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Crab Cave: A Coastal Adventure for PCs level 1-2

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The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty classes.

Playtesting round one complete. Changes made. Good version of new map to be complete by May 29.

Art overhaul by june 10. 

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Reviews (8)
Discussions (8)
Customer avatar
Scott H July 03, 2020 3:41 am UTC
PURCHASER
Hey Graeme, good looking adventure. I've purchased it to run with my group tomorrow. We play through Fantasy Grounds, so I copied all the material over into a module. This was done completely for my own personal use, but if you want to consider listing it on the Fantasy Grounds store just let me know and I'll find a way to get you the module files.
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Customer avatar
Graeme H July 06, 2020 10:32 pm UTC
CREATOR
Thank you Scott. I had not considered making work available on Fantasy Grounds, but I will definitely look into it. Could you send the module to my email address, graeme.hallett@gmail.com?

I'd like to hear how Crab Cave went, if you have time. Also, (shameless self promotion) I've got a new one posted recently: The Earth that Eats. It's my first try at a longer format, and it's free until I get all the bugs worked out of it.
Customer avatar
Graeme H June 15, 2020 1:58 am UTC
CREATOR
This adventure seems pretty solid. Do you (the community in general) think I would be justified in charging a dollar for it, Or is this one better off free?
Customer avatar
Nicholas B March 15, 2018 6:40 pm UTC
PURCHASER
I loved this short adventure. We had 2 of our 4 players absent during our last session and I had to quickly scrap up something for the other 2 lvl2 adventurers to do. I had their ship crash nearby the cave (the two that couldn't attend were "injured" and being taken care of by NPCs). The 2 PCs who played really enjoyed the cave and the final fight with Shelley. Both are also infected by the coral and will have some symptoms in the next session.

I was pretty bummed that they didn't search at all in the 2nd large chamber to discover the knife though.
Customer avatar
Kai S December 14, 2017 4:55 am UTC
PURCHASER
So i'm going to run this game digitally on Roll20 but i can't download the map directly from the PDF File. Where can i get the full map file?
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Nicholas B March 15, 2018 6:37 pm UTC
PURCHASER
I did this by taking a screenshot of the map page to use in Roll20.
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Customer avatar
Edgard H June 12, 2020 2:56 pm UTC
PURCHASER
Here's the image of the map from the artist in Deviantart for anyone else that needs it https://www.deviantart.com/the-art-of-b/art/Crabcave-612064700
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Customer avatar
Graeme H June 15, 2020 1:15 am UTC
CREATOR
I am so glad you found that. I lost the files for the originals.
Customer avatar
Kale A October 07, 2017 8:34 am UTC
PURCHASER
Reading through this, the mechanics are interesting and well explained. The combination of combat and environment should make for an interesting encounter.

However, the DCs seem too high for the level intended. Except for the athletics & acrobatic checks which form the core of the adventure, all other checks are DC15-20, which is very high for 5th edition 1st-3rd level characters. An example in the adventure is a natural pitfall, which has a DC20 dexterity save (and thus as hard to avoid as CR17 Adult Red Dragon's firebreath).

I'll be using this adventure next week, so I'll provide an update soon!
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Customer avatar
Graeme H October 30, 2017 6:03 am UTC
CREATOR
I wrote this a while ago, but as i remember, the high DCs were offset by the low price of failure, and by the ease with which they can be circumvented. However, just because that was what I meant to do, doesn't mean that's what will happen when someone runs it :) I would be interested to hear how it worked out.
Customer avatar
Duane C August 14, 2016 6:35 pm UTC
PURCHASER
I just finished running Crab Cave for my group of 2nd and 3rd level characters. In my version, the cave was a Sahuagin lair and the Sahuagin worshiped Shelley as their demi-god. Overall I'd say the challenge level was just right. CR 2 seems about right for Shelley. The wizard cast Phantasmal Force on Shelley and made her believe that her claws were locked in manacles so she couldn't attack. I thought the ability checks for tidal surges were occurring a bit too often so I modified the mechanic a bit. I rolled a d6 at the start of every round with a surge occurring on a "6". Thanks for a fun adventure!
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Customer avatar
Graeme H September 11, 2016 12:56 am UTC
CREATOR
Glad it was a success.
Customer avatar
Graeme H June 20, 2016 5:27 am UTC
CREATOR
This is a complex little adventure. There are a lot of things at work here, and I am not sure how precisely the difficulty is calibrated. I need feedback in order to determine if the adventure is too hard, too easy, or just right, and what makes it that way. If you have played the adventure, and you have the time or the inclination, could you drop a few lines in answer to these questions.
Monsters: too easy or too hard?
Ability check DCs: too easy, too hard, too often, not often enough?
Shelly: is she really CR 2?
Customer avatar
Graeme H May 24, 2016 5:12 am UTC
CREATOR
Comments. Complaints. Criticisms. All welcome.
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File Last Updated:
June 19, 2016
This title was added to our catalog on May 23, 2016.