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The Dungeon Land v1.2
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The Dungeon Land v1.2

Suggested Price $4.99

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Introducing the Dungeon Land Companion!

The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you will enjoy the ease of access that this app grants.


Step 1: Enter the settings menue on you Android device, select “Security”, select “Unknown Sources”, and click OK on the pop-up menu.

Step 2: Download the .apk file onto your phone. If you are downloading the file via a computer, simply move the .apk file into your phone through the appropriate cord.

Step 3: Find the .apk file on your phone through your File Manager and select it. Than select INSTALL. Once the installation is complete the app will appear on your home screen ready for use.

If you like this product be sure to download The Dungeon Land Complete!

The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land!

Follow us at @perilous_prints and like us on facebook!

The Dungeon Land is a roguelike adventure campaigne set within a complexe, evolving, multi-layered realm; under the watchful gaze of a wrathful wizard. The Dungeon Land is a dungeon, a campaign, and a new way of playing Dungeon and Dragons for a party of 3-10 players from levels 1 through 20.

This book contains every magic item in D&D, every monster, and every hazard imaginable. We have taken painstaking care in crafting a world where the magic and wonder of D&D are focussed and come together to form a unique and wonderful play experience.

Within The Dungeon Land eleven biomes can be found and explored (Mountain, Arctic, Desert, Badland, Grassland, Forest, Jungle, Swamp, Crypt, Underdark, and Ocean), each contains several unique locations and towns to keep your players guessing. Each interconnecting and shaping The Dungeon Land in a meaningful way.

The Dungeon Land contains 16 quests, 13 boss fights, and 5 distinct endings. Hidden content, optional bosses, side quests, and secrets provide ample replay value while challenging players with never before seen content.

Also Included
-New Traps
-New Monsters
-New Items
-New Monster Encounter Charts
-New NPC Encounter Charts
-Highly Detailed Randomly Generating Terrain
-Magical Mutations
-A Fight With A God!

This is only the first part! The second part, The Many Mini-Dungeons of Dungeon Land Handbook is out! This contains 11 dungeons for use in and out of The Dungeon Land. It is important to note that The Dungeon Land functions without the use of this book. This project took the hard work of six authors and hundreds of hours, we hope you enjoy, thank you!

V1.2 Update: Name updates, Mini-Dungeons are out! Look for;

The Many Mini-Dungeons of Dungeon Land Handbook

How to DM this %&@# and Other Questions

The Dungeon Land Tables and Charts for DM Reference

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Reviews (1)
Discussions (10)
Customer avatar
Estelle V January 18, 2019 3:34 pm UTC
Where is the detailed quest info?

I can see the importance of doing the quests and can see what to do before and after but I can't find the actual quest info.
Customer avatar
Perilous P January 21, 2019 1:23 am UTC
Hey sorry for the delay! I understand the confusion; the quests are strange and most have very brief descriptions. As a preface, the quests are not large undertakings (normally a 'Quest' would be the main objective). In The Dungeon Land, quests serve more as a means of coaxing the party forward. That is why some of the quests only objective may be something trivial, like spending the night in the town. As The Dungeon Land goes on, the quests do become more important, but are almost always still brief. These are meant for a varied experience, seeing as the dungeon is randomly generated. So between the start and end, there isn't more to the 'quests'. The real quest of The Dungeon land is to defeat Vecna.

Just to be safe, let me help you through a quests step by step.

"A Maze With No End"
This quest begins as the Party finds themselves crossing the threshold into a new biome (this, I find, is the hardest part, remembering when quests trigger). Following this is a quick overview...See more
Customer avatar
Josh W May 11, 2018 11:51 pm UTC
I see a couple places where it says "see appendix" in the Ocean biome, but I don't see an appendix. Where is it?
Customer avatar
Perilous P July 11, 2018 9:26 pm UTC
Hey, sorry for taking so long to respond! I'm not sure what I was thinking, to make up for it here is what probably should have been in there.
-Half Dragon Turtle-
A beast, humanoid, giant, or monstrosity can become a half dragon turtle. When a creature becomes a half dragon turtle, it retains all its statistics except as noted.
* Senses: Blindsight within 10 ft, darkvision 120 ft.
* Resistances: Fire
* Language: Draconic
* Size: the creature becomes gargantuan, its hit dice type are replaced with d-20s, and its damage dice type replaced with d-8s.
* New Action Breath Weapon: The creature gains the steam breath weapon, equal to the standard Dragon Turtle steam breath.
* Challenge Rating: This creatures challenge rating increases by 2.
Customer avatar
Peter R March 05, 2017 7:49 pm UTC
How many legendary actions is the Were Unicorn supposed to have? It does not say in the description.
Customer avatar
Perilous P March 06, 2017 10:26 pm UTC
We will have to correct that, thank you for your comment; he has 3 legendary actions.
Customer avatar
Perilous P December 02, 2016 10:21 pm UTC
We're nearing the end of The Mini-Dungeon handbook, and I'm very sorry its come so late. Its been one setback after another here at perilous prints, but fear not we are still working on it! Soon you will all be able to terrorize your players with the completed Dungeon Land! We are so thankful to all the support you guys have given us with your downloads and contributions. We few here at perilous get such a thrill out of knowing what we write is being played by so many people, thank you!
Customer avatar
iago Z December 20, 2016 2:53 pm UTC
Godspeed, We did some runs with your module and was a blast, it will be awesome the mino dungeon part, i'm sure of it!
Customer avatar
Merrick A November 16, 2016 5:26 pm UTC
Are the touch mutations, such as thundering or necrotic, always on? Do all such abilities fire off at once when a touch attack is made?
Customer avatar
Perilous P November 18, 2016 8:47 pm UTC
Yes, the idea is that they are as much of a curse as a boon. The mutated creature has no ability to turn these effects off or control them. All effects will go off at the same time, assuming they have more than one mutation. This also means that a friendly hug can be dangerous, these mutant creatures cant touch anything without dealing damage and could foreseeably destroy items with their touch as well.
Customer avatar
Merrick A November 06, 2016 2:30 pm UTC
got a 3.5 edition group who wants to try it, so going to see how that goes...most monsters have 3.5 versions already, so that should be alright.
Customer avatar
Perilous P November 08, 2016 6:32 pm UTC
Let us know how it goes. The original paper version was for 1st edition advanced, then we moved to 5th for publication. It would be really cool seeing the dungeon land played in every edition.
Customer avatar
Merrick A November 09, 2016 2:21 am UTC
I am also DMing a 5e group on a different day in the dungeon. I have a couple thoughts. 1: Wild surge table in the 5e players handbook is too benign, however the only wild surge table i could find was under the Sorcerer section, so i might be looking at the wrong one. Did end up with a high-elf wizard getting turned blue, so that was humorous. He also got turned into a sheep and a plant in the course of a single fight. It seems that the wild surges lack the real potential of 3.5 to have serious impact on things, however. 2: converting the mutations to 3.5 might be awkward. I assume, for example, that Necrotic damage is equivalent to Negative-energy damage.
Customer avatar
Perilous P November 09, 2016 7:12 pm UTC
To be honest, I have very little experience with 3.5 so I'm not sure how to go about the edition transfer.
Customer avatar
Merrick A November 10, 2016 1:17 am UTC
It seems that difficulty checks and skill checks are lowered in 5e compared to 3.5e, as 5e has no skill points, its all based on your proficiency bonus, whereas in 3.5e you earned a certain number of skill points per level. A low level rouge then would think nothing of a skill check with a 20 DC if it was for a skill he was specialized in, but in 5e it would be more unlikely until he was in mid levels to be able to pass that check regularly. I am going to have to increase detection and disable DC's then by at least 4 across the board, and maybe even more for the high-level traps.
Customer avatar
Perilous P October 22, 2016 10:33 pm UTC
If anyone has question during or after a work session, or ideas for future perilous productions, please leave a comment. I noticed some of you were viewing the mini-dungeons while I was working, let me know what you think! We are sorry for the delays, the remaining dungeons have been finishes we are just working on digitizing them, we have just hit a few snags and are working to get as much time allocated to this as possible. Thanks for your support.
Oh and viewers can now comment!
Customer avatar
Oscar S October 17, 2016 8:49 am UTC
I like this product a lot, but I have no idea how mini dungeons work, do you not need the mini dungeon manual to generate them? is there something else I can do in the mean time?
Customer avatar
Dominic R October 17, 2016 7:38 pm UTC
From what I have understood. The Mini-Dungeon are not totally required.

You can ignore the "Mini-Dungeon" entry when generating the dungeon and it will work fine.

But if you intend to follow the quests suggested in the Dungeon Land, than you'll have to provide some kind of way to deal with the mini-dungeons and their bosses.

On way to do that would be to ignore the them when generating your dungeon until they are published or to create your own ?! I'd use d&d 5e Dungeon Generator to keep it quick and then plug in the proper boss for the current level.
Customer avatar
Perilous P October 18, 2016 11:06 am UTC
Yes the minidungeons are included within the upcoming Many Mini-Dungeons of Dungeon Land Manual. We are sorry for the wait, we really are. We are trying to get it done as soon as possible. In the mean time you can either create your own dungeons. Here is a link (I hope it works) to the incomplete google docs version.
Customer avatar
Dominic R September 28, 2016 11:13 pm UTC
Nice product, the suggested random Dungeon generation method is quite simple and interesting.

Was it planned to be used at the table ? Or to be used before hand ?

Any idea on when you expect to publish the The Many Mini-Dungeons of Dungeon Land Handbook ?
Customer avatar
Perilous P September 29, 2016 5:10 pm UTC
I have tried playing it at the table and generating the map before hand. In my experience it is easier and more rewarding to generate the dungeon at the table. This is because the map can quickly develop dozens of paths; some the players will use, some they will not. It ends up being more work than its worth. Mapping at the table can be a little clunky at first but as you play with it more it gets faster and easier because you begin to memorize the tables.

The Mini-Dungeons will be published within the next two weeks. The work will contain 11, 8-10 page dungeons for use inside and out of The Dungeon Land. It will also be pay what you want.
Customer avatar
Dominic R September 29, 2016 7:26 pm UTC
Wow thanks for the quick answer.

I have to admit that when I consider running it at the table (a virtual one like Roll20) I can't stop thinking that a "pile of tile" would be such a breeze (Like Warhammer Quests did).

Ever tried this in your play tests ?
Customer avatar
Perilous P September 29, 2016 9:12 pm UTC
We have not tried that yet, no. Its a shame to, that sounds like it might be a very simple and effective addition. We typically used graph paper, because we play in person more often than not. However we were planning on eventually running this on Roll20. So you can expect some sort of settings/tools/files for use in virtual table top play from us eventually... or you can make your own if you don't like to wait. Either way, we really do appreciate responses like this. Whenever we meet up for work each of us have small tips and advice we have gathered from the community. You help us know what we should do next and make our writing stronger. Thank you.
Customer avatar
Perilous P September 24, 2016 1:22 am UTC
Please comment and rate!
Customer avatar
nathan U November 07, 2016 4:45 am UTC
i'm a new DM, and i'm actually plnning on using this for my group. i am actually very excited to try this out with them as i have a combination of people who are either new, returning, or constant D&Ders. any tips you would reccomend?

also, is that mimi-dungeons pdf out yet?
Customer avatar
Perilous P November 09, 2016 12:39 am UTC
Sorry Nathan, its not out yet. I've been struck with a sudden case of all my writers and editors taking a few weeks off... just me and one other. For now the link in my comment will allow you to view and use the currently finished mini-dungeons (8 out of 11). My suggestion to you is to read the material and to not be phased by a little confusion. Some of what will be presented in the book is either counter-intuitive or just plain 'against the rules' under normal circumstances. But, if you are familiar with the book then it will go fine. Oh and also, don't forget to roll for random encounters!
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File Last Updated:
September 06, 2018
This title was added to our catalog on September 23, 2016.