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The Pugilist Class
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The Pugilist Class

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With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing down from a fight no matter the odds.

All pugilists belong to a Fight Club, an informal fraternity of brawlers with similar style, that shapes the way they fight. Fight Clubs included in the full version of the Pugilist class are: Arena Royale, Bloodhound Bruisers, Dog & Hound, Hand of Dread, Piss & Vinegar, the Squared Circle, and the Sweet Science. Whether you’re interested in playing an adventuring luchador, a boxer fighting the good fight, or a hard-nosed detective with a penchant for pugilism, these Fight Clubs have you covered!

What's New in The Ultimate Adventurer's Handbook Update?

With the release of The Ultimate Adventurer's Handbook in April of 2022, the Pugilist class got several class and subclass adjustments. A changelog can be found here. You can find four more Fight Clubs, and hundreds of other player options, now available in The Ultimate Adventurer's Handbook.

You can find a free trial version of the class here.

Our friend Emmet Byrne created a character sheet specifically for use with the Pugilist class. You can get that here.

Like the Pugilist class? You can find other Sterling Vermin products on DM's Guild!


 
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Reviews (25)
Discussions (158)
Customer avatar
Seth F June 06, 2022 6:34 pm UTC
PURCHASER
Is there any way to print the color version of the PDF without the watermarks on the pages? I don't think I understand why I would have to print the black and white version once I've paid for the product.
Customer avatar
João Sérgio P May 30, 2022 1:49 pm UTC
Are you interested in adapting this class (and others) to Baldur's Gate 3?
I´m making modded content to the game. I need to ask your permission but don´t know how to reach you.
Customer avatar
Benjamin H May 30, 2022 4:19 pm UTC
CREATOR
You can message me at sterlingverminac@gmail.com to discuss this further.
Customer avatar
Darius V April 20, 2022 5:12 am UTC
PURCHASER
Great changes overall to the subclasses and class overall, a few small mentions of things I could think of to point out:

Deal With the Devil - I'm sure this may have been intended but if you were to get the Agonizing Blast Invocation with this feature, you'd be using Constitution for the Spell Attack roll but Strength for the damage roll. Its a little strange, but not broken or anything.

Brass Knuckles - When it comes to these Weapons, did you want these items to be useable with grappling? Say a Squared Circle Pugilist has a set of Brass Knuckles equipped (which I assume takes up both of their hands?), can they still grapple foes or was the idea that these weapons still take up hand space like any other weapon? Also after seeing the picture of the Thunder Knuckles, I couldn't help but wonder: Can you be disarmed of these weapons? Should it be harder to do so?

Enchanted Inks - These feel like really strong versions of the Spellwrought Tattoo's from TCoE, as the spell can be...See more
Customer avatar
Ken R April 20, 2022 4:19 am UTC
PURCHASER
Will this PDF update with the new Fight clubs or will they only ever be in the UAH?
(just want to know which is better to get for the future if there are any more future add-ons)
Customer avatar
Benjamin H April 23, 2022 4:43 pm UTC
CREATOR
The new fight clubs in the UAH are exclusive to that book. Thanks for the question!
Customer avatar
Josh O April 12, 2022 7:28 pm UTC
PURCHASER
Will this be content in this that's published in the UAH be updated to match?
Customer avatar
Benjamin H April 13, 2022 8:33 pm UTC
CREATOR
1 minute ago.
Customer avatar
Isaac N April 05, 2022 4:07 pm UTC
PURCHASER
This class is absolutely amazing. I do have a question though, what is the purpose of the “unarmed” weapon property? I can’t quite understand what purpose it serves from a mechanical standpoint. How is that different from just using a weapon? (I don’t mean this as a “this is dumb” I just am not super knowledgeable on all of the 5e abilities and having a hard time determining its use.
Customer avatar
Richard S April 07, 2022 4:46 am UTC
PURCHASER
The unarmed property gives you the ability to get the best of both worlds of both weapons and unarmed attacks. In addition to matching aesthetics not met by traditional weapons or pure fisticuffs, they can be enchanted like weapons and are still treated as unarmed attacks for the purposes of features that require them, like like Monk martial arts letting you attack with it as a bonus action.
Customer avatar
Doug R February 27, 2022 6:57 am UTC
PURCHASER
With the introduction of optional features from Tasha’s, have you ever given thought on what you might add to Pugilist, in the same vein?
Customer avatar
Victor L January 25, 2022 12:48 am UTC
PURCHASER
I don't know if you look at these at all, but if you ever plan to make another archetype and don't really have an idea for it I think a Yakuza esq crime lord kinda archetype would be sick
Customer avatar
Benjamin H February 11, 2022 5:02 am UTC
CREATOR
I do look at these and that's a great idea.
Customer avatar
Mario C January 22, 2022 4:12 am UTC
PURCHASER
Quick question, I can't find the changelog for this, but I just recently repurchased this for the Dog & Hound and Hand of Dread Subclasses but by looking at everything, it seems the way of regaining Moxie points by receiving damage equal to or higher than your pugilist level was taken out, when was this change and was that on purpose? Just concerned caue without it it seems like Moxie points would then be very scarce compared to the Monk.
Customer avatar
Benjamin H February 11, 2022 5:01 am UTC
CREATOR
You'll see that function has been moved to Bloodied but Unbowed feature. It's significantly less work to track now!
Customer avatar
Tanner S December 19, 2021 5:02 pm UTC
PURCHASER
Is the damage for Fisticuffs supposed to be 1d6 damage per attack or 1d6+Str?
Customer avatar
Hart P January 01, 2022 5:34 pm UTC
PURCHASER
Fisticuffs die+STR
Customer avatar
Ryan F December 14, 2021 11:13 pm UTC
PURCHASER
I'm having a hard time seeing how this class is so balanced as everyone seems to mention. The base class, with no subclass, gets not just one, but sometimes 2 abilities at every single level from 1-20. I think gaining moxie back on a short rest is a little OP for a good handful of the abilities that can be used with the resource as well.
Customer avatar
Jeremiah E October 28, 2021 5:01 pm UTC
PURCHASER
So for the Bloodhound Bruiser, the 6th level feature Scrap Like a Sleuth specifies "weapon attacks" have advantage against the creature. PHB states that unarmed strikes aren't considered weapons, so your unarmed strikes gain no benefit from this feature. Is this supposed to be intended, or no?
Customer avatar
Jeremiah E October 28, 2021 6:56 pm UTC
PURCHASER
Actually, never mind. Reading through errata. Unarmed strikes are considered weapon attacks, but not weapons.
Customer avatar
Gage R September 21, 2021 4:54 am UTC
PURCHASER
Is Brace Up really meant to be used outside of an actual fight? Because based on the wording my players can just brace-up before a fight, and that temp hp will last until depleted or the next long rest.
Customer avatar
Mark S August 20, 2021 12:48 pm UTC
PURCHASER
Question. The Iron Chin feature, do you still get magical armor bonuses to your AC? Like say if you're wearing regular leather armor and you have a +3 CON mod, your AC is 15, right? Well what if you were wearing +1 leather armor? Is it 16 now?
Customer avatar
Benjamin H August 22, 2021 4:43 am UTC
CREATOR
The intent of the feature is that you would get the magical armor bonus.
Customer avatar
Justin H August 03, 2021 12:38 am UTC
Just wanted to let you know, this product was featured by gamerrant, with a link to the direct file download for a free copy. Not sure if you had some sort of agreement or not. But I wasn't too happy to see my artwork being linked to another product. >< here is the link https://gamerant.com/dungeons-dragons-homebrewed-classes/
Customer avatar
Benjamin H August 16, 2021 7:58 pm UTC
CREATOR
Hi Justin, I was not contacted by the author of this article prior to or since its publication. I am sorry they used your art without your consent. I hope they are responsive to any request you make for them to pull it!
Customer avatar
Douglas K July 16, 2021 9:23 pm UTC
PURCHASER
This content looks awesome, glad I purchased it. I do have a couple of questions though.
From a balance standpoint the temporary hit points seem pretty strong, you out "heal" similar category classes pretty easily. With just +2 Con, Level 3, and average rolls you're getting almost 18 possible temp HP above half HP and an additional 5 if you drop below half. Other classes in the same category like fighter are getting 9-10. When you throw in short rest the numbers become more inflated as well. In your testing have you found the temp HP to be overwhelming at lower levels?
For Arena Royale, have you found it difficult managing multiple pools or points, moxie and Persona? Also instant pseduo-hide when you change your persona feels a little weird. Like if you did something to warrant a guard to chance you, go around a corner, then don your persona, the guard just running right by you feels strong on a social front? Has this been a problem for you at all?
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File Last Updated:
April 13, 2022
This title was added to our catalog on June 06, 2016.