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Pregenerated Character - Dragonborn Sorcerer FG versionClick to magnify

Pregenerated Character - Dragonborn Sorcerer FG version

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Dragonborn Sorcerer pregenerated character – levels 1-10

There are ten XML files for Fantasy Grounds, each inspired by and corresponding to the levels 1-10 from the pregenerated characters that can be found here: 

To use these characters, import them using the import characters function in either the PC window in a campaign or in the manage character window from the main menu.

In the case of spell casters, as much as possible I have properly set the damage dice that goes with their spells if there is a change at higher levels. I also have automated abilities where possible.  

This product does not contain the personality flavor text or any artwork found from the base character.  Any personality text is as found in the Player's Handbook, not as customized in the example character.   Significant work was done for each character to automate what could be automated and I have included notes on using abilities that cannot be automated in this document and, where applicable, in the XML file.  If you wish to use the story associated with the base characters, you will have to add it yourself.

 

The characters have been created using the Complete Core Pack as many of the choices are not in the SRD. You should be able to use them with just the specific character pack as well. I used the SRD for magic items, so there should not be need for paid DLC for those. 

If you see any errors in the characters, please note them in the comments and I will try and correct and reload the characters.

I have asked for a “pay what you want” just as a “tip” for the time generate and automate the characters.

Dragonborn Sorcerer notes

The base character is inspired by the character found here:

https://www.dmsguild.com/browse/pub/44/Wizards-of-the-Coast?filters=0_0_0_0_45462_0

In all cases, once the character has the War Mages wand, I have included the bonus in the “to hit” bonus for spells that require you to roll to hit. If you want to remove that, look for the magnifying glass in one of the spell bars in the actions tab, click it, and remove the bonus.

I have set the damage for each spell to the right level for the level of the character. I have also automated the breath weapon and the damage resistance. The damage resistance should be applied when you start using the character and it should not clear just from resting. Reapply if something has eliminated all effects.

If you delete a spell and later add it back, you may need to change the damage dice as well depending on the level of the character.

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File Last Updated:
September 29, 2016
This title was added to our catalog on September 22, 2016.