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CCC-BMG-13 PHLAN 1-1 Sepulture
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CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.

The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.

A four-hour adventure for 11th-16th level characters

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Reviews (2)
Discussions (10)
Customer avatar
David H July 17, 2019 7:19 pm UTC
Why isn't Greg Marks listed as the author?
Customer avatar
Gregory M November 25, 2019 11:27 pm UTC
I think because BMG uploaded it.
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David H November 27, 2019 3:17 pm UTC
I'm curious—because it hasn't prevented other BMG modules to list the author. It's important for writers to not be marginalized by the organizations that work with them (even if it's a fairly benign issue like this).
Customer avatar
Greg T November 03, 2018 2:44 am UTC
Not ready to review it yet, because I haven't run it, but as of November 2018 it needs a proofread and edit.
"Adventure Background" and "Adventure Overview" currently repeat the exact same text (complete with unnecessary Jeannette Winterson quote), and Doomguide Yovir Glandon (see for example DDEX1-03 "Shadows Over The Moonsea", by the same author) has somehow become "Yorvir" with an extra R.

That said, I like Greg Marks' Phlan adventures and I look forward to running this one.
Customer avatar
James B September 05, 2018 1:28 am UTC
I think this was an amazing adventure. I don't want to spoil anything, so I'll just talk about how I felt about the various aspects of the adventure.

Exploration - In terms of exploration, it was better than most. It was linear in the sense that you had to eventually get to the villain, but also allowed for the freedom of exploration at certain points.

Combat - In terms of combat, it was definitely very tough! I had a party of 7 and in some fights, I got them down to half dead/unconscious. The final fight requires a bit of inventiveness, but when you make it a bit tougher, definitely worth it. Make sure you get clever with some of the monsters and you can do some fun/dangerous things that will keep your players on their toes. I did find the DCs of the monsters a bit low (such that it was almost impossible for my party to fail certain saves. Maybe up those a bit to make the fights a little more scary.

Social - In terms of social interactions, there was ample amounts. Players...See more
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Scribbly D August 13, 2018 4:53 am UTC
Scribbly reviews: ccc-bmg-13 PHLAN 1-1 Sepulture
Deep underground is a place of freightening undeath, a chill in the stale air and creatures jealous of your life. Will you survive delving into these places or join those in undeath?
This adventure sets up a fearful location and delivers in spades as you explore a dark gothic setting. This is a dark creepy mod and the descriptions and pacing worth together perfectly to keep the suspence at the right levels, slowly building to a final confrontation with the fallen Vampire Paladin.
The Clerics of Kelemvor offer a great deal of ongoing entertainment as the player travel through the entire necropolis with these three to help. But they're more then just hangers on as the plot thickens...
Yorvir Glandon stands stoic and tragic, waiting, knowing, brooding as only a vampire broods.
The Necropolis. A name like that and you know there are things down here that will kill you, unless you kill them first. Many terrifying...See more
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Daniel H February 23, 2017 3:01 am UTC
The previews show no maps or artwork. Are there any of either included in this? How many pages is it? Are there any new NPCs, mechanics or anything else?
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Chet K February 18, 2017 4:13 pm UTC
I have do take slight issue with the "4 hour" as listed.
I ran a group of 4 (experienced players) through it last night, and it took us 4 hours to hit the end of Part 3.
We had to postpone part 4 until another day. The party had very little role-play.

With the last part upcoming, I would have to think that 6 hours is more in-line of the actual timeframe.
On a positive note, the four players really loved what they have come across in this module (so far)!

Customer avatar
Chet K February 16, 2017 10:42 pm UTC
Question about the "Delay Track". Am I assuming it is cumulative? As you have 1 monster at a higher Delay Track value and 2 of the same monster at a lower Delay Track value. Unless I have misunderstood how the Delay Track works. I am trying to be vague, as not to give the surprise away.
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Chet K February 18, 2017 4:02 pm UTC
After re-re-re-reading it... several times... I figured it out..
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Ryan F October 13, 2016 2:53 pm UTC
Just read through adventure. Attention to detail is great. Can not wait to run this comimg week!

Thanks Baldman Games!
Customer avatar
Paulo A September 27, 2016 8:29 am UTC
Can I ask if these adventures count for DM Quests like "Dedicated DM" and the like?
Customer avatar
David C September 28, 2016 5:13 pm UTC
They do not. That is a D&D AL Admin decisions not a lowly Baldman Games decision. Sorry
Customer avatar
Gregory M September 26, 2016 7:44 pm UTC
Hey Jackin, the changes to stat blocks in the sidebars vs. in the stat block is a mandate from WOTC. CCC content may NOT ever change a written stat block from what's written in the original published book. If there is a story or environmental change (such as in this case), it is required (by WOTC) to be in a sidebar in the adventure text. So as much as I would have liked to, this isn't a change that we are allowed. You see similar things in the other BMG adventures.
Customer avatar
Daniel H February 23, 2017 3:05 am UTC
Could you just create a new creature? A Phlan Vampire or a named vampire so that you could then give them unique stats?
Customer avatar
Gregory M February 23, 2017 8:24 pm UTC
Since the CCCs adventures are not closely checked over by WOTC staff, the creation of new creatures are not allowed in CCC adventures like they might otherwise be in a DDAL adventure.
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File Last Updated:
September 22, 2016
This title was added to our catalog on July 30, 2016.