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Book of Shadows - player options, monsters and magical items

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Book of Shadows

The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:

  • 1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
  • 4 New Archetypes. Perform in the shadows with the College of Twilight, spread darkness with the Darkness Domain, turn the shadows against your foes as a Shadowdancer, and frustrate your enemies as a Shadowcaster.
  • 6 New Creatures. Challenge your players with the Gloom Stalker, Nightcrawler, Veserab, Shadar-kai and Shade.
  • 6 New Magic Items. Employ powerful items of light and darkness, such as Haunt, a fearsome shortbow that can raise those it slays as dark shadows, or the Shroud of Shadows, a cloak which lend its shadowy nature to its wearer.

Update 1.1. Changed Potent Spellcasting to Divine Strike and corrected minor errors in the Shadar-kai statblocks, due to input from Ra J.

Update 2.0. Complete overhaul of layout, mechanics and design!

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Larloch Nybor's Tome of Enchanted Weapons Enhanced Monster Bundle Book of Vile Vices Book of Shadows Book of the Dead

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Reviews (1)
Discussions (3)
Customer avatar
Hamon B June 13, 2017 3:03 pm UTC
PURCHASER
I really got excited when I saw this title and I immediately downloaded it. I'm incorporating the concepts of Shadow Magic and Shadow Casters into my game. I'm having difficulty with the School of Twilight that you all present. I think that it is very generic and not that fleshed out. I wonder if you are thinking of adding an update that perhaps has a more "shadowy" spell list for the Bard because I think it kinda deserves one. However, if you aren't I wonder if you would perhaps be up for having one submitted to you all for consideration?
Reply
Customer avatar
Eventyr G June 13, 2017 5:23 pm UTC
CREATOR
Hi Brent!

I'm sorry to hear that you weren't impressed with the College of Twilight. If I was to look at the subclasses in the compendium objectively, I think I can agree that the College of Twilight is probably the least inspired of the lot. Bonus spells, however, aren't usually in the bard's colleges, so that would probably stick out too much. But feel free to let me know what you have in my mind, I'm always open for suggestions :)

Best regards,

Valeur RPG
Customer avatar
RA J June 09, 2016 9:45 pm UTC
PURCHASER
Also, just a minor design point on the 8th Level Darkness Domain feature "Potent Spellcasting". The only Cleric cantrip that does damage is Sacred Flame, and that damage is radiant. Giving Darkness Clerics an ability that only makes them more powerful dealers of radiant damage seems off. So, if you do not find it bad form, I'll substitute in a Divine Strike feature that does additional necrotic or psychic damage (have not decided yet) instead.

Psychic would be if I think the fear/horror/mental trauma of Darkness is more applicable. And also for balance purposes, very few creatures are resistant or immune to psychic damage. Necrotic damage would be the choice if I think Darkness is more about the life-sapping power of the void and nothingness in general. Also a lot more creatures (such as Aaasimar PC's) are resistant to necrotic damage.

Anyway I digress. I just wanted to bring up the design point regarding the cleric cantrips.
Reply
Customer avatar
Eventyr G June 10, 2016 5:03 pm UTC
CREATOR
First of, thanks for your review. I really appreciate you buying the product, going through it, and taking the time to write a well thought out review. Thank you.

I initially gave the Darkness Cleric the Potent Spellcasting ability to mirror its light counterpoint, but you do raise a valid point. Potent spellcasting is a pretty underwhelming ability to being with, and in this case it seems to also be contrary to the flavor of the domain. I think that I'll indeed give it Divine Strike with necrotic damage (psychic damage probably being too strong). Much appreciated - I'll update the document shortly! :)
Customer avatar
RA J June 09, 2016 8:24 pm UTC
PURCHASER
First, this is a fantastic product. Initially, I thought $2.99 was too steep a price for a DM Guild publication. And it probably still is. $2.49 might be a more attractive price point, while not completely cheapening the product. I am very glad to pay my three dollars for this, though. I'll go into all of that in my official review.

For this discussion though, I'd just like to point out that your monster stat blocks for Shadowstep don't match the Shadowstep Shadar-Kai racial ability you gave. The key omission is the "you can see" portion of the ability. It makes it seem like the monster/NPC version is more powerful than the PC version. A Shadar-Kai PC cannot Shadowstep into closed closet, but a Shadar-Kai Soldier could, as it is written now.
Reply
Customer avatar
Eventyr G June 10, 2016 5:05 pm UTC
CREATOR
Thanks again for the review (I just commented above). The shadar-kai ability was re-written a few times, and it seems I haven't realigned them all. Sharp eyes - I'll make sure to bring the shadar-kai soldiers up to standard (no cheating, DM!).

Thanks! :)
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File Last Updated:
May 01, 2020
This title was added to our catalog on June 05, 2016.