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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds AdventureClick to magnify
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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

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*This product is the Fantasy Grounds version of the best selling adventure, Hand of the Wychlaran.

The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure?

Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern Faerûn but is suitable for use in any campaign setting. During the adventure, the characters meet with a white dragon, travel to Rashemen's High Country to explore a ruined tower, and ultimately discover the reason behind the goblins' disappearance.

This product includes:

  • Fantasy Grounds module file with full color maps, preplaced encounter tokens, and treasure parcels
  • A 26-page color PDF of the adventure with an easy-to-follow encounter format

Author's Note

This is my fist adventure conversion to Fantasy Grounds. I did my best to test everything possible, but if you find an error, please do not hesitate to let me know by posting in the comments. I will do my best to correct and update the module file as needed.

Thanks,

Dave

Also by Dave Zajac

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Reviews (0)
Discussions (2)
Customer avatar
Michael D November 04, 2016 2:48 pm UTC
PURCHASER
map C1 & C2 dm and players don't open in the current version of fantasy grounds
Reply
Customer avatar
Dave Z November 04, 2016 3:02 pm UTC
CREATOR
Michael,
I'm at Gamehole Con at the moment, but I will check this on Sunday when I get home. Are you running version 3.2?
Reply
Customer avatar
Dave Z November 06, 2016 11:06 pm UTC
CREATOR
Michael,
It seems version 3.2 of Fantasy Grounds doesn't like the "&" character in the image filenames. I've built a new .mod file named Hand_of_the_Wychlaran_v3.2.mod and added it to the downloads for the adventure. It should appear in the product download page and under your updated products. Please try it, and let me know if you have any further issues.

One more thing. I had to clear the old Hand of the Wychlaran.xml file from the moduledb folder of my campaign to get the new .mod file working correctly. You may need to do the same. If so, the file is usually in the folder below.

C:\ProgramData\Fantasy Grounds\campaigns\<campaign name>\moduledb
Reply
Customer avatar
John C September 03, 2020 8:24 am UTC
PURCHASER
I have the newest version FGC and FGU. Am I to use version 3.2 so it runs smothly? Do I run this adventure before starting the Buried Vale module. It states that Buried Vale is a 1st level adventure while this one is a 3rd level module? Which one is designed to start this sequence of adventures for this group of Dwarves?
Reply
Customer avatar
Dave Z September 03, 2020 11:44 am UTC
CREATOR
The adventure was designed for Fantasy Grounds Classic and should run fine under version 3.2 or newer. Here is the best order for the adventures:

1. Journey to the Buried Vale
2. Journey to the Summer City
3. Journey on the Long Road
4. Hand of the Wychlaran using the Journey to the High Country supplement
Reply
Customer avatar
John C September 04, 2020 6:16 am UTC
PURCHASER
Thank you very much....fixing to run this series....appreciate your fast response....
Customer avatar
Dave Z September 25, 2016 7:50 pm UTC
CREATOR
Please post any errors you find in Hand of the Wychlaran here, and I will do my best to correct and update the module.
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Product Information
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26
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File Last Updated:
December 23, 2016
This title was added to our catalog on September 25, 2016.