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Horror at Havel's Cross - A Basic Rules Adventure
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Horror at Havel's Cross - A Basic Rules Adventure

Suggested Price $1.00

Enter the world of Dungeons & Dragons without spending a penny!

Following on from the best-selling A Most Potent Brew, this second-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!

Uncover ghoulish horrors at Havel's Cross

When a group of archaeologists put out a call for adventurers to help them escort a valuable artefact back to civilization, nobody expects anything out of the ordinary. However, our heroes have more than mere bandits to deal with at Havel’s Cross...

Undead monsters roam the night and an ancient artefact stirs within a long forgotten temple. Getting to the bottom of the mystery will require a strong sword-arm and an even stronger stomach.

Comes with free resource pack

Want to step your game up to the next level? This download comes with a free resource pack, including:

  • Printer-friendly copy of the adventure
  • Large copy of the dungeon map

Note that this adventure contains some graphic violence, and as such is not suitible for young children.

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Reviews (9)
Discussions (12)
Customer avatar
OG D November 14, 2018 7:44 pm UTC
We really enjoyed this adventure, but as some of the others said, you may need to make some adjustments to the amount of enemies or their stats dependent upon party size. I ran 2 level 2 players, and it provided a good challenge as written. If your players are into horror, this adventure is a good choice. It is easily tied in to your campaign setting in any number of ways, I had an NPC friend of the players send a letter that his friend (Landy) was in need of aid.

We use Roll20, so I converted the map to a PNG file, as well as utilized a generic map for the Havel's Wood Inn.
Customer avatar
Alexi N September 30, 2018 8:21 pm UTC
Thinking of running this adventure this week, but looking at the combat encounters, it seems a like it'd be a deadly or at least hard encounter for a group of 4 lvl 2s (I used one of those encounter calculators after wondering myself, and it agreed). The goblins seem doable since they retreat after half of them die, but 3 ghouls before the BBG? Since the path to the bone chamber leads right through the life room, they seem unavoidable. Has anyone encountered problems, TPKs and the like? Or does this just look intimidating up front, but work out alright?
Customer avatar
Christian B May 24, 2018 10:45 pm UTC
My new party really enjoyed this adventure. Nice atmosphere and a fun little puzzle. They had some difficulty with the goblins which was great and made for a good encounter. Calador went down fast. I am planning to run this again and have beefed him up a bit. The provided maps are good but not suitable for miniature play. I got an inn map, created a temple map, and a temple basement map for the encounters.
Customer avatar
Mark P April 08, 2018 8:05 pm UTC
Great little adventure. I've run it twice now. All of the encounters throughout are excellent with the exception of the boss battle. Both times I've run this, Calador has rolled low for initiative. In both games, he's been dead before it reached his turn due to the relatively low number of hit points he has. He has a fantastic ability to create Ghouls as an action (and let's face it, there's a room full of bodies to work with) but he's been dead in the first round both times. It didn't detract entirely from a great adventure but it runs the risk of anti-climax because of it.
Customer avatar
evan M December 13, 2017 2:30 am UTC
i am getting an error when i try to open the cross v1.1 pdf, adobe says the file is corrupted and can not be restored. i have downloaded the file a few times and received the same message. the printer friendly version opened fine
Customer avatar
William M August 02, 2017 1:18 pm UTC
Also - very disappointed in the map provided for the Tavern and the lack of map for the Temple (even though it may not be necessary battle wise, there are many details and rooms that would in handy for players to visualize)
Customer avatar
William M August 01, 2017 2:16 pm UTC
Any recommendations on where everyone set this in the Forgotten Realms? At least where The Spring Shoot is located as a starting point?
Customer avatar
Seth T August 25, 2017 6:23 pm UTC
Reading the adventure, it sounds like you could easily set it anywhere you like. My players are on the road, son I put the Spring Shoot on a highway between two cities. It's a forested region just south of some jagged mountains.

But like I said, I think you could easily place this adventure anywhere.
Customer avatar
Anthony C June 06, 2017 1:51 pm UTC
I'm going to be running this for a group of 5 players. I ran A Most Potent Brew for a much smaller group and loved it! Any suggestions for scaling this to a first level party?
Customer avatar
Seth T August 25, 2017 6:27 pm UTC
With some luck, 1st level players might be able to handle a second level adventure! I played with a party of three 2nd Level players. Five 1st Level players will only require minor adjustments.

I would cut the goblin party from 6 down to 4 and maybe change the total HP for the ghouls and for Calador.
Customer avatar
Jason K May 15, 2017 7:11 pm UTC
Just started playing and DM'ing. This is a great follow up to "A Most Potent Brew." We had a blast with this one. I added a magic item reward (crammed into the flakey marrow of the Bone of Doresain): A Reaper's Amulet: advantage of death saving throws.

I also got way into the role-playing and had Professor Landy write a letter to my wife (Forest Gnome Sorcerer Sage Wizard Apprentice). This adventure stands alone, but can also be customized in so many ways. Thanks for the cool quest!

In Defense of Knowledge

To Apprentice Sylvan Esoteric (and Friends),

Hello. My name is Professor Winsome Landy. You probably won't remember me, but I attended a lecture that your master gave at Zarditar's University where I was then researching the foundation and variations of different Goblin origin narratives, a vexing task to say the least. I remember the talk that was given because it related to (and, to some degree, validated) my theory that Goblin folklore...See more
Customer avatar
Jesus M January 08, 2017 6:55 pm UTC
Are there no more maps? My friends want to start using that app that uncovers the map while playing. If there are no more, where can I find a good substitute for the missing ones.
Customer avatar
Christopher S September 04, 2016 8:22 am UTC
Used this the other night for my first session being DM. Was perfect for it. Thanks. Had to come back to pay more.
Customer avatar
Andy S August 23, 2016 4:01 am UTC
Fantastic adventure with a non-complicated story and great details for running it.
Customer avatar
Richard J August 23, 2016 8:46 pm UTC
Glad you liked it and had fun running the adventure.
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File Last Updated:
August 23, 2016
This title was added to our catalog on August 17, 2016.