Close
Close
Advanced Search

Treasure Trove 2 - Challenge 2 Treasures
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/183923.xml&w=500&h=324
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/183923-sample.pdf

Treasure Trove 2 - Challenge 2 Treasures

ADD TO WISHLIST >
PDF
$0.99

Better treasures, faster, with less time needed to create them.

This book is specifically devoted to fixing and addressing one of the clunkier and slower aspects of Fifth Edition.

Players want their characters to grow more powerful, and to be rewarded for quality play.  Rewards come through experience points and magic items, and those rewards come from treasure hoards guarded by XP-granting monsters.  But when was the last time you really thought about the nature of treasure in your world?  It is one of the most important variables in the game.  Do you design treasures the long way for quality – burning valuable prep time to do so – or do you sacrifice quality to keep the game moving?

A 5E treasure hoard can take up to 45 dice rolls to create:  four rolls for coins, one roll for gem category, a roll for number of gems found, 1 to 18 rolls for gem type, a roll for magic item category, 1 to 10 rolls for magic item types, and up to 10 more rolls for magic item sub-type or spell selection.  It can take 2 to 4 hours to create all of a dungeon’s treasures.  And that’s fine, unless your design and game preparation time is valuable and you want to move on to more creative things.  During play, random encounters featuring treasure can drag the action to a halt while you roll up the particulars.  Do your players feel rewarded if you cut corners?  Are impulsive and arbitrary selections from the magic item table the best way to advance the power of heroes throughout the lifespan of your campaign?  Or do you want more quality results – results you can think about and prepare for – with less time taken to create them?

All of this assumes that the official system does not have flaws, but it does:  there are only four types of hoards (regardless of party level); there are no electrum pieces in “official” hoards; gem types and jewelry types are repetitive and lacking; magic item entries are vague (the entry “Weapon, +1, +2 or +3” covers dozens of items with no GM guidance); and there are fewer than 50 art objects described in the game.  To improve these deficiencies, I have created a Treasure Trove system with many improvements and have generated all of the treasure hoard s you will need at the beginning at your campaign.

This book is the first to feature that custom system.  It includes 100 full treasure hoards for Challenge Rating 2, over 200 gem types, and over 100 unique art types.  Future volumes in this series will include over 800 more valuable gem types and 2,000 greater art types.  The system also draws from over 5,000 magic item sub-types (with delineations for charges, scroll spells, sub-types of resistance potions, +1 weapons and armor of every type, and so forth).  If a treasure looks too weak or too powerful, you can simply reroll once.  Your treasures will always be more detailed and interesting, and you will never bog down in dice rolls.

Future volumes in this series will delineate hoards for higher Challenge Ratings, all the way up to CR 20+.  Enjoy your better treasures and extra prep time!

 
 More from this Title's Contributors
 
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (0)
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product Information
Copper seller
Community Content
Author(s)
Rules Edition(s)
Pages
56
Publisher Stock #
TT2
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
May 25, 2016
This title was added to our catalog on May 25, 2016.