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Incarnate: The Last of the Lacers
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Incarnate: The Last of the Lacers

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Want an entire setting book to add elemental warriors to your world?


A blast a fire, a rush of wind, the roar of water, the rumble of stone.

The elements have always been a fantastic space to explore creatively for gamers. This book seeks to add all the elemental options you'd ever need for your 5e games.

This book is 173 pages long, and includes everything you need to set a game in the Forgotten Realms under the watchful eye of the Incarnate, a powerful being who can wield all four elements. The contents of this book include:

5 new races. The elemental races were born from the union of genasi and ancient barbarian tribes. They have since become diluted, but elemental blood still flows through their veins. Also included is the obake, a race of animal-like creatures from the Spirit World.

2 new classes. The lacer and the samsari are both elemental warriors, but approach the elements in vastly different ways. Lacers are fighters, using fire, wind, water, and earth to pummel their foes into submission. Samsari, by contrast, are more spiritual, more enlightened.

4 new subclasses. In addition to the five subclasses present for the lacer, and the three subclasses presented for the samsari, four new subclasses are given for classes from the Player's Handbook. Barbarians can follow the Path of Elemental Fury, gaining powerful elemental abilities. Monks have three new subclasses to join; the Ki Blocker is a wise warrior who learns to hinder their opponents by blocking ki paths in the body, the Shihan Warrior learns to use special armor and weapons to be a protector of the weak and innocent, and a monk who follows the Way of the Lacer gains new elemental abilities.

6 new backgrounds. Six unique backgrounds are presented in this book, representing both the feared and respected (bounty hunters, town guards), and the common heroes (air sanctuary, polar clan, the vast swamp, and the vegetable merchant).

New armor, weapons, and equipment. While all weapons and tools from the Player's Handbook are completely applicable to the world of Toril, new options are presented here for those who wish to specialize. New weapons like the boomerang and hook sword are listed, as well as new tools like the gemmanite ring, a powerful item which can bind and eventually engulf creatures in pure crystal candy.

Dozens of new feats. New options for lacers of specific elements, giving you even more unique flair for your character. Learn to lace lava, metal, lightning, wood, and many more!

192+ lacing forms. Similar to spells, lacing forms allow you mastery and control over the elements. Over 192 new forms are presented to give unique and powerful options for your character.

New setting rules and tips. New optional rules are presented, allowing players greater variability and versatility by allowing your elemental powers to be affected by weather and cosmic events. The ability to play as the Incarnate is laid out, allowing a player to become an extremely powerful master of all four elements. In addition, tips are given for DMs who wish to add lacers to other games, to help guide the DM in what it means to have a lacer in a campaign, and ideas for how to implement them fluidly.

36 new monsters. 36 completely new monsters are presented to challenge new and old players alike. The creatures cover the entire spectrum of Challenge Ratings, and can be tweaked for almost any type of encounter.

History of lacing in the Forgotten Realms. This book fills in gaps in the timeline of the Forgotten Realms, showing how lacing magic was created, how it reached its height, and ultimately, how it began to fall, until very few lacers remain.

This book is over 170 pages of vetted and critiqued content, and has been checked for balance in comparison to other 5e options, including those presented in the Player's Handbook. As much or as little of this book as you like can be added to any campaign of Dungeons and Dragons 5th edition, with no worry needing to be given over power levels or exceptional strength.

This has been a project I've worked on for over 5 years, and it's just incredible to finally see it come to fruition. So I really, really hope you enjoy it, and happy gaming!

- Alex Tanner


If you enjoy this, check out my other work!

Tarocchi

This class uses a deck of 52 playing cards in order to fund their magic spells, and requires you to play with a deck of cards as your character does!

Wayfarer

This is a full spellcasting class that gains the ability summon a powerful companion called an amicus. This creature is completely customizable, giving you an incredible amount of versatility in a single class!

 
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Reviews (3)
Discussions (18)
Customer avatar
Joshua D April 24, 2017 6:22 am UTC
Excuse me Alex did you happen to get inspiration from Avatar The Lat Airbender/The Legend Of Korra ?
Customer avatar
Alex T May 05, 2017 7:21 pm UTC
CREATOR
Hey Josh! I'm definitely a big fan of those series, but I tried to make it as much my own as possible. Hopefully you enjoy it!
Customer avatar
Joshua D May 21, 2017 2:19 am UTC
I shall enjoy it to the fullest!
Customer avatar
derek M March 17, 2017 2:02 am UTC
Alex, someone showed this to me and it is amazing. I will be getting a copy asap. Have a couple of questions. Would it be possible to convert this into a module for fantasy grounds? And would it be allowed to be streamed? I only ask because we are a NPO charity that streams games, and this would amazing and fun to run online. Thanks in advance!
Customer avatar
Alex T March 23, 2017 6:54 pm UTC
CREATOR
Hi Derek! I just checked out the trailer for Fantasy Grounds, and it looks like an amazing application. Whether or not it's possible to turn this into a module, I honestly have no idea, as I'd never heard of their service before now.

As for streaming, absolutely! I'd love to know any streaming details if you're planning to play online!

As for converting it completely to Fantasy Grounds, I'll have to look at the logistics of that and see if it's not too incredibly time-consuming. But if you're just asking if it's ok to run it on Fantasy Grounds and stream it, that would be great! Email me at alexctanner@gmail.com if you do choose to do so, and thanks for checking it out!
Customer avatar
Brodee S February 26, 2017 7:51 pm UTC
PURCHASER
I really love this so far! Thanks for making it! I wanted to check are their going to be pictures added at some point? Thanks Again!
Customer avatar
Alex T March 16, 2017 8:27 pm UTC
CREATOR
Thanks for the interest! Unfortunately, adding art to the book would be fairly expensive, as I'd need to commission art for everywhere in the book that needs it. I tried to look into some free sources, but there wasn't really anything that fit my needs and that I thought the quality was high enough. And while I'm really humbled at how generous people have been in downloading my work, it hasn't made enough to be able to cover the amount of art it would need. So for now, unfortunately I won't be able to add any. It's something I would love to do long-term if I ever have the money for it, but for now at least, the book is in its final form, except possibly adding PDF bookmarks to it.

Thanks again!
Customer avatar
Edric L January 02, 2017 7:14 pm UTC
PURCHASER
When I can afford to, I will pay you for this work; it's brilliant. I look forward to using this in a campaign soon!

Also, out of curiosity, why do earthlacers function off of charisma and waterlacers off of wisdom, and not the other way around? Shouldn't waterlacers be affected by their mood (charisma) and earthbenders seek neutral jing (wisdom)?
Customer avatar
Alex T January 03, 2017 2:44 pm UTC
CREATOR
The following is paraphrased from a wiki online that talked about the kind of earth magic you're thinking of. "Earth magic expresses the aspect of neutral jing, which involves listening and waiting, and also requires decisiveness; when the time comes to strike, it must be done without hesitation or uncertainty. If an earth mage lacks determination, the earth will not respond to their will." Basically, the earthlacer needs to have a strong personality to force the earth to work for them.

For water, waterlacing requires reacting to one's opponent. The strength of water is in being able to react to an enemy's attack and turn it against them. This requires the waterlacer to be able to read their opponent and predict what they are planning to do next, which would be most closely tied to wisdom.

Thanks for checking it out, I appreciate the kind words!
Customer avatar
Stuart M December 23, 2016 4:01 pm UTC
PURCHASER
Just reading through this at work. Fantastic, fantastic stuff. I feel terrible on paying you $2. So much work has been put into it. Thank you so much. Saves me trying to homebrew anything as well tested and thought out as this.
Customer avatar
Alex T January 03, 2017 2:45 pm UTC
CREATOR
Hey anything is appreciated, I'm just glad people are enjoying it. Thanks for the kind words!
Customer avatar
Ethan J October 28, 2016 11:47 pm UTC
PURCHASER
On page 42 of the PDF there is a text issue. I am hoping Alex can fix it as he did with the others before.
Customer avatar
Alex T October 29, 2016 1:34 am UTC
CREATOR
Hey! I'm not sure why that issue was still cropping up only on that page, but it's fixed now!
Customer avatar
Trevor C October 15, 2016 1:17 am UTC
PURCHASER
I absolutely love what you've done, and as my hobby store's official dungeon master, am happy to say that we are starting an avatar campaign using this manual! Just one question, any chance of getting a printer friendly version without the backgrounds and black spots?
Customer avatar
Alex T October 16, 2016 7:07 pm UTC
CREATOR
Hey, send me an email, my contact info. is at the end of the document, and I'll see if there's anything that can be done. Thanks for checking it out!
Customer avatar
Alex T October 18, 2016 1:33 pm UTC
CREATOR
So I just took a look at the options for the DMs Guild, and realized I could add another file to this release, so I have added a printer-friendly file, which should be downloadable immediately. I'd love to hear about any sessions your run!
Customer avatar
Trevor C October 21, 2016 7:45 pm UTC
PURCHASER
Thank you Alex, my players and I appreciate it. I printed a full color copy of the book, but it would be too expensive for each of my players to print one as well. So now they can print one too! Also, our campaign is going very well. Its set about 70 years after Korra, in a period where benders are being outlawed. Think Avatar meets xmen days of future past.
Customer avatar
Ethan J October 11, 2016 5:43 pm UTC
PURCHASER
So I love it, but your PDF has some weird formatting issues where the print overlaps on repeat in some areas.
Customer avatar
Alex T October 11, 2016 6:20 pm UTC
CREATOR
Thanks for bringing it to my attention! I found the issue, it had to do with the coding on the first page of each chapter. It should be fixed now. Thanks for checking it out!
Customer avatar
Ethan J October 14, 2016 6:24 am UTC
PURCHASER
Hey Alex just wanted to say thank you for getting to it. I appreciate it and love the product.
Customer avatar
adam O October 01, 2016 6:12 am UTC
PURCHASER
Incorporated npc lacers into my AL campaign albeit slightly modified to better fit AL and they work great they really fit into the tyranny of dragons setting well
Customer avatar
Alex T October 04, 2016 4:17 pm UTC
CREATOR
Awesome, I'm glad you've been able to utilize them well! I'd love to hear about any sessions you've had that include them!
Customer avatar
Roberto K September 10, 2016 6:30 am UTC
PURCHASER
This looks amazing!

I will say I'm a little sad that there doesn't seem to be stats for an equivalent to the Mother of Faces. I guess she kind of makes sense unstatted, since she's in the same category as the Bixi, the light spirit Guang, or the dark spirit Heian.
Customer avatar
Alex T September 10, 2016 1:28 pm UTC
CREATOR
True, some things are just too powerful to really work well in 5e, but I have added a lot so that, despite the inspiration, there's a lot of new stuff here as well from me in a way that I think fits the setting of Forgotten Realms. Thanks for checking it out!
Customer avatar
adam O September 09, 2016 9:08 pm UTC
PURCHASER
It looks really good, my only criticism would be some of the shu forms are really powerful so balancing at higher levels seems like an issue to me.
Customer avatar
Alex T September 10, 2016 1:25 pm UTC
CREATOR
Feel free to email me at alexctanner@gmail.com, I'd love to hear more of your thoughts on this!
Customer avatar
Chris S September 04, 2016 7:35 pm UTC
PURCHASER
This is an amazing book, and I appreciate the work you've done here. If I had to offer one criticism, it's that it could really use some art. I'd still recommend that everyone pick up a copy of this book.
Customer avatar
Alex T September 04, 2016 9:23 pm UTC
CREATOR
I would love to fill it with art, but unfortunately I'm not much of an artist myself, so I'd have to start commissioning individual pieces, which can get pretty pricey (not that I blame artists for charging a fair wage for their work). I will definitely be looking to get some art for the book, but right now it's not really in the cards. Thanks for the kind words though!
Customer avatar
James P September 04, 2016 6:10 pm UTC
PURCHASER
I saw this not realising what it was and as I read I fell in love with this system I'll definitely be running a campaign with this or with at least some of the elements. Amazing work!
Customer avatar
Alex T September 04, 2016 9:21 pm UTC
CREATOR
Thanks, I appreciate the kind words! Feel free to drop me a line, I always love to hear about people's games!
Customer avatar
Peter C September 03, 2016 12:02 am UTC
How does this compare to the Lacer Class here: http://dnd-5e-homebrew.tumblr.com/post/143287667430/the-lacer-class-by-mctoomin27-the-lacer-forms-are

They seem similar and I was wondering if one is based on the other or if you wrote both? If the second is the case, which is updated?
Customer avatar
Alex T September 03, 2016 1:50 am UTC
CREATOR
That is a much older version that was apparently put up on that tumblr without my permission. The version here on the DMs Guild is the vetted and complete version. Thanks for checking it out!
Customer avatar
Patrick M September 02, 2016 2:10 am UTC
PURCHASER
Avatar in D&D...it's genius.
Customer avatar
Alex T September 03, 2016 1:51 am UTC
CREATOR
Thanks for the kind words!
Customer avatar
Kevin H August 27, 2016 1:00 am UTC
PURCHASER
Is a lavalacer immune to their own lava? "any creature" within 10 ft of the lava, includes you and I don't see anywhere that specifies immunity to your lava. was that intentional?
Customer avatar
Alex T August 27, 2016 4:05 am UTC
CREATOR
It is intentional, as the lava is so dangerous and powerful that it needed a significant cost. It is important to note that it applies to creatures that move within 10 feet of the lava or ends its turn there. This means that you can initiate a lava attack and then move to remain undamaged.
Customer avatar
Kevin H August 27, 2016 7:06 pm UTC
PURCHASER
That does seem fair.
two more questions
1)how long dose lava last?
2)when it says all area affected by the form, how dose that interact with forms like land wave? can you leave a trail of lava? If it works that way it would obviously be dangerous, because you'd be getting hurt each turn, but could be used to set up some interesting things.
Customer avatar
Alex T August 28, 2016 2:47 am UTC
CREATOR
1) However long lava would last on its own in that environment. This is intentionally left up to the DM's discretion, as it should be different at the top of a snowy mountain vs. on a hot beach, for example.

2) It does mean you could create a lava wave. I'm not sure if that would be a great use of the power, but you could do it if you want.

Keep in mind you can also use an earthlacer's Matter Skandha ability to gain temporary hit points to shield against the damage, and the *boulderskin* form to protect against the bludgeoning portion of the damage, so you have a few defensive options against the lava as well.
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