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Pregenerated Character - Half-Elf Bard - FG Version

Pregenerated Character - Half-Elf Bard - FG Version

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Half-Elf Bard pregenerated character – levels 1-10

There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here;

To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu. 

In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible. 

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself.

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those.

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters.

I have asked for a “pay what you want” just as a “tip” for the time to do generate and automate the characters.

Half-Elf Bard Play notes

The base character is inspired by the character found here:

Abilities have been automated as appropriate. 

Spells should have the correct damage dice for each level.  If you happen to delete a spell and read it, you will need to adjust the damage dice again.  For vicious mockery, I also added the effect for the disadvantage so note the change so you can recreate it if you delete and read the spell. 

Bardic Inspiration – The game cannot keep track of this completely and it cannot create an effect to modify a die roll after it has been made.  This is an example of how to modify a roll after the fact and have the game check success.  The example is an attack roll.  Usually the game tells you if the roll hits or misses (the players can see it) but you can toggle that off if you wish.

Player rolls attack = miss.
Player rolls additional die, drags the result from chat to modifier box.
Player drags the initial (miss) attack roll from chat to target (in CT or on Map).
It will add the two and recalculate the attack.

Cutting Words – Like Bardic Inspiration, you cannot directly create an effect.  You can use the above process to modify a die roll and if you need a negative modifier, hold the cntrl-key while dragging and dropping the result from the chat window. 

Jack of All Trades – the key is the skill list. If the character has different skills they are proficient with, edit the list to only those skills.  

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File Last Updated:
October 03, 2016
This title was added to our catalog on October 03, 2016.