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Christopher Grey's Crafting
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Christopher Grey's Crafting

Suggested Price $1.99

The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t have easily accessible mechanics to use for creating magic and magic items.

Additionally, there is a need for integrated major crafting projects into a campaign that doesn’t necessarily take years of in-setting time to complete.

The crafting varient in this Dungeons & Dragons supplement are designed to integrate crafting as a more substantial part of the game, enabling characters to collect, sell, and use resources and allow for the creation of magic to be used in a magic economy.

The supplement is structured as follows:

1 Foraging. Mechanics for collecting resources either in game or during downtime that can be used in crafting or in trade.

2 Crafting Armor and Weapons. Expanded mechanics for creating standard weapons and armor that can be found in the Player’s Handbook.

3 Ceremony. Crafting magical spells that can be used by any skilled character in ritual and ceremony.

4 Mysticism. Crafting magical spells that can be used by any skilled character by use of meditation and the mind.

5 Alchemy. Crafting magical spells that can be used by any skilled character by use of alchemical processes.

6 Witchcraft. Crafting magical spells that can be used by any skilled character through potions and brews.

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Reviews (3)
Discussions (4)
Customer avatar
jon D March 01, 2017 5:16 pm UTC
its an ok system but i think its kinda misleading because to me this is a spell scrafting system not a general crafting system there is minor stuf for other crafting but mostly spells. and even the spell crafting is just how to enchant objects once with a spell. so i would rather just make a scroll. but its useful for new DM's and players, its not bad just not exceptional 3/5.
Customer avatar
Andrew L December 03, 2016 9:14 am UTC
I really like these mechanics- they're simple and have tables that are easy to read and understand.

The foraging section doesn't work for me, though. I feel like a character would generally be looking for something in particular when foraging, rather than just wandering through the woods and coming back with several pounds of steel rings. Even within the set mechanics, a results table would be nice, considering there are multiple results for each material scarcity, but there's nothing describing how to determine which of those materials the character found. There is also no pricing for materials or a guide to determine how much material can be found on NPCs and creatures, or how much those materials weigh. The entire approach to raw materials feels like it needs more detail before it can be used.

The crafting sections appear to be amazing, however. I can't wait to implement this in my campaign. It just seems incomplete, so I'm going to have to work on it first.
Customer avatar
Chris B September 15, 2016 6:56 am UTC
For some reason I can't post this as an actual Review (it continues to tell me "You must buy this to rate it" despite the fact that I've paid and downloaded it. I hope you don't mind seeing a review in the discussion thread - if I can post it as an actual review at a later date then I will.

This is a beautifully designed and presented book - seriously, it looks incredible - that presents some interesting rules for crafting. I appreciate the lack of additional dice rolls (i.e. success in crafting is based on cost and Skill Proficiency, not based around hitting a DC). The wand crafting section is particularly interesting and I can see it getting a lot of use in my campaign - though on this section I actually would like to see a success/failure system that makes crafting wands easier as players reach higher levels. I also would like to see the Mysticism section (which is really nice and flavourful) updated to explicitly specify that players must also be able to cast the spells they are crafting,...See more
Customer avatar
Mark H August 20, 2016 6:41 am UTC
Based upon helpful feedback, I've changed the pricing structure to be "Pay What You Want." Enjoy and please keep me in the loop if you choose to build from it.
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File Last Updated:
August 16, 2016
This title was added to our catalog on August 16, 2016.