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Doorway to Darkness - AdventureClick to magnify
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https://watermark.dmsguild.com/pdf_previews/190245-sample.pdf

Doorway to Darkness - Adventure

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As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.

Shrouded in damp blankets and shivering, they stare at you silently, even disbelievingly. There is only one left among them who appears to have a little iron left in his spine. He tightens his grip on his pick and steps forward.

“Are you here to help?”

Some doors should never be opened...

A group of miners uncover a dark secret and find themselves fighting for their lives as the dead walk again. Can the party rescue the survivors and stop an ancient evil before it spreads across the land?

Doorway to Darkness is a 3-5 hour adventure for characters of 2nd-3rd level. It features roleplaying, traps and horrifying combat encounters...

Follow me on twitter @MTBlack2567

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Reviews (3)
Discussions (5)
Customer avatar
Charles D July 19, 2023 12:05 pm UTC
PURCHASER
The silver door at the very end that leads to the Shadowfell, it says that any creature that enters will be quickly destroyed. As someone who doesn't know much about the Shadowfell, would this include the PC's? Also what is it that kills them?
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Customer avatar
M.T. B July 20, 2023 1:18 am UTC
CREATOR
Perhaps a bodak or a nightwalker? Alternatively, you could run an adventure in the Shadowfell, though it might be tough for such low level characters
Customer avatar
Anthony W March 02, 2022 9:26 am UTC
PURCHASER
I ran this for my group a few years ago and they loved it so much I'm planning to rerun it for a new group later this week, so I was surprised to see your blog post explaining that you weren't very happy with it. I admittedly didn't use all the boxed text so we dodged that on, but you say you're unhappy about the map - what would you do instead today?
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Customer avatar
M.T. B March 02, 2022 2:02 pm UTC
CREATOR
Hi Anthony, I've had a few folks tell me how much they enjoyed this adventure after I wrote that blog post. I think the central thread of the adventure is good, and some of it is more around boxed text and a few structural things. In terms of the map, it doesn't really encourage you to explore the mines at all as the adventure railroads you toward the conclusion.

One good suggestion I got was that a vertical map might work better. If I ever re-write this adventure, I might try that.

So glad to hear you had so much fun!
Customer avatar
Aude C February 17, 2018 5:26 pm UTC
I just played the adventure for a group of 3 lvl 4 (adjusting the encounters and adding one ghast for the final encounter), still young players; it took us about 3h and a half to finish and they had a blast! It was really fun and a cool one-shot. Thank you!
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Customer avatar
M.T. B March 02, 2022 2:02 pm UTC
CREATOR
Oops, a few years late, but so glad to hear it was fun!
Customer avatar
ALTON M September 19, 2016 2:42 am UTC
PURCHASER
So I've read the preview and absolutely love the undead mine idea. I'm going to try to get some of my clan mates together to play it. The one thing that concerns me a little is expandability once the campaign is done. I'm a new DM so I primarily use modules for my adventures, and I'd really hate to throw out a good setting. So long story short, can you recommend any good modules to play that I can easily link to after this one? Possibly to create a narrative of a larger undead uprising.
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Customer avatar
M.T. B September 19, 2016 8:28 am UTC
CREATOR
Hi Alton, my 3rd level adventures "Shadows on the Long Road" and "The Lurker Beneath Red Larch" are both horror themed adventures, and both have undead monsters.
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Customer avatar
ALTON M September 20, 2016 6:41 am UTC
PURCHASER
Nice, because of the hook of the long road, I can swap it to going to Triboar from Longsaddle and have them do the Lurker while there and then get hit with the Long road quest on the way back.

Hopefully by then I will have some ideas on where to take the campaign. I mean I still have to get the lazy buggers to do the first quest!

Thanks M.T.!
Customer avatar
Eric B August 06, 2016 1:03 pm UTC
PURCHASER
I purchased the adventure, but the review tab still states that I can't give a review until I buy it... So, my review--

This is a short & creepy adventure. The descriptions and NPC interactions invoke a great atmosphere that is supported by the combat encounters. The backstory is nice. It could have been integrated a bit better by including remnants of the "former occupant's" work in the last room.

I'll give it 4 stars & would love to run it with my group if we need a 1-shot or when we reboot & start a new campaign.
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Customer avatar
M.T. B August 06, 2016 2:02 pm UTC
CREATOR
Many thanks ESB! I'm glad you liked the adventure, and I hope you get a chance to run it with your group!

(I've also noticed that the review tab on DMs Guild no longer works immediately after purchase. If you go back there a few minutes latter, it seems to be enabled again.)
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File Last Updated:
August 06, 2020
This title was added to our catalog on August 05, 2016.