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Remastered Ranger with 14 Conclaves

Remastered Ranger with 14 Conclaves

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The reasons for recreating the Ranger class and the archetypes are many: lack of identity, frustration on its inadaptability to environments, forced to take spells, the limited number and inability to exchange spells after a long rest if selecting the spell casting version, treatment as a poor man’s fighter and rogue, etc.

A Ranger represents different things to many people: hunter, tracker, trapper, scout, naturalist, sub-class fighter, sub-class rogue, no spells, with spells, beast master, etc. That is why trying to create a class that gives its own identity while offering traits that others envision is difficult.

In creating this version, the recent UA spell-casting version was used as a guideline, and then alterations were made to include abilities to make the class standout as unique.

Using the most recent UA version, changes were made so that it would be easy to have a player decide whether spells are desired or not. Those who opted for no spells would gain abilities at levels 9, 13, and 17 that were blank in addition to having the archetypes/conclaves slightly modified.

Then the decision whether to have Favored Enemy version was tackled. Not everyone wishes to play a class that is strictly focused on certain creatures. Consider if the rogue could only use sneak attack against humanoids or a paladin’s smite was only permissible against lawful evil creatures or fiends. That would be frustrating.

What helps in any creation is the input of others, whether via ratings or comments. This creation is made with a true love for the class and what it embodies.

Thank you.


This PDF Includes

Modified UA Core Ranger class

8 Ranger Archetypes without spells

5 Ranger Archetypes with spells

1 Ranger Archetype with alittle of both.

6 New Ranger Spells



Again, please offer comments, rating, and/or your experience

Thank you.

 
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Reviews (1)
Discussions (6)
Customer avatar
Piotr W October 13, 2018 7:15 pm UTC
PURCHASER
Hello,
I'm little unclear on the Hunter's HUNTER’S PREY ability,
- does it do 1d6 per one *different* enemy you attack
- does the 1d6 increment with each enemy attacked
- does do 1d6 per attack on any creature
?
Customer avatar
Wanderer . October 13, 2018 8:56 pm UTC
CREATOR
The 1d6 damage is against 1 target or creature once per turn.
If you attack 1 target or creature, it only takes the 1d6 once. If you attack multiple targets or creatures, each one takes an additional 1d6
At 11th level, the damage increases to 2d4 and can be applied against the same target or creature per turn
Customer avatar
Piotr W October 14, 2018 10:38 am UTC
PURCHASER
Thanks, last question Hunters Quarry.
"If the target drops to 0 hit points, you can
use a bonus action on a subsequent turn of yours to mark a new creature"
I thought it is at will action you can dismiss and reapply at will, why this part ?
Customer avatar
Wanderer . October 15, 2018 1:34 am UTC
CREATOR
Your Welcome. You can ask as many questions as you like.
You are viewing the older version. The current version is the UA_Ranger_Beta_-_ Ranger v_2.2 GM Binder which deletes that sentence. I should delete the older version. Sorry, my mistake.
Please let us know what you think of this version.
Customer avatar
Tibor K September 08, 2018 9:42 pm UTC
PURCHASER
I just checked out the archetypes, and it seems to me that both Bounty hunter archetypes (caster, non-caster) do not get a 2nd attack at level 5 / attack action. Is this intentional? Currently it seems to be the weakest build especially the non caster one, as it only attack one time per attack action.
Customer avatar
Wanderer . September 09, 2018 5:24 am UTC
CREATOR
It is an error. The Bounty Hunter should also get the Extra Attack feature. I will correct it shortly. Thank you for pointing it out.
Customer avatar
K. David L June 26, 2018 10:18 am UTC
PURCHASER
Good stuff. I will need to give this a deeper read before I unleash this at my table, but I like what I see.

What did you use to create the document (e.g., Word, etc.)? I think this could use GMBinder or Homebrewery to clean up the look of the document.
Customer avatar
Wanderer . June 26, 2018 3:38 pm UTC
CREATOR
Thank you for the feedback. I hope you enjoy the product.

Yes, I used Word then converted the word document to PDF. I never used GMbinder or Homebrewery. If it would make the document look professional, I will definitely look into it.
Customer avatar
K. David L June 26, 2018 7:25 pm UTC
PURCHASER
I highly recommend GMBinder (http://gmbinder.com). It is amazing, really.

I am still getting used to it, but will be converting my documents over to it soon.
Customer avatar
Wanderer . September 23, 2018 5:54 am UTC
CREATOR
Converted the document over to GMBinder. It is amazing, thank you for the recommendation. It just took a while to learn how to use (and still learning). Also made some minor changes. Hope you enjoy the product
Customer avatar
Nigel V May 05, 2018 6:33 am UTC
PURCHASER
Some really interesting ideas here, nice work.
I do have one piece of constructive criticism however:
The Dark Moon Ranger is quite unbalanced. The Wild shape you have given this archetype is better than a moon druid. Specifically you have stated that you can transform into a beast with a maximum CR as high as half your Ranger Level, rounded down. The Moon Druid gets Maximum CR of one third Druid level, rounded down. You should at the very least make this the same as a Druid, but a better balance in my opinion would be to be not as good as a Moon Druid, Something like maximum CR equals one quarter Ranger Level, rounded down.
Customer avatar
Wanderer . May 05, 2018 11:43 pm UTC
CREATOR
Thank you for your critique. But there are reasons why the beast's CR is based on 1/2 of your Ranger level and not 1/3 as the Druid or less. Looking at the archetype/conclave as a whole and not at one component, you see the following
1. The Druid is able to maintain spells while in beast form, and at higher levels cast spells that do not require material components while in beast form; a powerful combination. The ability to concentrate/cast spells increases the CR of any creature, especially one who can potentially cast 9th level spells.
2. The druid can expend spell slots to heal his/her beast shape. the Ranger lacks that ability.
3. Comparing the Elemental shape versus the Lycanthropic shape, when the Druid is reduced to 0 hit points, he/she reverts back to whatever remaining hit points. The Ranger keeps his/her stats. Therefore, when reduced to 0 hit points while in lycanthropic form, the player is at 0 hit points and must begin making death saving throws. There is no reverting back to an...See more
Customer avatar
Levi A January 23, 2018 5:55 pm UTC
PURCHASER
I really like the change with making favored enemy optional, but I did have a question on the animal companion. Wgen you upgrade it to CR1, do you get to apply the ASI's you had to the previous one? Same for the hit dice? Or do you start fresh, with just a higher base?
Customer avatar
Wanderer . January 24, 2018 4:40 am UTC
CREATOR
Yes, when you "upgraded" your beast, you make it as though that is the beast companion you began at 3rd level. You reallocate the ASIs and begin the HD addition from the 3rd level.
Customer avatar
Tyrell H January 13, 2018 11:43 pm UTC
PURCHASER
i like it but the order that you have everything presented makes it a bit confusing to read
Customer avatar
Wanderer . January 14, 2018 12:27 am UTC
CREATOR
I am glad you like it.
What about the order is confusing?
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Pages
26
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File Last Updated:
January 22, 2019
This title was added to our catalog on September 13, 2016.