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A Guide to Storm King's Thunder
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A Guide to Storm King's Thunder

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This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas.

I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take apart and reassemble this adventure.

 
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Reviews (26)
Discussions (9)
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Jay B October 08, 2018 5:01 pm UTC
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Great resource for running Storm King's thunder, since it's a sprawling campaign with a huge setting. I especially like the detailed outline of how he ran the game at the end. Great resource for any DM
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RS R June 16, 2018 2:26 am UTC
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A really good resource, it speeds up the prep and makes it easy to remember while running it.
An error on page 48, the section that describe when the group encounter the yuan-ti, point 3:
The lair action for blue dragons are P.92 and not 89 (these are for the black dragon)
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Nina E January 05, 2018 5:52 pm UTC
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In the NPC's section, The Snail is listed twice.
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ADAM M December 07, 2017 4:26 pm UTC
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Love the guide so far, But I found an error regarding chapter 8 and the furnace, Maegera cannot escape it
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Duane B March 15, 2017 10:07 pm UTC
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Great guide. I've already given my impressions in a review, so I'm going to use this to make a couple of suggestions for things that would make this guide even more useful as a revision, or to just integrate into future guides.

First, I'd like to see a short set of suggestions for magic items that would be particularly useful, would overcome pitfalls (like water breathing), or that might be avoided to prevent new problems.

The lists in the "Preparation" chapter are fantastic. I'd love to see them expanded on. A list of opportunities for props and handouts might be nice, but more than anything I'd like to see a list of all of the creatures encountered in the course of the adventures, along with the number range (or largest number) that you're likely to see, with a mark to indicate whether they're pre-placed or are from random encounters. Perhaps even the first time (chapter) they're encountered. Such a list would be invaluable in preparing for the campaign, as readers could...See more
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Jerrod B March 08, 2017 1:11 pm UTC
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I would say, out of all the products and guides I've bought from this website, this has been the single most useful one. 5/5.
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Riley S January 01, 2017 1:16 am UTC
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This is a really great resource, however there may be some errors in it. For example, on the PDF page 13, it says that Zephyros, the Cloud Giant Wizard taxi, has a +1 to his Intelligence saves. That is not correct, as Zephyros explicitly has 18 Intelligence (SKT, pg 33).
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Alex V December 31, 2016 8:19 am UTC
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Awesome resource! Very helpful. One thing I noticed, on p13 you mention that later on in your detailed summary you layout one way to introduce the NPCs. I can't seem to find it.
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Duane V December 22, 2016 12:59 pm UTC
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Great resource. Thanks for the time and effort you have put into it. One thing: it is not necessary for the characters to go to all 9 mounds - they just need to go to 'one or more of our lost relics, and bring them here as tribute' (Oracle, p. 130) The thing is, the characters don't know which relic goes with which giant king, so if they want to go to Ironslag, for example, they need to go to Morgur's Mound and/or Raven Rock. I think if my players said they preferred to go to one of the giant lairs, I'd tell them which relic/s to retrieve.