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Pregenerated Character - Wood Elf Ranger - FG Version

Pregenerated Character - Wood Elf Ranger - FG Version

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Wood Elf Ranger pregenerated character – levels 1-10 

There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here:

https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0

 To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu.

 In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible. 

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself. 

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those.

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters.

I have asked for a “pay what you want” just as a “tip” for the time to do generate and automate the characters.

Wood Elf Ranger Play notes

Abilities have been automated as appropriate. 

I have automated the Archery bonus for the Ranger fighting style feature by manually adding it to all the ranged weapon attacks.  If you add a new ranged weapon and are of the level to have the ability, do not forget to add the bonus.

For the silvered weapons, I did two approaches.  For the short sword, I edited it directly and added silver to the damage type.  The longbow needs to be treated differently as there are two types of ammo – regular and silvered.  I created a new weapon attack action without an item so that the character would be self-contained.  Better for a DM to make this reusable is to create an item that is a copy of the longbow but with silver as an additional damage type.  You can then drag and drop for any character.

Favoured enemy and Hide in plain sight have effects but can be done just as easily manually.  Escape the horde is best done manually.

 
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File Last Updated:
October 06, 2016
This title was added to our catalog on October 06, 2016.