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DDAL05-01 Treasure of the Broken Hoard (5e)
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DDAL05-01 Treasure of the Broken Hoard (5e)

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A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-
defeated followers of the Cult of the Dragon.

Her maps and notes may lead the way to great wealth—or a terrible death.

And do other parties have designs on the treasure as well?

Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

 
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Reviews (70)
Discussions (19)
Customer avatar
michael W July 30, 2018 9:41 pm UTC
got to say the first part was fun to run i love the swarm of tiny goblins (i also like to see how other dms reskin monsters). the story awards were interesting i think the last one was a little excessive for level 1-2 characters but since it was the last module they should be able to take care of it before it really became a problem
Customer avatar
Juan A July 14, 2018 4:52 am UTC
This was the first mod I ever ran in AL. So I'll do a review for each section.
Hill - Downright silly fun. Teeny tiny gobs and a shruken hill giant makes for humorous fights. Though the hill giant was easily defeated by my party even with maxed hitpoints. Blooddrinker is still a loved pet by my party's druid even now into tier 2.
Stone - The badger encounter is... interesting. Not a challenge but not a cake walk, there will be massive table variance there. The family of galeb dur were a fun surprise for my group. Their biggest challenge? How to get past the stone giants butt.
Frost - Fun dungeon crawl and sneaky trap at the start. My party of four nearly tpk'd on the final fight. Several failed their saves and that was almost a quick undoing for them. When DMing this, try to keep in mind your players mods to saves in deciding party strength.
Fire - I may have gone off the rails slightly and turned the kobolds into a non-combat fight with the party persuading them, but then the group turned...See more
Customer avatar
Charles F June 03, 2018 10:40 pm UTC
This is easily my favorite of the 5 mini adventure introductions. It has fun rewards for players (who doesn't want a miniaturized bear?), a good mixture of puzzles and combat, and introduces the concepts of SKT to the players. Biggest encouragement, however, is to think about the order they do them — the last of the mini modules really should be last, but they could pick them in any order.
Customer avatar
Jon G April 23, 2018 3:14 am UTC
PURCHASER
This is a great little flavor for SKT and a solid intro. Good puzzles. Great little theme dungeons that leave you wanting more with an interesting story to boot that I found to tie the end of Season 1/2 with SKT perfectly. There are some deep, very cool map ideas in here.
Customer avatar
Matthew S April 06, 2018 1:31 am UTC
PURCHASER
I've run these adventures multiple times for new players.
I really appreciate the flavour of the individual scenarios. It makes them memorable and excellent for first-timers.
Some of them are incredibly difficult if you have a small or inexperienced party, and I would recommend DMs consider the combat style of the party when making adjustments for monsters with the death burst ability in particular.
Customer avatar
Miguel D March 31, 2018 7:35 am UTC
This was a lot of fun to play. It was the first adventure I ever ran in an official adventure league capacity. My players had fun, and the reward of a pet bear was probably the best thing I could ever give.
Customer avatar
Tim A March 04, 2018 11:35 am UTC
This is a great starter module. It allows for a little intrigue; you're players trying to work out who they're rooting for and definitely leaves them wanting more. I used this as a way of getting players into AL and it worked beautifully.
Customer avatar
Aaron B August 16, 2017 1:14 am UTC
A great starter adventure for new characters run by new players and regular players. The ending of the adventure, however, is a bit of a letdown after all of the effort the characters go through.
Customer avatar
July 03, 2017 10:40 pm UTC
Rating 1/5

The adventures here are very entertaining, but having run this adventure many times I will tell you that your group will get tired of getting potions of healing after every adventure. Seriously several groups started groaning at the end of adventures because that is all you really get. In an adventure that promises finding parts of a dragon horde, this is huge disappointment for players.

If the magic items were cool, entertaining, or the reward was just a lot of money I think players would love this adventure, but this is a classic case of overpromising ruining a good product.
Customer avatar
Shawn M August 01, 2017 2:06 pm UTC
PURCHASER
I am limited by the AL rules on the magic items I can give--only consumable items. I would also accept this criticism as valid if it were true, but it is not. The rewards given also include pet creatures, scrolls, vials of alchemist fire, and other story awards. If I could give permanent magic items, I would.
Customer avatar
May 09, 2017 3:56 pm UTC
I very interesting set of missions.
Customer avatar
Candace L April 10, 2017 4:01 pm UTC
Does this include pre-generated characters?
Customer avatar
Jonathan F April 04, 2017 5:30 pm UTC
PURCHASER
I ran missions 1-3 for 3 brand new to D&D players. They did great (did 3 missions in 2 hours 30 minutes).

Ratings:
-- Target Level: 1st level.
-- Story: 5/5.
-- Pacing: 5/5.
-- Combat Difficulty: 5/5.

Introduction: Great intro hooks and treasure is a great motivation for new 1st level PCs.

Exploration: Not so much exploration, but it has a bit of delving and trap management.

Pacing: Great pacing.

Combat: Some of the combats have some suprising damage options considering these are written for 1st level PCs.

Roleplaying Opportunities: From reading the module, I would say that half of the missions have roleplaying opportunities.

Overall: Great module. Great opportunity for new PCs to bank some downtime.
Customer avatar
Rich C January 25, 2017 4:06 am UTC
PURCHASER
I like that there is now a fantasy grounds module available for this module. However, I believe there should be two different copies of the map for Mission #3 - Against the Frost. The map in the module has the X's indicating all the trap locations and it's a dead giveaway and ruins any kind of surprise when, either with a lit torch or darkvision, the DM unmasks those areas of the cavern to show what they see. The players have to be very conscious at that point not to metagame. Ideally I'd like to see a battle map without the trap markers and a smaller DM's version with the markers.
Customer avatar
RICHARD C October 04, 2016 6:26 am UTC
I have run this Adventure for my PC's 3 times now. It was fun, interesting, and a little ironic. If you DM this adventure really master the Dramatic pause and watch the PC's squirm... "In the room you find two Frost Giants...Dead. They seem to have killed each other."
Seasoned players = Ran all 5 adventures in 4 hours. They burned through the RP and Really went whole hog on the NPC's.
2 New players and 2 Apprentice players = Ran in almost 6 hours. There was a lot of rule explaining and reexplaining. Just a lack of experience
5 Friends at home = Took way too long. Of course we joked and talked more than we played...
Cannot wait for Regular season mods to be available!
Customer avatar
Michael B October 03, 2016 11:04 pm UTC
PURCHASER
Check out Shawn's G+ channel "Down with D&D". He requested a month ago that people give him feedback and let him know if they'd want the Fantasy Grounds mod.

Perhaps report the PDF issue directly to dmsguild.com support - they do respond within a couple of days.
Customer avatar
Michael S September 30, 2016 7:39 pm UTC
PURCHASER
Curious if this has happened to anyone else. I just purchased this module, and had it printed at Staples to use. And starting at page #5, 6, 7 and page 10 many random letters are replaced with boxes filled with question marks. Yet the PDF looks fine when I view it on the monitor. Thoughts? What went wrong here?
Customer avatar
September 30, 2016 7:43 pm UTC
Check out the comments over at "A Great Upheaval (5e)". Someone at Wizards/AL doesn't know how to do PDFs correctly. If you muck around with the printer settings you can get it to work, but it's obviously another classic instance of someone over there not knowing what they're doing.
Customer avatar
Michael S September 30, 2016 10:01 pm UTC
PURCHASER
Thanks for the reply. Hopefully the original author, or Wizards, will look into this and make the corrections. This is the first PDF I've had this happen with and it was a bit disappointing and perplexing.
Customer avatar
September 30, 2016 10:58 pm UTC
Well, that post has been on that thread for over a week and nothing has been done. I would not hold your breath too long. Seems to me like the AL staff doesn't "look back" after they have your money.
Customer avatar
Michael S November 05, 2016 5:12 pm UTC
PURCHASER
I went ahead and submitted a support ticket on this file. I thought something might be done about it by now but it looks like nothing has changed. Hopefully this helps.
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Product Information
Platinum seller
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Pages
36
File Size:
10.19 MB
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File Last Updated:
December 14, 2016
This title was added to our catalog on September 06, 2016.