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A Most Potent Brew - A Basic Rules Adventure
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A Most Potent Brew - A Basic Rules Adventure

Suggested Price $1.00

"Fantastic starter game for young and old players alike"

"This was a wonderful first adventure"

"All I can say is thank you for the fun our group had last night with this!"

Enter the world of Dungeons & Dragons without spending a penny!

This first-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!

Delve your very first dungeon beneath the Wizard's Tower Brewery

The party is sent to deal with a problem that should be instantly familiar to all rookie adventurers - exterminating giant rats that have taken up residence in a beer cellar.
However, if they are to achieve their goal our heroes are going to have to get their first taste of a real dungeon as they explore the ruins of an ancient Wizard’s Tower.

Comes with free resource pack

Want to step your game up to the next level? This download comes with a free resource pack, including:

  • Printer-friendly copy of the adventure
  • Player handout to help with puzzles
  • Large copy of the dungeon map

Continue the path to adventure!

Follow up on the fun with two more Basic Rules Adventures - Horror at Havel's Cross and The Hound of Cabell's Tomb.

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Reviews (40)
Discussions (8)
Customer avatar
Erik K May 27, 2019 11:24 am UTC
I ran this adventure for 6 first time players, party of level 1 characters. By playing up the gnome NPC you can create some decent role-play, and then the combat and puzzle trap make for a classic -yet fairly short- adventure. A larger party (like the crew I ran this for) blazed through the combat encounters fairly easily; I might toughen the adversaries up a bit if I ran it again for a party of that size. But I definitely recommend the adventure because it introduces the basic elements of the game in a compact format with a rationale for the action (sensible reasons for why the adventurers want to climb down into a dungeon and why the monsters exist there).
Customer avatar
Sol M May 16, 2019 6:07 pm UTC
Hi there! I am a newbie DM who translated this fantastic adventure into German to make it more accessible for everyone. If you would like to add this to your collection/ make it available for other players, then please respond here (or contact me by other means, I just came across this site and don't know about the capabilities yet). Thanks!
Customer avatar
Manuel F May 20, 2019 11:15 am UTC
Hey! I'm a new (german) DM and will run this adventure someday in the following weeks. I wanted to just translate it on the fly, but now I came across your comment and would much prefer the translated version :) thank you in advance!
Customer avatar
Cameron W April 05, 2019 12:16 pm UTC
I ran this last night with a pick up group of 4 level 1's. It was a fun little adventure that took us about 2.5 hours. I changed a couple of things and replaced from rats with a giant bat to keep things a little more varied. Everyone seemed to have fun. I'm not a big fan of puzzles in games but I ran the adventure as written. The characters reasoned out the first 3 panels and just jumped the 4th one. I don't think they ever made the connection with the written phrases, they just figured it out by throwing rocks at the mosaic.
Customer avatar
Andrew V March 28, 2019 4:14 am UTC
Great little adventure. The DM softened us up a bit on the way to the castle. The original gang of rats almost did us in but we made it. The DM still hasn't informed us on 2 of the three potions. Major giggles and was 3-4 hours of fun with the adventure and build up. Thank you!
Customer avatar
Ben B January 04, 2019 1:47 am UTC
What is the ideal party size?
Customer avatar
Larry W November 23, 2018 3:36 am UTC
About how long does it take to run this adventure?
Customer avatar
Juliet Y November 26, 2018 9:38 pm UTC
Wrong thread--please ignore!
Customer avatar
Duncan S November 20, 2018 7:44 pm UTC
POTENTIAL SPOILER WARNING: I’ll say as little as I can.

I ran this for a group of completely new players as a pretty new DM and it was for the most part excellent.

The only issue was with the puzzle: the players got onto the right track with the clues, but got confused - partly by the placement of the dead rat, which seemed to contradict it by implying that one of the safe spots was unsafe.

After lots of experimentation and taking damage they eventually got it by looking for tracks, which I drew on the map, but realised didn’t make any sense. In the end I decided that the rat ran air, earth, earth and got pushed onto the river by the blade, but that seems a bit of a stretch.

Maybe I just ran this wrong? Based on the placement of the rat I assumed that the blade swung between the sections so hit you when you step between sections? But this doesn’t really make sense, and isn’t really what the text says.

Also should I have allowed the players...See more
Customer avatar
Daniel Y April 09, 2019 6:03 pm UTC
Hello, I took it as the blades swung in the middle of the sections the players step on, rather than between the sections since it wouldn't even hit the players if they stepped on the wrong portion. As for the rat, it probably just ran in the water sections. The first water section blade activated but didn't kill the rat, but rather the second blade in the second section cleaved the rat in half, with its upper torso in the third section (maybe due to its forward momentum) and the rest still lying in the second section.
Customer avatar
Dave L September 24, 2018 2:03 pm UTC
Very enjoyable romp for the 7 players who were new to 5e and for me as the experienced DM tryoing to teach them! Nice touches for all three pillars of play. I thought the Inferno Spider was going to wipe out the squishy wizard in the group with its fire web, but with a little teamwork all the PCs came through just fine. Thank you!
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File Last Updated:
June 26, 2016
This title was added to our catalog on June 26, 2016.