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Magic Village for Sale - Adventure


Tristan Harpell, a self-centered though likeable young mage, has bought a magic village! A month ago he sent his servant off to take possession of it, and he's heard nothing since. Our heroes are sent to investigate - and find an adventure unlike anything they've experienced before...

Magic Village for Sale is a 3-4 hour adventure for characters of 4th-5th level. It features exploration, role-playing and thrilling combat encounters...

This adventure was co-created with critically acclaimed DMs Guild author, Richard Jansen-Parkes!

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Reviews (8)
Discussions (6)
Customer avatar
Ben C May 25, 2023 3:49 pm UTC
Fantastic one-shot for my experienced group -- they had a total blast, and prep was minimal for the DM. I somehow knew this module would be a hit, since I recognized one of the authors as the guy who wrote "Lost Sheep", which was also a blast. Well done!
Customer avatar
Lindy B October 23, 2019 1:01 pm UTC
Ran this for some middle-schoolers who were new to the game (by the way, my most enthusiastic grateful players have been kids - don't pass up the chance to run a game for them!). This was a great adventure thematically for them and they caught on right away. The session was loads of fun, there were lots of laughs! Since we had both a druid and ranger they ended up riding baby bunnies across the field after some steller rolls and constructing a raft to cross the river. Lots of strategy and creative problem solving is necessary in this module, and since the audience was young and didn't have any preconceived notions of what this all was, they didn't have any problems with random magical occurrences. I would recommend this for new players who aren't sure what they are getting into, and for experienced players to do something different at low levels!
Customer avatar
Adam D February 20, 2018 6:32 pm UTC
I bought this as the package deal here on dmsguild but it won't let me rate it since I didn't buy single adventure so I figured I would give my feedback here. My players loved this adventure! It took them forever to realize they were shrunk (probably my fault in the descriptions). We followed this adventure up with "Into Ivy Manor" and then "Expedition to the Lost Peaks" which my players loved as well! Keep it up Richard Jansen-Parkes and M.T. Black!

We have videos of all three sessions up on our YouTube channel and a 4ish minute highlight video for each as well!
Customer avatar
Mark W October 03, 2017 3:50 pm UTC
I purchased and ran this (as part of a larger campaign), but it must have been on an old DM's Guild account, as it won't let me do a full review.

In any case, the session went really well; this was lots of fun! I'll echo Joshua's comments; one of my PCs has a dog (non-combat; pet only), and the "only affects humanoids" aspect of the orchard enchantment made for an odd logistical conversation. Another tried to pull items out of his Bag of Holding, claiming they'd be full-size.

These won't be issues with most groups, and it certainly didn't ruin the adventure for us (everyone had a good time). But I hadn't thought of them beforehand, and that fact was obvious when it came up at the table. So a sidebar to prep an answer to such issues would have been helpful.

Otherwise, thanks for the quirky one-shot. It was a nice change of pace between longer arcs in my campaign.
Customer avatar
Joshua F July 22, 2017 7:10 am UTC
I ran this adventure as an immediate sequel to 'Into the Ivy Mansion'. It was an absolute blast. My players really got a kick out of finding out that they were magically smaller, like in 'Honey I shrunk the kids'.

While it is a fun adventure, it does require even more suspension of disbelief than most games. A tip I would have for anyone running this, is to consider the logistics around being shrunk; not something that the text covers much. I had one player try to argue that his magic should not be affected; after all it explicitly states in the rules the a Flaming Sphere is a 5' sphere of fire. By his logic, his magic should still be the same and thus still be doing full 'regular size' damage to creatures such as a raven. I was not prepared for this, but I didn't manage to BS my way through with an explanation that the magic is effecting the character's power and psyche as well, warping the magic to his new perspective of the world. I don't think he 'liked' or 'agreed' with this explanation, but...See more
Customer avatar
M.T. B July 22, 2017 7:29 am UTC
Thanks Joshua, some helpful comments there!

Regarding the shrinking, my expectation would be that all magical effects also shrink down proportionally. So you are casting tiny fireballs rather than full size fireballs, for example. It's a small oversight in the adventure text, but I would also assume that magic items and pets shrink down with the adventurer.
Customer avatar
Joshua F July 22, 2017 10:34 pm UTC
No, it is certainly a small oversight at most and not that big of a deal. Only a concern if you have primary magic users in your party who might be a schtickler about it. If so, give it some thought and plan a response. Though now that I think back on it I think the best response might have been to tell them to roll an arcana check and, regardless the outcome, shrug and say 'You have no idea how this crazy magic is working and effecting you.'
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File Last Updated:
November 15, 2016
This title was added to our catalog on September 11, 2016.