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The Lost Tower

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A nearby door flies open; Russ Tanner holds up a key.  “Take it!” he croaks.  “You can’t let them get ‘the Key!’  There’s too many; take it and run!”  As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door.  Enemies are trying to break in.  A crack opens revealing a one giant, angry eye: a Cyclops.  Russ Tanner drops the key as he whispers his last words, “it opens every door!”  Tanner dies with a groan.

Mysteriously linked to seemingly ordinary objects, the Lost Tower holds a power which empires will war to obtain.  The adventurers have the most important object fall into their hands: the key to the Lost Tower.  And now everyone wants to kill them.<o:p></o:p>

An 8-12 hour (or longer) Fifth Edition Dungeons & Dragons adventure suggested for all alignments.  53 pages, monster stats in text, unique items, and set the Forgotten Realms, in the City of Neverwinter and in the East on the Plateau of Thay.  Unlike many adventures one can play level 5 to level 20 as a module or use this as a longer arc in campaign.  Levels 11-17 suggested..  (1st draft; The Doom Portals storyline DP-7AB)

The Lost Tower is a mini-campaign.  This is back story and mechanic for a mysterious tower and the objects connected to it.  The adventure is designed to work as a through story arc or a guideline for DMs using the tower mechanics.  Each Part can take place chronologically or be broken up by side quests interrupted by the constant return of the forces seeking the Objects the Party has acquired. The primary goal is to allow sandbox-like adventures with outside forces driving the through the story arc, additionally Players get to toy with strange items unique to this adventure.  This is an experimental homage and fairly flexible.  But the surprises and themes will be much more effective if the inner workings are not revealed to the party.  This is intended to be an optional mini-campaign finale for the A and B interconnected adventures arcs of The Doom Portals storyline.  This adventure is mysterious.  There is now an optional sequel, Grom LIVES!

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April 12th, 2019
Just finished this as a player, and I loved it. It is really hard to describe why it was so amazing without spoiling anything, the plot and story arches kept me looking forward to every session and the twists and turns left me on the edge of my seat. [...]
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Product Information
Electrum seller
Community Content
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Pages
53
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
June 02, 2016
This title was added to our catalog on June 02, 2016.