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Heroes of the Orient: Player's and DM's Companion
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Heroes of the Orient: Player's and DM's Companion

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This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient.

Included are also:

  • 6 new races, a new dwarf subrace and an oriental human variant
    • Nezumi - humanoid rats with 3 subraces
    • Hengeyokai - shapeshifting animals with 10 subraces
    • Spirit Folk - descendants of humans and spirits with 3 subraces
    • Vanara - monkey-like humanoids with prehensile tails
    • Hakuma - humans with oni heritage and 3 subraces
    • Serafu - small lizard-like folk with 4 subraces
  • 2 new classes
    • Kensai - a ki-using warrior with a strong bond to a single weapon (includes 5 archetypes)
      • Blademaster - focuses solely on the blade, capable of moving into battle quickly and taking on many enemies at once
      • Master of the Unseen Hand - bolsters melee prowess with telekinetic powers
      • Samurai - an honorable warrior that focuses on versatile stances
      • Shinobi - specializes in infiltration, misdirection, and utilizes the most maneuvers
      • Villainous Class Option: Ravager - a kensai that has been warped by Taint
    • Shogun - a commander who enables new strategies for his allies (includes 7 archetypes)
      • Crawdad - focuses on martial defense
      • Heron - focuses on mobility
      • Pegasus - focuses on mounted combat
      • Phoenix - focuses on magical defense
      • Spider - focuses on trickery
      • Tiger - focuses martial prowess
      • Wyvern - improves the abilities of the base class without focusing on any one area
  • 27 new archetypes for existing classes
    • Barbarian 
      • Path of Brawn - focuses on rage damage and mobility
    • Bard 
      • College of the Geisha - more expertise and good with enchantment and illusion spells
    • Cleric 
      • Shamanism Domain - gains powers depending on a spirit patron (either ancestral, animal, demonic, or primordial)
      • Shugenja Domain - gains elemental powers, focusing on either air, earth, fire, or water
    • Druid 
      • Circle of Chaos - utilizes the Wild Magic Surge table
      • Circle of Elementalism - casts elemental spells efficiently and summons mephits
      • Circle of the Fey Touched - has several fey powers
    • Fighter
      • Bushi - a warrior of the common people, skilled at combat and versatile through stances
      • Hogo-sha - a protector both in and out of battle
      • Satsugai - a swift and ferocious warrior, foregoing heavy armor to better navigate the field of battle
      • Witch Hunter - specializes in fighting aberrations, fiends, and undead
    • Monk
      • Way of Ancient Symbols - gains magical tattoos, offers a ton of customization
      • Way of Purity - a pacifist monk with shapeshifting and utility
      • Way of Righteous Fury - can enter a Ki Frenzy, much like the barbarian's rage and the bladesinger's bladesong
    • Paladin
      • Oath of the Stalwart Defender - focuses on defending himself and his allies
    • Ranger
      • Ishi - inspires his allies on the battlefield
      • Niten Master - focuses on dual wielding
    • Rogue
      • Shadow Spy - a master infiltrator and gatherer of intelligence
      • Skirmisher - emphasizes mobility and ranged attacks
    • Sorcerer
      • Void Disciple - manipulates reality and time
    • Warlock
      • The Great Phoenix - grants the warlock powers from the Fires of Life
      • The Great Sylvan - grants the warlock sylvan powers, becoming one with nature
      • The Great Turtle - grants the warlock protective powers and the ability to transform into water
      • The Great Wyrm - grants the warlock power over lightning and thunder, smiting foes in the patron's name
      • Seishin Mystic - possessed by a spirit, the seishin mystic has an internal patron, rather than an external one
    • Wizard
      • Wu Jen - focuses on the old elements, choosing between earth, fire, metal, water, or wood
      • Villainous Class Option: Maho-Tsukai - a blood mage with three distinct paths: mage, magus, and necromancer
  • 6 new backgrounds
  • 11 new feats
  • 52 new spells.

Please leave a review after purchase, so I know what you like and/or dislike. It'll help me with future iterations of Heroes of the Orient, as well as with the other products I have in the works.


v1.1 (July 8th 2016) - Fixed some spelling, wording, and slight rebalance. Added some ribbon features.

v1.2 (August 17th 2016) - Replaced some art, various balance adjustments, included detriments of childhood as variant rule, added several new armors, added a new weapon, added four new familiars, added two new fighter archetypes, added a new warlock archetype and one additional eldritch invocation.

v1.3 (November 28th 2016): Wording and balance, new weapons, new races, new magic items (talismans), details on how to run flavorful duels and how to reward characters

v2.0 (March 21st 2017): Wording and balance, expanded on several sections, added Shijin and Oni Lords, added Jigoku and Tengoku, added Oriental names, added a variant rule for ancestry, added special materials, added 17 new magic items, added an oriental calendar, added random events, added a new fighter archetype, added three new warlock archetypes, added three new pact boons, added 16 new eldritch invocations, expanded on the wu-jen taboo variant feature, added a villainous archetype to the wizard, added 15 new spells.


Titles in the Epic Campaigns Series

Epic Characters  Ulraunt's Guide to the Planes: The Shadowfell

Titles in the Oriental Adventures Series

Heroes of the Orient  Monsters of the Orient: Complete Bestiary  Heroes of the Orient: Unearthed Kensai

Available for Fantasy Grounds

Epic Characters  for Fantasy Grounds 
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Reviews (17)
Discussions (213)
Customer avatar
John M November 30, 2019 1:52 am UTC
For College of the Geisha, is the advantage on the D20 roll or just the bardic inspiration roll?
Customer avatar
Leon S September 29, 2019 11:01 pm UTC
This PDF is one of the best Oriental adventures PDF's available. The level of detail is pretty excellent, for example the section on the calendar. The presentation of the Empire as a generic setting is middling. (Mainly because "Oriental Adventures" should not JUST be Japanese inspired.) The fact that many of the ideas presented as Japanese could maybe have a Chinese or South Asian alternate name, to give the whole orient some inclusion. A work like this, a fusion of L5R and Kara-Tur, should be repackaged as a version of Kozakura or Wa. Let's not forget that there are analogs to two Chinas, Korea, and the Southeast Asian countries in Kara-Tur as well.
With that said, Marc's work here is the best I've seen at bringing the L5R mechanics and flavor to 5E. I consider this to be the best presentation of the Shugenja I've seen. The Kensai class is also excellent, a lot of work. My biggest gripe is that it is all JAPANESE flavored.
I'm going to map the clans to the province map in OA1, and run...See more
Customer avatar
Ian W August 11, 2019 4:35 pm UTC
Just adding another voice wondering on the progress of a physical book. From prior comments, it sounds like you want to completely iron out issues and typos first, which is completely understandable. I'm just curious if there is any estimate of when we might expect a physical copy. It's much easier to pass around a physical book to my players if they want to make a character using the material in here, and easier for me to bookmark pages than flip through a PDF when pulling the info on names, clans, and so on.
Customer avatar
Daniel S August 04, 2019 8:22 pm UTC
Is there any chance of this being a physical book? I've brought the Monsters book and would love this to be added to my collection too
Customer avatar
Jonathon C August 01, 2019 10:32 am UTC
Chalk me up as another individual who really wants a printed hard copy of this book. The PDF is nice and all, but I love the tactile feeling of a printed copy. We have the Monsters of the Orient as Print on Demand, so why not this? Please, can we make physical copies of Heroes of the Orient a thing already?
Customer avatar
Jonathon C August 01, 2019 10:30 am UTC
Gotta admit, whilst I love the idea of this splatbook, I am not a huge fan of maintaining the Hengeyokai "race" setup that was created back in AD&D 1st edition's Oriental Adventures. I find it a dull and unsatisfying race that does not do justice to the broader ideas and potential of the different hengeyokai breeds; I would rather drop that and focus on more fleshed out and interesting takes on stronger hengeyokai species, such as the Kitsune, Tanuki and Nekomata.
Customer avatar
Rachel H July 27, 2019 3:57 am UTC
Hey, just bought this, loving the content and all the information. I've never seen the source this was inspired from so I don't know if you got it from there, but as someone who knows a bit of Japanese, I just wanna comment how a lot of this naming sense is sorta... Well, tacky (no offense).<br>
It just feels weird seeing adjectives and romanized English etc. used as surnames and such for people, especially considering this would be their mother tongue. I'm having a hard time wrapping it around my head, ahaha... I.e. Wyvern: Towairaito = Twilight or Scorpionfly: Rikaidekinai = unable to understand.<br>
This is just me nitpicking though, I'm excited to try and make an adventure with this. I may end up changing names (just because of my weeby self) but props to you on writing and compiling all of this. <br>
Customer avatar
Alonzo W July 21, 2019 5:09 pm UTC
I have no idea why this doesn't have a PoD option yet while Monsters of the Orient does. I kinda need this book to run an Oriental campaign because switching from phone or laptop to a book during games or just for reference is a pain. I already have the PDF version and I want to buy it in hardcover form. That's how you knownyou made a good product when some weeb wants to buy it twice. So, yeah. For the love of the Orient, please get on a PoD version so I can own both.
Customer avatar
Brent F June 24, 2019 10:42 am UTC
Hope we eventually get a POD of this, unfortunately despite some limited information given in the Core Books, it doesn't really seem like Wizards will be revisiting Oriental Adventures and the Lands of Kara-tur anytime soon, and it has been along time since they have done so already.
Customer avatar
Jason L May 29, 2019 5:04 am UTC
For the honor bound ability under the Samurai sub-class, it says (v 2.0.1), "You can automatically succeed an honor check or honor saving throw. Once you use this feature, you must finish a short or long rest before you can do so again. If you play without an Honor Score, you instead get advantage on a Charisma saving throw." I might be overthinking this (maybe), but if you play without an honor system, is the advantage on Charisma saving throws also a one time per long rest or is it every time you make a Charisma saving throw?
Customer avatar
Marc W May 15, 2019 6:36 am UTC
Is there any chance of getting the Heroes of the Orient and Orient bestiaries as fantasy grounds modules? I would REALLY love to have all of the stuff in fantasy grounds, and happily buy them again.
Customer avatar
Maxi B May 06, 2019 5:11 pm UTC
Can't wait to purchase the POD of this! I hope it's not too much longer, but it'll be worth the wait I'm certain!
Customer avatar
Matthew C April 11, 2019 2:45 pm UTC
So, I'm wanting to make a ranged subclass of the Kensai class. Do you have any advice regarding maneuvers and the like?
Customer avatar
Eric S March 29, 2019 12:55 am UTC
hello i just want to say i really love this book and its content, i do really like what you have created but i do have a question, what exactly is a Serafu, i have read what it is ad what they are like but i cant for the life of me picture what its suppose to look like, is this race based on something i could use as a reference to understand what it is, was just wondering
Customer avatar
Robert G February 25, 2019 7:33 pm UTC
Is there seriously an "Oriental" human subrace in this product?
Customer avatar
jesus C December 07, 2019 11:39 pm UTC
There is a human subrace for each clan.
Customer avatar
Peter L February 24, 2019 4:12 am UTC
hi, i was looking at the sample file to check it out, and the Korobokuru seemed a little under powered is this a subrace of of the dwarfs or a stand alone race?
Thank's for whoever may take the time answer my question stupid as it may be.
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