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Wayfarer [Class]

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Want to create your own creature companion and travel the multiverse together?

A woman with dark hair walks silently along a winding path. She is accosted by bandits, but in an instant, a fiendish black hound with fire licking from its lips rushes to her side, with an unbridled fury far surpassing her attackers. The bandit leader shudders for a moment, and then turns to stab his ally. At this, the bandits flee, leaving the woman and her now-tranquil companion alone.


This all-new class has everything you need to create your own creature companion and fight alongside it in your next game! Your creature, called an amicus, is completely customizable, from its type (make it a beast, undead, construct, or more!) to its powers (give it the ability to spin webs, turn invisible, or grow to Gargantuan size!).

The wayfarer is a full spellcasting class who gains access to powerful magical abilities related to planar travel and traversal, who relies on their pet for combat. The sheer number of options available to this class allows you to take it in any direction you please. At the same time, this class seeks perfect balance with the base classes provided to players in the Player's Handbook, to ensure that this class can be dropped into any 5th edition game without issue.

I really hope you enjoy the class, and happy gaming!

- Alex Tanner


If you enjoy this, check out my other work!

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This class summons wooden idols with powerful magical abilities that affect the area around them. Answer the call of nature that best suits you to animate your idols to battle for you, boost you own fighting ability, or add the ability to cast spells alongside your totems!

 
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Discussions (10)
Customer avatar
Kevin C July 15, 2018 10:37 pm UTC
PURCHASER
Love the concept of this class! I do have a question though, in the Amicus Powers section, there is a ability called "Constrict", it says that when your amicus makes a successful natural attack against a creature, the target is grappled (escape DC equal to your amicus's save DC). I was wondering rather than using the amicus's save DC, can I use a contest of amicus's Strength (Athletics) check to the target's Strength (Athletics) or Dexterity (Acrobatics) check? Also the same thing about the ability, "Charge".
Customer avatar
Tobias T March 20, 2018 1:21 pm UTC
PURCHASER
There are no pictures in the pdf, all I see is black smoke. Would it be possible for you to fix this?
Customer avatar
tyler K December 28, 2017 11:55 pm UTC
PURCHASER
i was wondering if you will be updating the spells to include the ones added in xanathar guide to everything?
Customer avatar
Adrián José B October 01, 2017 3:04 pm UTC
PURCHASER
One question, if you add the Armor or Weapon bond to your amicus, and you equip it with a magical armor/weapon, would the amicus be able to atunne to it to use them at their full potential?

Just reached lvl 2, and im already having problems thinking how to distribute the stats on the Amicus haha
Customer avatar
Alex T October 02, 2017 3:03 pm UTC
CREATOR
This is really a territory where you should consult with your DM. With the available stats, it's possible to give your amicus fairly high Intelligence so that they could understand attuned weaposn and such. Similar to the "Can my amicus learn a feat" sidebar, this should really be left to your DMs judgement. If there's tons of magical items available, it might make the wayfarer + amicus too overly powerful to be able to wield that many magical items at once. However, if there's an item that makes thematic sense for the story, I could definitely see the side that the amicus could attune to it themselves.

For the most part, however, I'd err on the side of caution and advise against allowing an amicus to attune to multiple magical items.

Thanks for checking it out, hope your game goes great!
Customer avatar
Adrián José B October 03, 2017 7:37 pm UTC
PURCHASER
One more question in that reguard if i may, Its something i've been thinking, since the damage of the amicus scales as a cantrip for the natural attacks, wouldnt equiping a sword in the "mid-late" game, just downgrade his dps, seeing as he doesnt have multiattack?

I ill try the Amicus for real this weekend ^^ im kinda hyped to roleplay with it too
Customer avatar
Alex T October 19, 2017 5:19 pm UTC
CREATOR
Technically yes, but I did want to leave the option open for an amicus to wield a magical weapon if it worked for someone's campaign. In most situations it would be a downgrade, but you can never predict how a campaign will go, so I wanted to allow for the possibility.
Customer avatar
Thony D September 17, 2017 9:00 am UTC
PURCHASER
Well, hey! I'm currently playing a game with the wayfarer here and i'm loving it. It's a unique flavor. I found it a little odd to be playing level one with this character, admittedly, since there wasn't really a source of damage or healing for me. But, with that said, once i got my amicus, it was jolly good fun.

I do have a question, though. For the Crushing Despair ability for shadowtouched, there doesn't seem to be a range on it. Is it safe to say that it's simply who you can see?
Customer avatar
Alex T October 02, 2017 2:57 pm UTC
CREATOR
Without a listed range it's really meant to be left to your DMs judgment. Whatever your DM feels is appropriate based on the ability.

Thanks for checking it out!
Customer avatar
Thony D October 14, 2017 1:52 am UTC
PURCHASER
I suppose so, but then why does the Celestial equivalent have a range?
Customer avatar
David B August 18, 2017 5:23 am UTC
PURCHASER
Hey there Alex, thanks for the effort you put into the class. I just started a new campaign and wanted to check this class out and ended up rolling one with a focus in the Abyssal Plane. Currently level 3.

I do have a couple questions though regarding the class. What is current intended role you have in mind for the Wayfarer? Currently at level three I don't feel like I am able to pull my weight at times in fights and I feel like I don't really have a role in my group. We currently are running a Cleric, Warlock, Rogue, Monk, and I.

I felt almost forced to dump higher stats into my Amicus's charisma if I want to have a relative decent chance to be successful using it's skills, which in turn causes me to then chose if I want it to have either a lower health pool for an extra modifier or so worth of hit chance and damage, or sacrifice that amount to give it a couple extra HP.

I did notice that the class does seem to be more support based, but when compared to some other classes...See more
Customer avatar
Alex T August 18, 2017 2:48 pm UTC
CREATOR
Hi David, thanks for checking it out!

My feeling about the class is that it's definitely meant to be support-focused. You have cantrips which will deal more damage as you level, and a scant few damaging spells, but for the most part, your spells should be reserved for utility and support. The amicus itself can be built to be fairly powerful, so the power budget of the class itself can be unusual compared to others. Typically in a fight, I would expect that the amicus is sent into the fray, while you stay back and support when needed. Cleric and bard definitely have big damage spikes, while the amount of damage a wayfarer can put out is more spread out, aside from being able to banish creatures.

Also keep in mind that your amicus's attack scales like a cantrip as well, and a lot of the powers your amicus can learn require no kind of save and don't give any special abilities, but just passively add power. If you don't want to put your ASIs into your amicus's powers, you can keep those ASIs...See more
Customer avatar
David B August 19, 2017 12:05 am UTC
PURCHASER
Thanks for the reply man! It is definitely an interesting and unique class that without a doubt piqued my interest and I will for sure be delving more into the class throughout my groups sessions and as our campaign progresses. I can't wait to get it into the medium to higher levels to really test it's abilities, if our group survives of course haha.

I'll try to keep it updated! Have a good one.
Customer avatar
July 16, 2017 2:48 am UTC
PURCHASER
Does it state what your Amicus movement speed is?
Customer avatar
July 16, 2017 3:05 am UTC
PURCHASER
found it. Maybe put it in the Amicus stat block along with the hit dice and Proficiencies part
Customer avatar
Evan T June 13, 2017 8:33 pm UTC
PURCHASER
Page 4, Hit Points at higher level: shouldn't it be 1d6 (or 4) as opposed to 1d6 (or 5), keeping in line with the Player's Handbook?
Customer avatar
Alex T June 14, 2017 4:03 pm UTC
CREATOR
You're absolutely right. That was a holdover from a time when they had higher HP. Thanks for the catch! The document has been updated.
Customer avatar
Matthew V May 24, 2017 4:53 pm UTC
PURCHASER
I was wondering did you get any inspiration from Magic the Gathering story? This seems quite like the story of Nissa Revane which I find very cool and well done.
Customer avatar
Alex T May 24, 2017 5:57 pm UTC
CREATOR
To be honest, I've only played a little bit of Magic with my wife and brothers-in-law, but don't know anything about the lore or stories. This is all my own original work.

Thanks for checking it out, I hope you enjoy it!
Customer avatar
B5 Homebrews ! May 23, 2017 10:05 pm UTC
PURCHASER
Another great class, Alex!

Just found a typo in the Amicus Form subsection. "The type of
creature **your amicus** depends on what plane's energy flows
through you (see Plane-touched, below)."

Epic class! I'll be leaving a review when I get the chance to play it!
Customer avatar
Alex T May 24, 2017 12:28 am UTC
CREATOR
I appreciate the catch and the kind words! It's been fixed. Hope you enjoy it and I'd love to hear about it when you get a chance to play!
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File Last Updated:
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This title was added to our catalog on May 23, 2017.