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The Doom Portals Bundle A
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The Doom Portals Bundle A


Normally about 6 bucks at .99 cent for each o these six adventures, save $2 buying this bundle at about 4 bucks.  The "A" or "good" aligned leaning adventures of the Doom Portals Storyline.  6 adventures, 185 pages, 5 adventures and 1 mini-campaign finale.  Blade Bizarre, Betrayal at Devilsfall, The Lonely Tower, The Hidden War, The Whispered Word, The Islands of Insanity.  

  1. Blade Bizarre (DP-1A):  This adventure was for a good leaning Party.  Basically, most people they meet are suspicious, but have no interest in combat.  Additionally, there is a crazy NPC optional encounter which gives solid clues but is highly annoying, testing the patience of these good leaning party.  There’s a mechanic for a dance battle to avoid combat with mutated skeleton orcs where bards can take the lead.
  2. Betrayal at Devilsfall (DP-2A):  A negotiation table lets Players try their hand at diplomacy while unarmed.  They’re unlikely to fail but the various results have some consequences.  There’s also a murder investigation which misdirects meta-gamers, and rewards players with investigative characters. 
  3. The Lonely Tower (DP3-A):  Most heist adventures are low information.  In this heist the Players get almost all the information up front.  They get to plot their robbery and execute it free from most “surprises” which are standard.  The one catch is a high-level enemy practicing hit-and-run tactics while attempting to contact an army.  Players also get a number of ways to finish the heist and escape.  They also get a one use siege weapon to play with and a large horde of high level treasure rather than a balanced haul..
  4. The Hidden War (DP-4A):  Again the Players are faced with powerful shapeshifters.  This one is about secret knowledge.  Players all get secret information handouts and one Player is actually a infiltrator (super shapeshifter).  The other secrets throw suspicion on other Players.  Driving action and options to play with an airship distract from wise questions.  Alternate endings are sketched out for Players losing the final battle.  XP bonus for all Players if the infiltrator plays his part well.
  5. The Whispered Word (DP-5AB):  Here the evil side and good side of the storyline merge and the recurring NPCs have a resolution for their conflicts.  This adventure is about doing the wrong thing for the right reason or doing the right thing for the wrong reason by keeping a politically important NPC from risking their life against a powerful villain terrorizing the city.  They then get the real option of turning over the NPC for a reward and/or to end the terror, which they could choose to do.  The alternate endings rewards are more valuable or serve a greater good.  The final fight is supposed to be a mini-epic battle with option to bring in aspects and NPCs from prior adventures.
  6. Islands of Insanity (DP-6AB):  A mini-campaign designed to work as a wrap around story.  Each Island is a separate adventure with only a few requirements placed on it.  The module provides an demi-plane type sequester with a wilderness area in which adventures can be inserted.  The primary goal is to allow a sampling of different adventures and/or different DMs through the wrap around adventure.  Since, those various DMs might come from the Players’ group much of the spoiler material has been relocated or deleted in a Redacted Copy of the adventure.  The end fight is a crazy, epic battle in which multiple unique and strange items or features could be employed.  There are two example adventures included.  Ending options including a way to lose, reset the Party, go onto another setting, or return to original setting and continuing as normal.
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File Last Updated:
June 07, 2016
This title was added to our catalog on June 07, 2016.