and...See more
Customer avatar
Joel K September 07, 2019 5:18 am UTC
Just played this with my group. I left a full review in the review part. Though I'd also share how my party approached it. (Spoilers ahead.)

They decided not to interfere with the actors but rather followed them as "fans". With some persuasion this allowed them into the camp. They then offered to do the opening act and plotted the assassination as a part of it. After a showy performance, the rogue was teleported right up to Giles using the eladrin's fey step ability for a coup-de-grace-like sneak attack. There was chaos for a few moments involving liberal use of crowd-control spells. In all this Brill (thinking this was all part of the fighter-actor's plan) managed to finish off Giles and calm the bandits down. An uneasy peace was negotiated.

The party have now agreed to help the bandits out with their labour dispute (I had made them disgruntled out-of-work miners) because they were concerned Brill would just lead them onto more banditry like Giles did.

Here's a...See more
Customer avatar
Craig C June 10, 2019 5:29 pm UTC
Can someone help me out, I just loaded the fantasy grounds version of this adventure and I cannot find "the Script" It is not listed in parcels or under maps and images.
Customer avatar
Craig C June 11, 2019 4:06 am UTC
Thanks Jeff, I converted the PDF file for a JPEG so I could share as an image file, It worked great. We had an awesome game night. The Most role playing we have done in months of weekly gaming. Thanks for the quick reply
Customer avatar
Dave E February 23, 2019 6:19 am UTC
ran this tonight for my son and his friends, so we had 6 players who are college age and they had a great time....created level 5 pregens for them to use and we zipped through it in a few hours with very little combat, which did not bother them at all as they were having a great time with the roleplay aspects of it
Customer avatar
Brian P July 01, 2017 3:03 am UTC
I don't know if it's just me, but... the watermarks on this were a little heavy. Mostly not a big deal, but it would be nice if this included some unwatermarked versions of the player handouts. (Even bigger bonus if they didn't have page numbers and stuff.) I ended up recreating the contract with different calligraphy- and handwriting-inspired fonts. If those things came included, this would go from five stars to, uh, double secret five star plus plus.

I mean, despite that nitpick, I can't praise this enough. What a clever idea. Not just the basic conceit, but the setup of the unexpected encounter along the road, and the way it can play out... we had great fun with this.
Customer avatar
Brian P February 05, 2018 3:03 pm UTC
Seeing that any nitpicks I might have had were addressed... I'd rate this double secret five star plus plus if DM's Guild let me. Thanks for making my favorite one-shot adventure even better.
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File Last Updated:
April 21, 2023
This title was added to our catalog on October 29, 2016.