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Book of Shadows - player options, monsters and magical items
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Book of Shadows - player options, monsters and magical items


Book of Shadows

The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:

  • 1 new player race, with two sub-races
  • 4 new archetypes
  • 6 new creatures
  • 1 new creature template
  • 6 magical items

New player race.

The shadar-kai are a race born or created in darkness, who can travel through shadow and endure necrotic damage. Dark and gloomy, restless and wraithlike. There are two sub-races to the shadar-kai: the Restless shadar-kai and the Wraithlike shadar-kai.

New archetypes.

The College of Twilight are for bards who feel more at home in the shadows than in the bright spotlight. The music of these dark bards interweaves with the darkness around them, strengthening their spells, weakening their enemies and granting them control of the shadows.

The Darkness Domain is an option for clerics who pray to dark deities such as Mask, Shar or Takhisis. A cleric with the darkness domain can conjure sheets of magical darkness and dispel light, and gain protection from the shadows.

The Shadowdancer Archetype is for the rogue who feels at home in the darkness, and who wants to bend the shadows to her will. Able to hide in plain sight and jump through shadows, the shadowdancer is as lethal as she is stealthy.

The School of Shadow is for wizards who want to draw upon the Weave of Shadows, in order to transform their magic into dark spells that are harder to dispel and resist. A wizard of the shadow school can mirror the magic of others, penetrate arcane defenses and use darkness to mend their wounds.

New creatures.

The gloom spider is a giant dangerous creature native to the Shadowfell, which can spew a web of shadows to weak its foes.

The nightwalker is a giant, undead creature that raises shadows to fight for it, while it rends its enemies with massive claws.

The shadar-kai soldier is a fearsome and aggressive warrior, led in combat by the spiked chain-wielding shadar-kai elite. Shadowcasters cast dark spells from the shadows, while the nightpriests pray to Shar for their divine magic. Veserabs, large winged creatures, that resemble half-bat, half-worm, are the preferred mounts of the shadar-kai forces.

The shade is life and darkness intermeshed completely, creating a powerful being that draws power from the shadows around it. Nearly unstoppable in its natural element, the Shade is a worthy foe to even experienced adventurers.

New magical items.

Lastly, the Book of Shadows also contain a handful of magical weapons created from the darkness, or to combat it. There's dark weapons like the Darkspike, a shadowy spear that drains its targets, as well as Haunt, a fearsome shortbow that can raise those it slay as dark shadows. These weapons of darkness are matched by Shadeshear, a weapon created to destroy shadowy creatures, as well as the Evertorch, a torch that brings daylight to any cavern it is brandished in.

Besides these fearsome weapons, there's also a Philter of Shadowstuff, that can give a creature shadelike qualities, as well as a Shroud of Shadows, a cloak which lend its shadowy nature to its wearer.


Update 1.1. Changed Potent Spellcasting to Divine Strike and corrected minor errors in the Shadar-kai statblocks, due to input from Ra J.

Eventyr Games

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Compendiums, Rules & Player Options

Book of Vile Vices Book of Shadows Book of the Dead 


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Reviews (1)
Discussions (3)
Customer avatar
Hamon B June 13, 2017 3:03 pm UTC
I really got excited when I saw this title and I immediately downloaded it. I'm incorporating the concepts of Shadow Magic and Shadow Casters into my game. I'm having difficulty with the School of Twilight that you all present. I think that it is very generic and not that fleshed out. I wonder if you are thinking of adding an update that perhaps has a more "shadowy" spell list for the Bard because I think it kinda deserves one. However, if you aren't I wonder if you would perhaps be up for having one submitted to you all for consideration?
Customer avatar
Eventyr G June 13, 2017 5:23 pm UTC
Hi Brent!

I'm sorry to hear that you weren't impressed with the College of Twilight. If I was to look at the subclasses in the compendium objectively, I think I can agree that the College of Twilight is probably the least inspired of the lot. Bonus spells, however, aren't usually in the bard's colleges, so that would probably stick out too much. But feel free to let me know what you have in my mind, I'm always open for suggestions :)

Best regards,

Valeur RPG
Customer avatar
RA J June 09, 2016 9:45 pm UTC
Also, just a minor design point on the 8th Level Darkness Domain feature "Potent Spellcasting". The only Cleric cantrip that does damage is Sacred Flame, and that damage is radiant. Giving Darkness Clerics an ability that only makes them more powerful dealers of radiant damage seems off. So, if you do not find it bad form, I'll substitute in a Divine Strike feature that does additional necrotic or psychic damage (have not decided yet) instead.

Psychic would be if I think the fear/horror/mental trauma of Darkness is more applicable. And also for balance purposes, very few creatures are resistant or immune to psychic damage. Necrotic damage would be the choice if I think Darkness is more about the life-sapping power of the void and nothingness in general. Also a lot more creatures (such as Aaasimar PC's) are resistant to necrotic damage.

Anyway I digress. I just wanted to bring up the design point regarding the cleric cantrips.
Customer avatar
Eventyr G June 10, 2016 5:03 pm UTC
First of, thanks for your review. I really appreciate you buying the product, going through it, and taking the time to write a well thought out review. Thank you.

I initially gave the Darkness Cleric the Potent Spellcasting ability to mirror its light counterpoint, but you do raise a valid point. Potent spellcasting is a pretty underwhelming ability to being with, and in this case it seems to also be contrary to the flavor of the domain. I think that I'll indeed give it Divine Strike with necrotic damage (psychic damage probably being too strong). Much appreciated - I'll update the document shortly! :)
Customer avatar
RA J June 09, 2016 8:24 pm UTC
First, this is a fantastic product. Initially, I thought $2.99 was too steep a price for a DM Guild publication. And it probably still is. $2.49 might be a more attractive price point, while not completely cheapening the product. I am very glad to pay my three dollars for this, though. I'll go into all of that in my official review.

For this discussion though, I'd just like to point out that your monster stat blocks for Shadowstep don't match the Shadowstep Shadar-Kai racial ability you gave. The key omission is the "you can see" portion of the ability. It makes it seem like the monster/NPC version is more powerful than the PC version. A Shadar-Kai PC cannot Shadowstep into closed closet, but a Shadar-Kai Soldier could, as it is written now.
Customer avatar
Eventyr G June 10, 2016 5:05 pm UTC
Thanks again for the review (I just commented above). The shadar-kai ability was re-written a few times, and it seems I haven't realigned them all. Sharp eyes - I'll make sure to bring the shadar-kai soldiers up to standard (no cheating, DM!).

Thanks! :)
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File Last Updated:
June 10, 2016
This title was added to our catalog on June 05, 2016.