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Six-shooter – Part One: FirearmsClick to magnify
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Six-shooter – Part One: Firearms

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Six-shooter: Bringing the Wild West to D&D!

Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.

The first part introduces a system for running and generating firearms, different types of revolvers and shotguns. With a Wild West theme comes the assumption that most folks will carry a revolver. The aim of the system is for guns to have slight differences that set them apart from each other, so they're not all identical in game terms. It also provides rules for a few additional actions you can take in combat, making it feel a little more tactical.

Six-Shooter's new 1.3 update features a visual design overhaul, cleaned up rules mechanics, and minor tweaks and fixes here and there. There's also a single page cheat sheet (separate download) summarizing most rules you might need to look up during combat.

The other parts of Six-shooter are titled:

And you can also download the custom character sheet separately (form-fillable, printer friendly).

Thank you for your interest!

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Reviews (4)
Discussions (6)
Customer avatar
Nicholas R January 20, 2022 8:38 pm UTC
PURCHASER
Arvo, I super dig the system. I am going to try it out. Did you actually create a map? I am curious what your "world" looked like.

Thanks
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Customer avatar
Arvo H January 24, 2022 11:56 am UTC
CREATOR
Hi,
I wound up situating the campaign in Eberron but on one of the lesser known continents. The map I made was more of an overlay on top of an existing map of the continent, with only a few relevant locations noted. I also ran the game in quite an episodic way, so it was fine for the party to arrive at their destination at the beginning of a session without knowing much about the terrain they had just traveled across, and they tended to stay in the area for the duration of each mission. IIRC I had to figure out the main train routes at one point and calculate the passage of time in getting from one place to another, but all in all, I kept it pretty abstract.
I did try to find some actual city maps from an analogous time period and based the campaign's central city on one of those. I think those were a big help in setting the tone for the campaign. You can find a lot of high quality scanned maps from the 1800's for instance.
Customer avatar
Eddie H November 10, 2021 10:43 pm UTC
PURCHASER
hey i love the work but i have a question about this passage "You can still fire a gun being proficient, but you don’t add your proficiency bonus to the roll and you won’t know how to perform regular maintenance on it yourself, should the need arise." is this a typo? do you mean without proficiency?
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Customer avatar
Arvo H November 10, 2021 11:02 pm UTC
CREATOR
Yes it's definitely a typo. It should read "You can still fire a gun without being proficient...". Thanks for pointing it out.
Customer avatar
Nicholas G November 29, 2018 4:51 am UTC
Hey, My friend Bought this and he was showing me since I'm a bit of a gun nut. I looked through it and it is very well made, you've done some good research and conversion, though I did notice something missing. I was looking through the Firing Mechanisms and I realized you missed one, you forgot the Fixed Cylinder/Loading Gate Mechanism. Here's a link with a bit of info on it http://firearmshistory.blogspot.com/2010/07/revolver-loading-mechanisms.html I hope this helps.
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Customer avatar
Arvo H November 29, 2018 10:07 am UTC
CREATOR
Thanks for the link. I'm not sure if I missed it initially or just skipped over it since there were a lot of different types of handgun mechanisms already on the list. I guess if you wanted to have one in the game, it would need to have the restriction that it can't benefit from moon clips or other fast-loading implements.
Customer avatar
Ben E April 23, 2018 12:25 am UTC
PURCHASER
Any plans for including rifles? Or is there another resource that covers rifles already?
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Customer avatar
Arvo H April 23, 2018 10:10 am UTC
CREATOR
There are some general thoughts/guidelines on how rifles might work differently compared to handguns/shotguns in part 4 under the heading "What About Rifles?".
Customer avatar
Jeremy B July 11, 2017 11:19 pm UTC
PURCHASER
Its a bit too wordy for 5e In my opinion. Simplification would serve this well.
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Customer avatar
Arvo H July 12, 2017 11:52 am UTC
CREATOR
Thanks for the input. Rather than rewriting a whole bunch of it, do you think a quick one page summary of the rules/mechanical stuff would clarify/help?
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Customer avatar
Arvo H February 07, 2018 6:38 pm UTC
CREATOR
With the new update I also included a one page cheat sheet. A couple of things have been removed from the rules overall, to make them a little less complex.
Customer avatar
March 31, 2017 4:16 pm UTC
PURCHASER
Enjoying reading through your four products. Is there anyway to do a Print friendly version of these?..nice to read on the screen but currently not really print effective. thanks!
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Customer avatar
Arvo H March 31, 2017 4:20 pm UTC
CREATOR
Sure, I should be able to put up alternate downloadable files over the weekend. I should at least be able to remove the background texture and make the images black & white.
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Customer avatar
March 31, 2017 4:22 pm UTC
PURCHASER
Thanks very much. I've been working on a Western theme for a few months now and glad I found your products today.
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Customer avatar
Arvo H April 01, 2017 3:19 pm UTC
CREATOR
Ok, new files should be available for all four parts now. I corrected a few typos and such along the way, but not much else has changed. There's a new table at the end of part four that includes several more (randomly generated) guns! And some info on speedloaders and moon clips and stuff, but that's about it. Anyway, all the new stuff is at the end of part four.
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File Last Updated:
February 07, 2018
This title was added to our catalog on October 06, 2016.