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The Alchemist (5e Class w/ 4 Archetypes)
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The Alchemist (5e Class w/ 4 Archetypes)

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The Alchemist is an INT based caster who uses formulae instead of conventional spells.  They require preparation, but cast quickly when needed (usually by drinking a mixture).  He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock.  He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in levels), Alchemical Bombs (a new cantrip formula unique to the Alchemist), and a variety of class customization options as part of the base class, as well as the archetypes, each with their own unique flavor to allow you to play the kind of Alchemist you want to play.

A fully developed class with unique mechanics, four complete archetypes, and dozens of customization options.  Made from the ground up specifically for D&D 5th edition.  Please see the full preview under the cover art for several pages straight from the write up and a full description of how the class works.

Updates:
01/19/17 - Now a DMs Guild Gold Best Seller!
12/25/16 - Now including a Printer Friendly version.
11/24/16 - Now including a Fantasy Grounds module in addition to the regular PDF so you can have all of the Alchemist class info at your fingertips in Fantasy Grounds.  (No longer available)
 
-Cody Faulk


Please also feel free to check out my other titles:



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Non-Undead Death Domain by Cody Faulk Fate Domain by Cody Faulk Luck Domain by Cody Faulk


A Beginner’s Guide to D&D Magic Users

Beginner's Guide to Magic Users by Cody Faulk

Alchemist Changelog:

1-12: 2017-10-16:  Corrected a few lingering minor typos, updated Quick Build instructions.

1.11 - 2017-09-18: Tempered damage increases to Alchemical Bomb, Corrosive Bomb, and Scorching Bomb.  Fixed 1 minor typo.  Increased Toxic Explosive's damage.
1.10 - 2017-09-11: Increased damage on Alchemical Bomb, Corrosive Bomb, and Scorching Bomb.  Clarified mutation effects requiring Constitution modifiers.  Improved Altered Physiology mutation.

1.9 - 2017-04-26: minor typo correction and added Detect Thoughts to spell list

1.8 - 2017-02-20: minor wording chage in class table for clarity.

1.7 - 2017-01-19: minor formatting and diction corrections for clarity.

1.6 - 2016-12-25: simple typo correction.

1.5 - 2016-10-23: Removed an old placeholder in the spell list that should have been deleted previously.

1.4 - 2016-10-14: Corrected minor typographical inconsistencies.

1.3 - 2016-10-12: 2 minor typographical corrections.

1.2 - 2016-10-09: Fixed a minor typo and clarified that formulae can only affect the imbiber. You cannot give a formula's effects to someone else by touch or range, even if the corresponding spell normally allows for it. This is hopefully clearer now.

1.1 - 2016-09-26: minor formatting updates (spells in text italicized, etc.) 

 
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Reviews (10)
Discussions (36)
Customer avatar
Claire M September 11, 2018 8:52 pm UTC
PURCHASER
I have a question about the Remedy feature. Can you use make a remedy with a formulae that can normally only target the user, like False Life or Armor of Agathys?
Customer avatar
Cody F September 12, 2018 3:33 am UTC
CREATOR
Yes, all that is required to use a formula as a remedy is that the Alchemist knows the formula in question, and that formula must restore HP, increase max HP, grant temporary HP, and/or remove negative conditions from a creature.
Customer avatar
Robert T August 24, 2018 5:30 am UTC
PURCHASER
Hey Cody! Really neat idea here, I just need some clarification. How do Esoteries work? Do you use them like spells where each Esotery you choose is like a spell that you can cast once per long rest or can you use them as many times as you like unless it specifies say 'you can use it twice'? Particularly this has me curious about the bomb augmentation Esoteries. Can you only use them once per every short/long rest?
Customer avatar
Cody F August 24, 2018 12:19 pm UTC
CREATOR
They are analogous to Warlock Invocations and function the same way. An Esotery is only limited as to how many times you can use it if the Esotery description says that it is limited in that way. Otherwise, it can be used as the Alchemist pleases.
Customer avatar
Gabriel C August 16, 2018 2:19 pm UTC
PURCHASER
Hey Cody,
I was talking with Rob Twohy about this, and he said he would be willing to program it for ya (though you guys would have to charge for the FFG versions).
If you are interested email him at rob.twohy@gmail.com - that would be sweet!

Gabe
Customer avatar
Cody F August 24, 2018 12:23 pm UTC
CREATOR
Rob is welcome to reach out to me on Facebook or similar to discuss any topics, this included.
Customer avatar
Michael V August 04, 2018 11:50 pm UTC
PURCHASER
I apologize if this is something very obvious, but I have a question about the Alchemical Bomb cantrip. Please note that I'm asking this as a relatively new player. I'm assuming that this is supposed to be a similar signature attack to the Warlock's Eldritch Blast, but the bomb also causes splash damage, which seems like it would a liability in longer fights where your main target is more likely then not going to be surrounded by other PCs. Am I missing something, or should you only be relying on the bomb in fights if you take the Bomber archetype?
Customer avatar
Cody F August 05, 2018 9:33 pm UTC
CREATOR
It really just depends on the situation, though it is probably going to be the main offensive option for most Alchemists, Bomber or not. Having to make decisions about splash damage and how to manage it is part of the balance.
Customer avatar
Justin K July 24, 2018 8:15 pm UTC
PURCHASER
So say Im at level 6, how many spells do I know and how many spell slots do I have total? I'm a tad confused on the tables info, sorry.
Customer avatar
Cody F July 28, 2018 4:03 am UTC
CREATOR
You would have 2 spell slots, both 3rd level, and you get them back on a short rest. This works just like a Warlock and their Pact Magic. As for how many formulae you know, you start with the Alchemical Bomb cantrip formula and 6 level 1 formulae in your book. You gain 2 additional formulae each level, plus any you scribe into your book during your adventures. This works just like a wizard. So at level 6, you'd have your initial 6 formulae, + 2 + 2 + 2 + 2 + 2 = 16 formulae + alchemical bombs + whatever other formulae you picked up or got from your subclass choice. And like a wizard, you can prepare Alchemist Level + INT mod formulae to use that day each time you take a long rest. This, too, works just like a wizard preparing spells.
Customer avatar
Jacob A June 10, 2018 8:49 pm UTC
PURCHASER
Can the bloodlust mutation ability be used to throw 2 bombs in the same turn, I'm not sure if you call them weapons
Customer avatar
Cody F June 11, 2018 12:04 am UTC
CREATOR
Alchemical bombs are not attacks, they are cantrips, so no.
Customer avatar
Jacob A June 11, 2018 8:57 am UTC
PURCHASER
Cheers. Well done on the character. Is there any way as the mutant to reliably get 2 attacks a turn
Customer avatar
Cody F June 12, 2018 2:50 pm UTC
CREATOR
Thank you! Please consider leaving a rating/review on here!

The Bloodlust mutation effect is your best bet. It gives you an extra action that can only be used to attack once, but you could attack with your normal action, then attack with that.

With Tooth and Claw, you also gain a bonus action XXX attack.

If you had both active, you could attack twice with whatever weapon (claws included), then bonus action XXX.

If you're asking how to throw 2 bombs in a turn with a Mutant, you would need to use the Desperate Alchemy esotery.


Does that help?
Customer avatar
May 29, 2018 12:03 am UTC
PURCHASER
Question for you Cody regarding the Desperate Alchemy Esotery: Was it meant to be used with the Alchemical Bomb formula/cantrip? Functionally, this would allow the user to cast their bombs twice a turn from level 2. As a Bomber, at level 6, they can functionally gain three attacks a round with Bombardment.

I understand the bomb is the major (and pretty much only) method for damage the Alchemist has, but I want to make sure that was an intended read of that esotery before allowing it in game.

Thanks, this is a very well put together class you created. My players are having a lot of fun with it!
Customer avatar
Cody F May 29, 2018 4:45 am UTC
CREATOR
Thanks for the kind words and feedback! Please, if you don't mind, leave a review/rating so other people know!

So technically yes, Desperate Alchemy does work on the Alchemical Bomb cantrip. That said, if you look at what Bombardment does, it says that whenever you use Alchemical Bomb, you can use a bonus action to throw another one. Desperate Alchemy says if a formula has a casting time of one action, you can use a bonus action to cast it instead (basically just like Quickened Spell with the Sorcerer). So in both cases, they both use a bonus action, of which you only get one per round, so a Bomber at 6th level with Desperate Alchemy could use either Desperate Alchemy or Bombardment, but not both, and there's a subtle difference in how they work.

With Bombardment, they would have to use their action to throw the first bomb, then use their bonus action to throw a second bomb.

With Desperate Alchemy, they could just throw a single bomb with their bonus action and then...See more
Customer avatar
June 08, 2018 10:55 pm UTC
PURCHASER
Thank you for the answer!
Customer avatar
Cody F July 28, 2018 4:05 am UTC
CREATOR
Happy to help!
Customer avatar
Leah R May 16, 2018 2:46 am UTC
PURCHASER
Are you going to be adding spells from Xanathar's? Great class! Going to be switching my Artificer Alchemist over to this!
Customer avatar
Cody F May 16, 2018 3:23 am UTC
CREATOR
Yes, indeed! I've already got the spells picked out, just need to make the actual edits. Stay tuned!

Glad you're enjoying it. Please consider leaving a review!
Customer avatar
Leah R May 16, 2018 4:22 am UTC
PURCHASER
And just curious. Why did you decided against adding Find Familiar to the spell list? Maybe not as a spell but as a Esoteries. I can see it being fluffed as a mechanical animal or some kind of Homunculus. Just a thought. Thanks for the really quick reply haha

And yeah i will def leave a review once i play it a bit more :)
Customer avatar
Cody F May 18, 2018 4:56 pm UTC
CREATOR
At first glance, Find Familiar isn't included because the alchemist's formulae all exclusively affect the alchemist him/herself. Find Familiar is essentially a summoning spell. That said, you make a good point in that it would make sense that an alchemist could create something like a Homunculus. To that end, the list of Xanathar's spells that will be added DOES include Create Homunculus for that very reason. Since it's 6th level, you can learn it, but it wouldn't be one of your normal formulae, it would be the special ones in the 6-9 level range. So you've got the right idea for sure!
Customer avatar
Blane D September 07, 2018 9:59 pm UTC
PURCHASER
Any chance of getting a heads up about which Xanathar's spells you're thinking of adding to the list? Have an Alchemist NPC in my game that some of those spells would be really attractive for as formulae :D :D
Customer avatar
Blane D September 08, 2018 8:27 pm UTC
PURCHASER
Besides Create Homunculus, some obvious choices would be Absorb Elements, Dragon's Breath, Far Step, the various 6th level Investiture spells (Advanced Formulae), Invulnerability (a 9th level Advanced Formulae option), Skill Empowerment, Zephyr Strike, and possibly Vitriolic Sphere (for flavor you'd projectile vomit the sphere instead of pointing). Other possibilities could be Guardian of Nature, Shadow Blade, Shadow of Moil, and Steel Wind Strike, though these seem a bit out of place flavor-wise.
Customer avatar
Cody F September 12, 2018 3:34 am UTC
CREATOR
I will be releasing an Alchemist 2.0 eventually that will cover all of this. Stay tuned.
Customer avatar
DANIEL G February 19, 2018 1:30 pm UTC
PURCHASER
Couldn't see a Fantasy Grounds version? Any help appreciated. Thanks.
Customer avatar
Cody F April 06, 2018 3:13 am UTC
CREATOR
Sorry for the delay in response - it used to alert me when I had comments, but apparently not anymore!

I discontinued the Fantasy Grounds version, as my conversion source dried up after about version 1.7. Sorry!
Customer avatar
Steven L December 16, 2017 10:29 pm UTC
PURCHASER
Hi! ;)
Before I begin, I just want to congratulate you on such an exemplary job creating this class! That being the case, bear with me a bit here:
On the subject of the Mutant's mutagen, I'm somewhat confused as to the mechanics of it. The text reads that the mutagen is to be prepared during a long rest, but that the dose only remains viable for a few minutes. Does this mean that I will have to use the mutagen immediately following a long rest? Thanks in advance! ;)
Customer avatar
Cody F April 06, 2018 3:12 am UTC
CREATOR
Sorry for the delay in response - it used to alert me when I had comments, but apparently not anymore!

Reread that passage carefully - I think you might have missed a key sentence. It says once you imbibe the mutagen, you can make use of its effects until your next long rest. The intent is that you make it during a long rest and drink it then, then you're good to go with mutating until your next long rest. If something prevents you from making your mutagen during the long rest, such as not having your supplies, you can't access your mutations until you get a chance to make/drink it again. At level 10, you not longer need the mutagen, as well, due to Second Skin.

And thank you!
Customer avatar
Michael T November 19, 2017 4:53 am UTC
PURCHASER
Correct if I'm wrong but for the Bomber Discipline I can't have flash bang and percussive bomb correct?
Customer avatar
Cody F April 06, 2018 3:08 am UTC
CREATOR
Sorry for the delay in response - it used to alert me when I had comments, but apparently not anymore!

You can select them both, but you can't use them simultaneously. The Bomber discipline doesn't factor into this question, actually.
Customer avatar
Hanna D October 13, 2017 9:05 pm UTC
PURCHASER
Hi again, I have a few things I'd like you to clarify:

1. With the esotery, 'varied mutation' I understand that you can learn another possible mutation (I'll assume you cannot activate another though) and that you can keep learning additional possible mutations. Is there a limit to how many additional mutations you can learn? Or can you learn all of them with the esotery? If so, at what intervals?

2. I understand that, for the mutant, the longer you remain in mutation form, the harder it is for you to revert back. But there's no specific increase to the DC. Is that entirely up to the DM?

3. In Advanced Formulae, I believe it should be "with enough power" and not "without enough power."

4. In the Quick Build section, it says to select 'High Yield Reaction' esotery for 1st level, but the prerequisite says you need to be level 2.

I really enjoy your Alchemist class!
Customer avatar
Cody F October 16, 2017 8:45 am UTC
CREATOR
Hello again! Glad you're enjoying it!

1. You can take the Varied Mutation esotery as many 8 times, as that is the max number of esoteries you get (at 18th level). You'll run out of esoteries before you get all of the mutations.

2. The increasing difficulty in changing back is reflected in the DC of the Con check being 10 + half your alchemist level. The idea is that the more experience you have as a mutant alchemist, the the further down the path, if you will, the harder it is to resist staying in the mutation form. It's not a measure of chronological time, per se, but rather how much alchemy you've been up to (alchemist level). It's just flavor, mostly - it wasn't intended to be a hardcore part of the mechanics.

3. Nice catch. This is a typo that's made it through 11 versions of the alchemist write up. I'll correct it in the next version.

4. This is a hold over from when high yield reaction used to be available at level 1 early on and was subsequently...See more
Customer avatar
Hanna D October 16, 2017 3:07 pm UTC
PURCHASER
No problem! I'll continue to help you improve whenever I have the chance
Customer avatar
Jason H September 29, 2017 10:47 pm UTC
PURCHASER
Hi. This is probably a stupid question and I'm just missing something but I noticed the formulae list goes up to level 9 spells but.. you only apparently get up to 5th level spell slots. So I don't understand how that works out? It seems like you could never learn or cast a level 9 spell unless im really just missing something in the text.
Customer avatar
Cody F September 30, 2017 6:11 am UTC
CREATOR
No worries. Check out the Advanced Formulae section - it works the same way as the Warlock's Mystic Arcanum. Spellcasting high level spells without spell slots.
Customer avatar
Bryan B September 17, 2017 9:26 pm UTC
PURCHASER
Currently having a blast blowing up goblins in my campaign, just one question. In the apothecary discipline, it says you can use your Alchemist Supplies to make healing potions and anti-toxins. How many can I create, or is it unlimited?
Customer avatar
Cody F September 18, 2017 3:42 am UTC
CREATOR
Awesome, glad to hear it! Just follow the normal crafting rules that your DM runs the game with. They don't explicitly say how many times you can create stuff like that using your supplies, so it's really up to the DM to determine a limit on that sort of thing, if any. I don't think there is a hard and fast rule for this question that would apply universally to every game. I would say that gold and time would be the bigger considerations. The alchemist supplies just allow you to make them - you still have to put in the time, materials, and effort.
Customer avatar
Hanna D September 15, 2017 12:21 am UTC
PURCHASER
When you're using mutation, can you drink spell potions and use weapons/shields and armor?
Customer avatar
Cody F September 15, 2017 2:30 am UTC
CREATOR
Yes, of course. Nothing precludes you from doing so.
Customer avatar
Imogen C September 14, 2017 8:03 pm UTC
PURCHASER
i cant seam to find the fantasy grounds module have you removed it?
Customer avatar
Cody F September 15, 2017 2:29 am UTC
CREATOR
The Fantasy Grounds module was 5 iterations out of date, so I removed it. My source for creating Fantasy Grounds modules went silent on me, and since I'm no longer collecting revenue on here, it's not economical for me to pay someone to convert it again. Apologies.
Customer avatar
Imogen C September 28, 2017 5:43 pm UTC
PURCHASER
ah shame
would it be ok if i convert it myself then?
Customer avatar
Cody F September 28, 2017 10:22 pm UTC
CREATOR
Sure, be my guest. Message me on facebook and send me the files and I can reupload them here when you finish it, if you'd like. I'm not doing this for commercial gain anymore, so I don't want any price tags associated with any of this anymore.
Customer avatar
Jerry B September 29, 2017 1:36 am UTC
PURCHASER
+1 me too! I would like the Fantasy Grounds file. I purchased this because I saw "Now including a Fantasy Grounds module in addition to the regular PDF"
but stopped reading before I saw "(No longer available)"
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File Last Updated:
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This title was added to our catalog on September 25, 2016.