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Some few individuals have a true and powerful connection to their god - more than worship, or even devotion. They serve their god unfailingly and are granted strange, divine power as a reward. Are you one of them?

The Disciple is a new class for D&D 5e with multiple options for customization. Using the Warlock class as a mechanical base, adding Cleric domains, spells, and theming on top, one Disciple can be entirely different from another, based upon the deity they serve, and how they choose to serve them.

Choose from one of eight divine domains, one of three Gifts, and several Blessings, to become the ultimate mortal servant of your deity.


- Wording / grammar changes
- Gift of Wrath reduced in strength
- Forbidden Knowledge (Knowledge level 10) now has a mechanic discouraging constant use
- Dominate Person replaced with Mislead in Trickery Domain expanded spells
- Increased effective HP range of Preemptive Resuscitation to improve usability
- Credits and attributions updated

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Michael S September 27, 2016 6:31 am UTC
I picked up the Disciple, it looks pretty good. I'm reading through it slowly, but here's the first thing I've noticed. The Gift of Presence seems a bit strong. I think having it last HOURS is bad. Maybe a duration scaled in minutes would be more appropriate. Having a flying speed of 30 for 20 hours a day is silly.
Next thing I noticed was the Ascended Worshiper giving you all your spell slots and high level magic back. That's a problem. The Warlock, on which this class is based, does not gain that ability. If you limited it to just their spell slots, then this would be perfectly fine. You have to ask yourself; why wasn't this an option for the class originally? Because getting every spell back for a second use is ridiculous. Not even Wizards can get that many spells back.
Customer avatar
Michael S September 27, 2016 6:59 am UTC
Next, I noticed the Knowledge Domain 14th level feature is obscenely strong. Spending a Bonus Action to give yourself advantage on everything and give your opponents disadvantage on everything in turn is insane. There's a 9th level spell that does that. Bards need to be 17th level to give that to someone! And they do it once! You just do it all the time! Come on, man. This is the equivalent of an epic level ability. This needs to be removed immediately and replaced with something more appropriate.

Boosting the range of healing spells is ridiculous as well. They have such short ranges for a reason. In fact, the only way to extend them would be with the Distant Spell Metamagic ability. And this is for good reason. You'd have to invest multiple levels in Sorcerer to do that. Granting the ability to heal via Touch spell at a range is just crazy. If you're intent on making this a feature for the class, make it a once per short or long rest ability, not a passive.

Lesser Restoration is not...See more
Customer avatar
Quintessential G September 28, 2016 3:40 pm UTC
I appreciate your feedback! I will take it into consideration in future revisions. I will definitely consider nerfing the things you've mentioned.
Customer avatar
Quintessential G October 31, 2016 7:58 pm UTC
As a note - many of these concerns have been addressed in the most recent update.
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File Last Updated:
February 13, 2019
This title was added to our catalog on September 26, 2016.