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Tarocchi [Class]

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Want to use a deck of cards to decimate your foes and perform magical tricks?

A cloaked man sits in a seedy tavern, a billow of smoke pouring from the folds of his robe, his booted feet rested upon a chairacross from him. A fair maiden enter the room. Immediately, he tosses his hood back, and kicks the chair out from his table. He invites her to sit, gesturing to the seat before beginning to lightly shuffle a deck of cards. He draws three, and places them on the table. She nods, and immediately moves to sit with him.


Warning! You need a standard deck of 52 playing cards in order to play this class!

Introducing the tarocchi, an incredible new class that uses playing cards to fuel their magic spells! Each tarrochi is a master of their cards, pulling powerful spells out of their deck to battle enemies and aid allies.

Each tarocchi turns their cards into spell slots, needing to manipulate their deck for its maximum potential. Tarocchi also specialize in a card game which alters the way they play their cards. You can choose Blackjack, Euchre, Mau, Poker, or Spades, and the game you choose will change how you play your character!

Happy gaming!

- Alex Tanner


January 2018 Update!

The class has been updated to include spells from Xanathar's Guide to Everything! Plenty of new options in shaping your tarocchi to be exactly what you desire. Happy gaming!


If you enjoy this, check out my other work!

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Reviews (2)
Discussions (42)
Customer avatar
Jason M August 27, 2019 11:34 pm UTC
PURCHASER
Hi Alex! Me and my nephew are really interested in playing your Tarrocchi class, but we can't really figure out how the Spellcasting works. if you draw 5 cards that are supposed to serve as your hand for the day, how do you use your higher level spells, especially in a non-combat scenario? perhaps we're just reading it wrong, but it seems you are stuck with what potentially useless spells until you finish a long rest. perhaps you could elaborate or simplify this for us?
Customer avatar
Alex T August 28, 2019 12:05 am UTC
CREATOR
Hey Jason! The quick answer is that the cards in your hand act as your current spell slots. When the text says that "your hand persists until you finish a long rest," it simply means that you do not completely shuffle your deck and draw an entirely new hand of cards until you finish a long rest.

However, you have two mechanisms available to you to cycle through your cards. 1) Simply cast your cantrips. Keep in mind that each time you cast a spell, including a cantrip, you discard that card, and you can use a bonus action at any time to draw back up to your hand limit. So each time you cast, you can use your bonus action to refill the card that you spent, helping you to get the cards you need. 2) You can also simply discard any cards in your hand at any time you want, and then use your bonus action to draw back up to your hand limit. So if your hand is full of cantrips, but you're searching for a 1st-level slot, you can simply discard your entire hand, and then draw a new full hand from your...See more
Customer avatar
CHANCE F August 16, 2019 2:24 am UTC
PURCHASER
I’m finnally getting a chance to play this class after seeing a build of it years ago on reddit. There’s not a lot of info or discussion out there regarding how this class plays however. I’m starting a lv 10 campaign soon, and I’m trying to decide on my spells and build. Since the spells are so limited I want to choose carefully. I’m just not sure what are viable choices though for the poker subclass. Or where this class sits amidst the other casters in terms of its role and the space it occupies. Like how it stands apart in play besides the cards mechanic. Especially since I feel like the hands have a bit of a learning curve in how they work. Can you offer any advice?
Customer avatar
Alex T August 16, 2019 2:25 pm UTC
CREATOR
Hey Chance!

To answer your overall question in terms of how the tarocchi plays compared to other classes, I would say that it's the spellcasting class with the biggest highs and lows compared to other casters. If you can't get the right cards you need in hand for a specific situation, then you might be stuck just casting cantrips, or you may only have a 3rd-level slot in hand when what you want to cast right now is a lower-level spell. Do you burn your 3rd-level slot so that you can cast the lower spell that you really need, figure out a 3rd-level spell to cast that can still help, or try to find another solution?

On the other hand, especially through some of your subclass features (depending on which subclass you pick), you gain a lot of power that just isn't possible on other classes. Some of the poker hands let you cast multiple leveled spells in a turn if you can get the right cards in hand, or if you choose mau, you can upcast every single one of your cantrips, which may not sound...See more
Customer avatar
Max S July 10, 2019 6:03 am UTC
PURCHASER
Hey Alex, I've been playing your tarocchi for a bit now and I'm really enjoying it. Quick question(s) about the Poker subclass and Two Pair. The text says "You can cast two spells with a casting time of 1 action, one for each pair".
Does the rule of 1 cantrip and 1 spell per turn still apply?
What cards can I use to cast the spells for a two pair. Is it one card from each pair?
Can one pair provide two spells (eg. if I have a pair of 10s can I cast two 1st level spells)?
Can one of the spells cast be from a card not in the pair (eg. If I have a pair of 9s, 3s and a 10, can I use the 10 to cast a 1st level spell)?

Only reason I ask is that in the "Winning Hand" ability it indicates that casting a spell can be done from "a spell from any of the cards in the hand" while the "Two Pair" ability seems to be unclear on what cards you can use, as it only says "one for each pair".

Thanks for your work friend.
Customer avatar
Alex T July 10, 2019 3:30 pm UTC
CREATOR
Hey Max!

So, the basic answer to your question is that it is intended that each spell comes from one of the pairs in the two pair. So for your example of having a pair of 9s, a pair of 3s, and a 10, it's intended that one spell comes from the 9s (so a cantrip), and the other spell comes from the 3s (another cantrip). If you have a pair of 10s and a pair of 9s, you cannot cast two 1st-level spells, as one of the spells must come from the pair of 9s.

In regards to casting multiple spells per turn, keep in mind that the specific rule of one cantrip and one leveled spell only applies if you are casting the leveled spell as a bonus action on your turn. Since Two Pair does not use your bonus action, there is no restriction as to the two spells you can cast using that winning hand.

I may need to rewrite a bit of wording there so it is more clear, but I hope this helps! I'm glad you're enjoying the class!
- Alex
Customer avatar
Max S July 11, 2019 1:13 am UTC
PURCHASER
Hey Alex, I'm surprised that I got a reply so quickly! Thanks for the response.

One final (hopefully) question now; Does the requirement for the spell coming from the pair carry over to the winning hands Three of a Kind and Four of a Kind?

Cheers
Customer avatar
Alex T July 11, 2019 3:12 pm UTC
CREATOR
Hey Max, yes you are correct. I will probably need to rewrite the Winning Hand entry, but yes the intention is that the spell you cast comes from the actual cards that complete the Winning Hand, and not the extraneous cards.
Customer avatar
Max S July 12, 2019 1:30 am UTC
PURCHASER
Cheers, thanks for all your help mate.
Customer avatar
David M March 03, 2019 5:50 pm UTC
PURCHASER
Should I allow my player who will be playing this class to use the ability Equivocation on the Deck of many things? It seems a little bit OP
Customer avatar
Alex T March 04, 2019 4:22 pm UTC
CREATOR
It's definitely a strong ability, but that's the inherent risk in introducing the Deck in the first place in my opinion. A tarrochi is a class entirely based around magical cards, so in my game, I would allow them to use it. However, you are correct that it's a powerful ability when used in conjunction with such a powerful magical item like the Deck.

The control of that kind of thing always lies in your hands as the DM, especially when you're allowing a player to use homebrew stuff like this class. Ultimately, I would support your decision as DM no matter which way you chose, because only you know the context of how the Deck is getting into the hands of your party and the rest of the context about your game. But if you do want my answer, I'd allow it.

Hope the character is going well in your game, thanks for writing in!
Customer avatar
Will O February 20, 2019 6:03 pm UTC
PURCHASER
Hi Alex, I have a player running a Tarocchi in my game right now! I was curious about the Card Shark section. Does this mean that the Tarocchi does not have to pay the component cost for a spell?
Customer avatar
Alex T February 20, 2019 10:00 pm UTC
CREATOR
Hey Will,

Your cards act as a spellcasting focus for your spells, just like a sorcerer could use an arcane focus or a cleric could use a holy symbol. This means that if the spell you want to cast does not have a cost listed, you do not need to provide components for it so long as you're using your card to cast it.

However, if the spell does have a cost associated with it (such as Chromatic Orb, which requires a 50 gp diamond), you must have the components which cost gold (in this case, a diamond worth at least 50 gp) in order to cast it.

Hope you're enjoying the class, happy gaming!
Customer avatar
Filip K February 15, 2019 7:35 am UTC
PURCHASER
Hi Alex, I'm really interested in this class and am currently discussing making a Tarrochi backup character for if (or more likely when considering our campaign) my character dies and I had a question about Mau at higher levels, mainly being that what happens to your 9th level spells when cast while following Mau's rules? I can't recall if the doc ever describes what happens in that situation or not though I do remember cantrips get a power boost over the normal maximums if you're already at the normal highest level for them. Are 9th level spells just left out of Mau's powerboost? I mean, to be fair im not sure how most of them could even get a boost considering what 9th level spells are available but just wanted to double check.
Customer avatar
Alex T February 15, 2019 1:20 pm UTC
CREATOR
Hey Filip, thanks for the interest! It should be more explicit, but 9th level spells do not get a boost when played according to Mau, as there are no 9th level spells that have an "At Higher Levels" section of the spell.

Hope you enjoy, I'd love to hear about your character if you get a chance!
Customer avatar
Filip K February 16, 2019 5:48 am UTC
PURCHASER
If my current character dies and my dm approves the Tarrochi I'll make sure to tell you how it goes, but so far I'm just looking at the clas as a backup as most dm's ive been with dont allow homebrew :/
Customer avatar
Lilith L January 22, 2019 5:00 am UTC
PURCHASER
Hey, this is definitely one of the most interesting classes I've seen for d&d but I do have one concern regarding chaos bolt and the poker game of choices's, straight flush. Since it maximizes the damage of any spell, would chaos bolt not leap to different targets infinitely (if possible) due to the nature of the spell? While the damage isn't outrageous, it would technically allow a 3rd level caster to wipe out most of a city theoretically.... Otherwise I love the class and can't wait to play it!
Customer avatar
Lilith L January 22, 2019 5:11 am UTC
PURCHASER
Also, does the Euchre game of choice's knock ability allow a character to cast 2 spells in a round? Or are they still restricted to the one spell rule?
Customer avatar
Alex T January 22, 2019 2:19 pm UTC
CREATOR
About your first question, yes that's an interaction that slipped past me. If you have someone in your game who's interested in that avenue, I would say that the maximized damage only works on the first attack made for the spell, and then the continuing attacks would be rolled normally. So it would guarantee you would jump to one new target at least, but then you would need to roll normally.

For your second question, the ability works like a fighter's Action Surge, meaning you are not restricted to cantrips for it. In testing, this has been used in interesting ways, and it's definitely strong, although the spellcaster can be put in very vulnerable positions whenever they want to use it, and you have to be able to set up what you'd like to do on the turn beforehand. But yes, you can cast two normal spells using that ability.

Thanks for checking it out and the kind words!
Customer avatar
Oakley I January 15, 2019 9:45 pm UTC
PURCHASER
Hi there, I am going to be playing this class in a D&D podcast me and my friends are making called Dungeons and Dice Hoards, i was wondering if you had a twitter so i can properly credit you for this class <3
Customer avatar
Alex T January 15, 2019 10:10 pm UTC
CREATOR
I do! I basically only use it to tweet about the stuff that I'm writing or about my work. My handle is @thealexctanner

Let me know when the game starts, I'd love to see the class in action being played by someone else!
Customer avatar
Oakley I January 16, 2019 12:05 am UTC
PURCHASER
Excellent! Thank you for making this awesome looking class!

Oooo, having you listen to it, you may notice if i mess something up and may be able to correct for me for the future! That would be extremely helpful really :D

The Podcasts Twitter is @Dundicecast
Customer avatar
Amanda K January 09, 2019 3:23 am UTC
PURCHASER
Hi, Alex! I will be playing this class soon and I just had a few questions about it since sometimes I find written things difficult to process without a visual. I'm not the most experienced player when it comes to casting-heavy classes, but this is such a fun concept, I couldn't pass it up!

So first, as far as casting things at a higher level, you mention that you need to play a card of a higher rank, which allows you to cast the spell to the level of that card up to your maximum spell level. So say I'm a 3rd level (non-Mau) Tarrochi looking to play the 1st level spell "Cure Wounds" at 2nd level. Does that mean I could use any card ranked Jack or higher to cast a 2nd level Cure Wounds spell? Or could I only use a Jack to cast a 2nd level Cure Wounds while all of my remaining cards, save Rank 10, are still only usable as Cantrips until I reach a higher spell casting level? And if the latter is the case, if I were a LVL 5 Tarrochi, could I still use a Queen (3rd level slot) to cast Cure Wounds...See more
Customer avatar
Alex T January 09, 2019 5:44 pm UTC
CREATOR
Hi Amanda!

For your first question about Cure Wounds, the second situation you outlined is correct. For a tarocchi, individual cards act as the spell slots of most other casting classes. This means that until you are high enough level to use those cards as slots of the appropriate level, they are only cantrip cards. So at 3rd level, you could cast Cure Wounds as a 1st-level spell using any 10, or as a 2nd-level spell using any Jack. You could also choose to cast any 1st-level spell, even one which does not gain power when cast at a higher level (such as Illusory Script, for example) using a Jack, since the Jack acts as a 2nd-level spell slot and this is how spell slots work for other casters. You are also correct that at 5th level, you can now use Queens as 3rd-level spell slots.

If you are playing Mau, then yes, you can play a 10 (which is a 1st-level spell slot normally), but if you are playing according to the rules, it will be cast as a 2nd-level spell. And you are also correct that...See more
Customer avatar
seth L April 17, 2019 3:13 pm UTC
PURCHASER
Does this mean cantrips are limited?
Customer avatar
Alex T April 17, 2019 3:43 pm UTC
CREATOR
In a sense yes, cantrips are limited in the fact that you must be holding a cantrip card in order to cast a cantrip. This means if your hand is currently filled with leveled spells, you cannot cast cantrips until you drop one of those spells and grab a cantrip card.

However, even if/when you completely run out of cards, you can use a bonus action to draw two jokers, which can be used as cantrips. This is covered in the "Running Out of Cards" section of the Card Shark feature.
Customer avatar
Dale D November 25, 2018 5:07 pm UTC
Hi, I've been playing this class for a while and I am loving it so far. One house rule for this class that my DM made is that it can learn spells similarly to how a wizard can add spells into it's spellbook. What do you think about this house rule in regards to the balance of the class?
Customer avatar
Alex T November 26, 2018 3:07 am UTC
CREATOR
Hey, I appreciate the kind words!

In regards to your question, I don't think it unbalances the class much in any way. The main limiting factor for the tarocchi is the mechanic in which they cast their spells, and so the choice of spells is able to be pretty flexible due to that limit. I don't think allowing them to grab new spells is going to break anything.

Thanks for checking it out!
Customer avatar
Connor D July 18, 2018 7:45 am UTC
PURCHASER
Hey there, I'm currently playing your class with a bunch of friends, and have reached level 3, and am confused about the wording on Mau?
"Each cantrip you play according to the rules which deals damage is cast with a damage increase, as though you were the next level of spellcaster required for additional damage" - Does this mean that while I'm following suit/face rules, every cantrip I cast will be the 5th level equivalent (until I reach level 5, then it'd be the 11th), or does it step up each time?
Customer avatar
Alex T July 18, 2018 2:18 pm UTC
CREATOR
It's the first thing you said. All cantrips are increased as though you were the next level of spellcaster, it does not increase every time.

Thanks for checking it out, hope your game is going great!
Customer avatar
Daniel F June 17, 2018 6:34 pm UTC
PURCHASER
Hello Alex! I'm looking forward to try this class, looks very solid and plenty fun.
There's something that doesn't feel quite right: Force a Card + Stack the Deck seem a bit exploitable at lower levels since you start having essentially secured up to 5 1st level spellslots at lvl 2 per long rest + 3 on the deck (and you can just discard your hand until you draw them). No other spellcaster class has that many at that level. And you still don't have any game of choice to make you think about it or lose other spellslot levels on the discard.
Customer avatar
Daniel F June 18, 2018 2:01 am UTC
PURCHASER
Also, in the Poker Winning Hand combinations, the Flush one gives you access to haste earlier than 5th level (where you can cast 3rd level spalls) and, combinated with magic missile, you can apply it to all the targets. Isn't that quite bonkers.
Customer avatar
Alex T June 19, 2018 1:35 pm UTC
CREATOR
Hey Daniel, thanks for checking out the class! It is true that at lower levels, the tarocchi has more slots they can access and more reliability. These first few levels essentially act as a "tutorial" for the player, as the mechanics of the class need to be introduced more slowly so that the player can get a handle on them gradually, without having to understand everything at once. The class was at one point more like this (unreliability and randomness from the start), and the features at that point for difficult for new players to parse out to see how their character could be effective. Ultimately, once the tarocchi hits 3rd level or so, they get both their game of choice (which usually affects what kinds of cards they want to keep or get rid of), as well as 2nd-level spells, meaning they can no longer have just a hand full of all of their spell slots. This is when they need to start making bigger decisions about burning cards, which cards to keep, and how best to manage their deck, and the first two...See more
Customer avatar
Aaron S June 07, 2018 3:30 pm UTC
PURCHASER
Hi Alex, I had a question for you about multiclassing with other spellcasting classes. Say I pick up 3 levels of sorcerer, so now I have 4 more cantrips and a few sorcerer spell slots. Do those cantrips also get cast via cards? Or would they cast like a regular cantrip and not contribute to deck burn? And could I use my cards to cast my leveled sorcerer spells or would I have to use the spell slots from the sorcerer side?

Also, how would metamagic interact with card casting and some of the class features?
Customer avatar
Alex T June 19, 2018 1:22 pm UTC
CREATOR
Hey Aaron,

So I have a small section on multiclassing in the document, but the truth is that it'll have to be something you figure out with your DM to see what's fair. Card casting is a bit like a warlock's Pact Casting in the fact that, while it is essentially just casting spells like other casters, the method of going about it is completely different. My recommendation is to keep them separate: if you get slots from other classes, you cast those independently (and normally), while using your deck for your tarocchi slots and casting. This would probably also include keeping metamagic specific to sorcerer spells and slots, as trying to cross it over to cards would be pretty involved.

Still though, I try not to discourage things, and if you and your table figure out a way to elegantly work it, I'd really love to hear about it. Happy gaming!
Customer avatar
Kenneth T May 16, 2018 3:36 pm UTC
PURCHASER
Hey Alex! I recently found this class and thought it would go great with my card throwing tiefling quick question? Why isn’t far step a spell for the tarrochi it kinda of seems perfect being its a spell to have your character just BAMF around casting a spell then getting out anyway that’s just me. Hope to see more stuff come out for this class.
Customer avatar
Alex T June 19, 2018 1:26 pm UTC
CREATOR
Hey Kenneth, when I made a second pass on the class, I was very deliberate in spell choice, and tried to choose things that I thought were appropriate.

However, if you think far step is right for your character, I would definitely recommend talking to your DM to see if your character can research a tarocchi version of it to put on your spell list. There is a section in Xanathar's Guide to Everything about researching new spells, and as you simply want to copy the effects of an existing spell, you don't have to worry about the spell itself being broken or overpowered.

Happy gaming!
Customer avatar
Walker L March 01, 2018 9:23 pm UTC
PURCHASER
Why isn't there a card-throwing feature? XD
Customer avatar
Alex T June 19, 2018 1:23 pm UTC
CREATOR
Hey Walker, thanks for checking out the class! For me, this is where re-flavoring abilities comes in. If you have, say, a firebolt cantrip, you can flavor it as setting the card on fire and flinging it at your target. Or a fireball could be expertly throwing a card to your target point, at which time it explodes! Definitely reflavor stuff so that it's more meaningful for you!
Customer avatar
Chris J January 10, 2018 10:30 pm UTC
PURCHASER
Wow, I've never been so impressed! I love classes based on cards and this one actually works!

Any plans for XGE update or can I get help adding XGE spells to the spell-list?

Really good work! I wish that there was more classes like this!
Customer avatar
Alex T January 23, 2018 7:10 pm UTC
CREATOR
Thanks, I really appreciate the kind words! As of today, the document has been updated with spells from XGtE, so enjoy some new freedom in spell choice!
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This title was added to our catalog on September 22, 2016.