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Tarocchi [Class]
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Tarocchi [Class]

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Want to use a deck of cards to decimate your foes and perform magical tricks?

A cloaked man sits in a seedy tavern, a billow of smoke pouring from the folds of his robe, his booted feet rested upon a chairacross from him. A fair maiden enter the room. Immediately, he tosses his hood back, and kicks the chair out from his table. He invites her to sit, gesturing to the seat before beginning to lightly shuffle a deck of cards. He draws three, and places them on the table. She nods, and immediately moves to sit with him.


Warning! You need a standard deck of 52 playing cards in order to play this class!

Introducing the tarocchi, an incredible new class that uses playing cards to fuel their magic spells! Each tarrochi is a master of their cards, pulling powerful spells out of their deck to battle enemies and aid allies.

Each tarocchi turns their cards into spell slots, needing to manipulate their deck for its maximum potential. Tarocchi also specialize in a card game which alters the way they play their cards. You can choose Blackjack, Euchre, Mau, Poker, or Spades, and the game you choose will change how you play your character!

Happy gaming!

- Alex Tanner


January 2018 Update!

The class has been updated to include spells from Xanathar's Guide to Everything! Plenty of new options in shaping your tarocchi to be exactly what you desire. Happy gaming!


If you enjoy this, check out my other work!

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Reviews (2)
Discussions (32)
Customer avatar
Connor D July 18, 2018 7:45 am UTC
PURCHASER
Hey there, I'm currently playing your class with a bunch of friends, and have reached level 3, and am confused about the wording on Mau?
"Each cantrip you play according to the rules which deals damage is cast with a damage increase, as though you were the next level of spellcaster required for additional damage" - Does this mean that while I'm following suit/face rules, every cantrip I cast will be the 5th level equivalent (until I reach level 5, then it'd be the 11th), or does it step up each time?
Customer avatar
Alex T July 18, 2018 2:18 pm UTC
CREATOR
It's the first thing you said. All cantrips are increased as though you were the next level of spellcaster, it does not increase every time.

Thanks for checking it out, hope your game is going great!
Customer avatar
Daniel F June 17, 2018 6:34 pm UTC
PURCHASER
Hello Alex! I'm looking forward to try this class, looks very solid and plenty fun.
There's something that doesn't feel quite right: Force a Card + Stack the Deck seem a bit exploitable at lower levels since you start having essentially secured up to 5 1st level spellslots at lvl 2 per long rest + 3 on the deck (and you can just discard your hand until you draw them). No other spellcaster class has that many at that level. And you still don't have any game of choice to make you think about it or lose other spellslot levels on the discard.
Customer avatar
Daniel F June 18, 2018 2:01 am UTC
PURCHASER
Also, in the Poker Winning Hand combinations, the Flush one gives you access to haste earlier than 5th level (where you can cast 3rd level spalls) and, combinated with magic missile, you can apply it to all the targets. Isn't that quite bonkers.
Customer avatar
Alex T June 19, 2018 1:35 pm UTC
CREATOR
Hey Daniel, thanks for checking out the class! It is true that at lower levels, the tarocchi has more slots they can access and more reliability. These first few levels essentially act as a "tutorial" for the player, as the mechanics of the class need to be introduced more slowly so that the player can get a handle on them gradually, without having to understand everything at once. The class was at one point more like this (unreliability and randomness from the start), and the features at that point for difficult for new players to parse out to see how their character could be effective. Ultimately, once the tarocchi hits 3rd level or so, they get both their game of choice (which usually affects what kinds of cards they want to keep or get rid of), as well as 2nd-level spells, meaning they can no longer have just a hand full of all of their spell slots. This is when they need to start making bigger decisions about burning cards, which cards to keep, and how best to manage their deck, and the first two...See more
Customer avatar
Aaron S June 07, 2018 3:30 pm UTC
PURCHASER
Hi Alex, I had a question for you about multiclassing with other spellcasting classes. Say I pick up 3 levels of sorcerer, so now I have 4 more cantrips and a few sorcerer spell slots. Do those cantrips also get cast via cards? Or would they cast like a regular cantrip and not contribute to deck burn? And could I use my cards to cast my leveled sorcerer spells or would I have to use the spell slots from the sorcerer side?

Also, how would metamagic interact with card casting and some of the class features?
Customer avatar
Alex T June 19, 2018 1:22 pm UTC
CREATOR
Hey Aaron,

So I have a small section on multiclassing in the document, but the truth is that it'll have to be something you figure out with your DM to see what's fair. Card casting is a bit like a warlock's Pact Casting in the fact that, while it is essentially just casting spells like other casters, the method of going about it is completely different. My recommendation is to keep them separate: if you get slots from other classes, you cast those independently (and normally), while using your deck for your tarocchi slots and casting. This would probably also include keeping metamagic specific to sorcerer spells and slots, as trying to cross it over to cards would be pretty involved.

Still though, I try not to discourage things, and if you and your table figure out a way to elegantly work it, I'd really love to hear about it. Happy gaming!
Customer avatar
Kenneth T May 16, 2018 3:36 pm UTC
PURCHASER
Hey Alex! I recently found this class and thought it would go great with my card throwing tiefling quick question? Why isn’t far step a spell for the tarrochi it kinda of seems perfect being its a spell to have your character just BAMF around casting a spell then getting out anyway that’s just me. Hope to see more stuff come out for this class.
Customer avatar
Alex T June 19, 2018 1:26 pm UTC
CREATOR
Hey Kenneth, when I made a second pass on the class, I was very deliberate in spell choice, and tried to choose things that I thought were appropriate.

However, if you think far step is right for your character, I would definitely recommend talking to your DM to see if your character can research a tarocchi version of it to put on your spell list. There is a section in Xanathar's Guide to Everything about researching new spells, and as you simply want to copy the effects of an existing spell, you don't have to worry about the spell itself being broken or overpowered.

Happy gaming!
Customer avatar
Walker L March 01, 2018 9:23 pm UTC
PURCHASER
Why isn't there a card-throwing feature? XD
Customer avatar
Alex T June 19, 2018 1:23 pm UTC
CREATOR
Hey Walker, thanks for checking out the class! For me, this is where re-flavoring abilities comes in. If you have, say, a firebolt cantrip, you can flavor it as setting the card on fire and flinging it at your target. Or a fireball could be expertly throwing a card to your target point, at which time it explodes! Definitely reflavor stuff so that it's more meaningful for you!
Customer avatar
Chris J January 10, 2018 10:30 pm UTC
PURCHASER
Wow, I've never been so impressed! I love classes based on cards and this one actually works!

Any plans for XGE update or can I get help adding XGE spells to the spell-list?

Really good work! I wish that there was more classes like this!
Customer avatar
Alex T January 23, 2018 7:10 pm UTC
CREATOR
Thanks, I really appreciate the kind words! As of today, the document has been updated with spells from XGtE, so enjoy some new freedom in spell choice!
Customer avatar
Maikel D December 02, 2017 10:26 pm UTC
PURCHASER
Hi Alex, i have 2 questions,
the first one being: what happens when a level 20 Tarocchi with Poker as his game of choice plays a winning hand? does the entire winning hand go to the bottom of the deck, or only the cards in the hand that are of Rank Queen or lower?
The second question is a lot shorter: What is the reason for the removal of Greater Invisibility from the spell list?
Customer avatar
Maikel D December 02, 2017 10:41 pm UTC
PURCHASER
I almost forgot one of the most important things I wanted to know
Will you update the class now that Xanathar's Guide to Everything is out and with it new spells?
Customer avatar
Alex T February 05, 2018 7:16 pm UTC
CREATOR
Hi there Maikel, I really apologize I hadn't responded to this until now!

Unfortunately for Poker players, the tarocchi's 20th-level ability should not interact with it directly. Bottom Dealing requires that the player play a single card, which does not happen during a Winning Hand.

However, at 20th level a Poker player can use a card on the bottom of their deck as though it were in their hand for use in making a Winning Hand.

As for Greater Invisibility, when I did a big update on the class, I wanted to give it a very solid cohesion in the spell list, as I felt the constraints of the original spell list were a bit too loose. With the new spell list (including the added spells from Xanathar's Guide), I wanted there to be a very deliberateness in the spell choices. I don't want to go into exactly why I chose every spell, but unfortunately, Greater Invisibility didn't make the cut.

I really hope you have enjoyed the update, and thanks for writing in!
Customer avatar
Andrew C November 09, 2017 4:38 pm UTC
PURCHASER
I see the creator is quite engaged here in the comments section. I just wanted to say (so that they can see) I've loved playing this class, its been one of my favorite DND campaigns/characters.

I started before the class got updated, so I had 'Game of Choice: Poker' prematurely early, but everything else about the character has been ret-con updated to fit the current class rules. I think its good that this skill was pushed back to later levels (so people can learn how the class works a bit before adding extra stuff). Never the less, I think its one of the most fun parts of the character, and level 6 seems a bit slow to get access to it (I wouldn't know).

Customer avatar
Andrew C November 09, 2017 6:10 pm UTC
PURCHASER
Oh, I see, you get 'Game of choice' at level 3, and get another ability (in my case hold 'em) at level 6. Nvm, that works perfectly! (I just leveled up to 5, so I'm all up to speed on the current rules)
Customer avatar
Alex T November 21, 2017 8:38 pm UTC
CREATOR
Hey I'm glad you found the answer, and hope you are enjoying your character! Thanks for the kind words!
Customer avatar
Omar F October 16, 2017 9:19 pm UTC
PURCHASER
"At 1st level, your hand size is 5. You can draw up to your
maximum hand size (as shown in the Hand Size column of
the Tarocchi table) as a bonus action on your turn"

Does this mean that i can draw cards up to my maximum, with a bonus action everytime i have one?
Customer avatar
Alex T October 16, 2017 10:29 pm UTC
CREATOR
Yes it does. You can always draw back up to your hand limit with a bonus action.

Thanks for checking it out!
Customer avatar
Fabio F October 11, 2017 9:12 pm UTC
PURCHASER
Hey, Alex.

Great concept, and I'm waiting to test it in a game soon, but I'd like to have the Blackjack (Hit Me) rule clarified; does the effect of replacing a die roll with a 20 only occur once within the minute, or does it replace every die roll during that time?
Customer avatar
Alex T October 12, 2017 12:08 am UTC
CREATOR
Hi Fabio. To clarify, you get to replace one roll with the 20, after which the effect goes away.

Hope your game goes well, I'd love to hear about it after you get a chance to play!
Customer avatar
August 30, 2017 4:15 pm UTC
PURCHASER
...See more
Customer avatar
Alex T August 30, 2017 5:03 pm UTC
CREATOR
Sorry about the confusion, this was not the only question about this I received, so I have re-written that section and tried to make it as explicit as possible.

To answer your question, the first interpretation is correct. Your cards now work more like normal spell slots, so you can cast any spell you know with a higher-level slot, so long as you can use that card as a spell slot (according to your higher spell level known).

About the Straight Flush, it should not include attack rolls. I've edited that language to be accurate as well.

Poker Hands can no longer be upcast in addition to the benefits they give, but the benefits of the hands have also been rewritten to be a bit stronger and more useful regardless of which spell they are used to cast.

Thanks for checking it out!
Customer avatar
Thomas H August 11, 2017 2:13 am UTC
PURCHASER
When you discard a card as Mao, do you continue to play cards off of the last played card, or off of the new discarded card?
Customer avatar
Alex T August 11, 2017 6:23 pm UTC
CREATOR
Off of the last played card.

I'm planning on releasing some changes fairly soon, and I'll be making the language of some features like this one more explicit. Thanks for checking it out!
Customer avatar
LIAM M August 10, 2017 1:27 pm UTC
PURCHASER
I adored this class. I've always loved spellcasters that have to be creative (illusionists, bards etc.) and I've aaaaalways loved the concept of luck. This really let me use both of those to my advantage and I fell in love with the character I played. This character gave me some very nice possibilities, thankyou.
Customer avatar
Alex T August 11, 2017 6:24 pm UTC
CREATOR
Hey I really appreciate it! Thanks for dropping a line!
Customer avatar
David L July 09, 2017 8:06 pm UTC
PURCHASER
Hi, I absolutely love how bold and inventive this class is! I did find that it was too strongly combat focussed, works awkwardly outside of combat, and has few noncombat features, so I wrote a few changes. Here they are if you want to take a look:
https://docs.google.com/document/d/1hiFMtVZBH7u1Q60qYzVXBOfKAGL0yfZhxAIpCjjhfx0/edit?usp=sharing
Customer avatar
Alex T July 10, 2017 5:35 pm UTC
CREATOR
Hey David, thanks for leaving feedback, and I'm glad you enjoyed the class so much as to want to engage with it more.

I'm actually planning on making another pass on this class soon, and one of the things I wanted to focus on was the non-combat features. I especially like your rewrite of Lucky Draw to include all games of chance, I think that's really fun and would fit the class well. When I do make edits, would you mind if I use some of the things you wrote? Feel free to contact me at alexctanner@gmail.com or just reply here. Thanks again!
Customer avatar
David L July 13, 2017 3:40 am UTC
PURCHASER
Yeah feel free to use anything you like from there.
Customer avatar
christopher R June 02, 2017 9:54 pm UTC
PURCHASER
Really enjoying playing this class
Just wondering if anyone's got any good ideas or recommendations for feats to compliment this, including homebrew
Thanks
Customer avatar
Alex T July 10, 2017 5:32 pm UTC
CREATOR
Hey Christopher,

For feats, you would probably want ones that either compliment your role-playing (things like Actor), or that cover your weaknesses in combat. This could include Spell Sniper (which, in addition to letting you hit at long range, also gives you a cantrip to use which is not tied to your cards) or Magic Initiate (again to grab spells not tied to your cards for use in emergencies). Feats like Lucky are always useful as well.

Hope you enjoy!
Customer avatar
christopher R May 15, 2017 11:05 am UTC
PURCHASER
Had great fun playing this class with my group the other day, but after i cast i found myself using the bonus action to draw back up to hand size every time, but rereading im not sure if i can only do this as a one off to get the original cards into my hands?
Customer avatar
Alex T May 15, 2017 1:26 pm UTC
CREATOR
Nope, each time you draw any number of cards to your hand from your deck, it takes one bonus action. Glad you had fun!
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