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DDAL05-02 The Black Road (5e)
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DDAL05-02 The Black Road (5e)

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Caravans are having a difficult time getting through to Parnast via the Black Road.

Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.

SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

A Two Hour Adventure for 1st-4th Level Characters

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Reviews (133)
Discussions (37)
Customer avatar
Michael J T January 11, 2019 3:58 pm UTC
I enjoyed this adventure quite a lot. It was my second AL stand alone as a player, and it was a good time. The one portion of it that could use some work is the final encounter. WE played it, and came pretty close to dying, which was great. Unfortunately it seemed to end very flatly. I was also a bit disappointed that there wasn't more of a focus on the exhaustion mechanic. If you add a mechanic to the game that has tanky warriors taking off armor during the day, there should be some encounter that takes advantage of that. i'm glad I played it, and I may run it myself. Nice work.
Customer avatar
Efe G November 19, 2018 10:41 pm UTC
This adventure is great for the beginners. It shows how d&d is not just rolling dices and hitting monsters.
Customer avatar
Dan L November 12, 2018 7:57 pm UTC
An excellent adventure. As a first time DM, this was a great adventure to run and everything I needed was there in front of me! It's a great mix of encounters with plenty of opportunity to expand the story!
Customer avatar
Mark B October 04, 2018 1:28 am UTC
An excellent adventure for beginning players and DMs. Probably one of the best modules written for AL.
Customer avatar
Jeremy B September 10, 2018 9:21 pm UTC
Just ran this module today. Straight forward that transitions into the Parnast story arch. Really enjoyed it.
Customer avatar
Brian C August 26, 2018 10:47 pm UTC
One of my favorite tier 1 game, with some opportunity (if they want) for RP interaction with NPC enemies, but more importantly a great opportunity for creative problem solving.
Customer avatar
Andrew M July 24, 2018 3:29 pm UTC
Ran this adventure last nigh with a mix of levels 2 and 3 characters (And one level 1). Beyond the fact that there seem to be a few misprints in the module, it's a fun one to run. Rated as a two hour adventure, we took our time and completed it in three and a half!

It's fun with a nice mix of combat encounters and an environmental challenge in the middle that sets up Storm King's Thunder perfectly.

One of the better Tier 1 modules IMO.
Customer avatar
Joshua L July 01, 2018 9:05 pm UTC
This is the adventure I carry in my backpack just in case I ever need to run a 2-hour module on short notice. It's easy to run and fun to play.
Customer avatar
Nicholas H June 22, 2018 2:39 am UTC
I ran this adventure with a good mixture of levels but I did have 3 brand new AL players at 1st level. The choices in this adventure caused the group to roleplay more than many of my groups and they even changed their mind once or twice (including one player persuading all the others to pay the toll). This setup a very challenging final battle for the low level characters but it caused them to work together, with the protection fighter saving many lives by imposing disadvantage. This adventure overall caused my players to think outside the box both in combat and out of combat. 10/10
Customer avatar
Tony F May 20, 2018 3:59 am UTC
Encounter D2 Fight the Hobgoblins suggests for a weak party to: "remove hobgoblins, add a goblin." Literally, that suggests removing all of the hobgoblins, but I was hoping for clarification as that seems like too much of a reduction. I suspect that it's a typo and should say either "remove a hobgoblin" or "remove two hobgoblins". Thanks!
Customer avatar
Jon G April 23, 2018 2:44 am UTC
This is the best intro module to 5e for Tier 1 hands down. Its fast. Its easy. There's lots going on here and plenty of roleplay opportunities. It adds a setting flavor that is different from typically fantasy and introduces SKT perfectly. You could basically write a complete campaign around this single module.
Customer avatar
Paige L May 03, 2018 5:20 pm UTC
Wow! Very kind words - thank you.
Customer avatar
Ken B March 07, 2018 12:27 am UTC
I just ran this fun little adventure for a group of four level 3 characters. It started as just a one-shot for a couple players that I play with while our DM is too busy to play. I got a player from the SKT game I DM plus another and we had a fun little romp through the desert. I love how it sets up the rest of the Parnast adventures, and the group says they want to keep playing! It was a very well written module with alternate paths depending on what the players did. I hope to see more from these authors.
Customer avatar
Paige L May 03, 2018 5:21 pm UTC
Thank you very much! We hope to be asked to write more for AL. Definitely check out our ELMWOOD adventures. Just do a search on that term. You'll find them.
Customer avatar
Tim A March 04, 2018 11:41 am UTC
A definite favourite. I have run this one a number of times after playing it with a solid DM. The different parts of the mod make it really interesting, not just combat focused but other challenges to complete and gives a good opportunity for roleplaying.
Customer avatar
Paige L May 03, 2018 5:21 pm UTC
Thank you - we love to hear that.
Customer avatar
DESMOND M January 29, 2018 9:26 pm UTC
I really enjoyed this title as it was the first adventure I played of D&D. It was easy to follow, challenging, and fun! As I am now Dm-ing it will be a great choice to use for my Tier 1's!
Customer avatar
Paige L January 31, 2018 10:13 pm UTC
I'm so glad to hear that! :-)
Customer avatar
Mark P January 20, 2018 12:00 am UTC
A good little adventure. Straight forward for low level characters and some good foreshadowing for those who continue the story arc. I've ran it several time and always have fun.
Customer avatar
Brian S December 06, 2017 2:54 am UTC
My PDF for this adventure doesn't have the numbers for determining party strength (APL less than, equivalent, greater than) on page 3 - anyone have these? I'm only looking for the numbers for 5 characters. Thanks!
Customer avatar
Paige L January 31, 2018 10:14 pm UTC
This adventure is optimized for a party of five
SECOND-level characters. To figure out whether you
need to adjust the adventure, do the following:
 Add up the total levels of all the characters.
 Divide the total by the number of characters.
 Round fractions of .5 or greater up; round
fractions of less than .5 down.
You’ve now determined the average party level
(APL) for the adventure. To figure out the party
strength for the adventure, consult the following
Determining Party Strength
Party Composition Party Strength
3-4 characters, APL less than Very weak
3-4 characters, APL equivalent Weak
3-4 characters, APL greater than Average
5 characters, APL less than Weak
5 characters, APL equivalent Average
5 characters, APL greater than Strong
6-7 characters, APL less than Average
6-7 characters, APL equivalent Strong
6-7 characters, APL greater than Very strong
Customer avatar
Christopher S April 13, 2018 4:18 pm UTC
I'm having the same issue. It seems like the table is missing numbers for the APL.
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File Last Updated:
September 12, 2016
This title was added to our catalog on October 04, 2016.