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Wizard in a Bottle - AdventureClick to magnify
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https://watermark.dmsguild.com/pdf_previews/183377-sample.pdf

Wizard in a Bottle - Adventure

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"Fun, charming & later on 'heart felt'"

"This adventure is superb"

"If you're looking for a fun, short adventure this one will fit the bill"

A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The quest takes them into a magical underground lair, where every room reveals something as remarkable as it is deadly. But they soon realise that finding the wizard was the easy part...

A 4-5 hour adventure for character levels 2-3, featuring combat, traps, puzzles and roleplaying.

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Reviews (10)
Discussions (7)
Customer avatar
Alexandr G May 29, 2020 8:50 am UTC
PURCHASER
Big fan. Clear presentation. Well structured. Fun and easy to run. Imporovise as much as you like. Thank you.
Customer avatar
Jen V February 10, 2019 6:54 am UTC
This was one of the first adventures I played years ago and it's stuck with me so I had to write a tiny review! This adventure starts out with a banger of an entrance to the ruins. Since I was playing a tiefling, my DM changed the quasits to tieflings in the Hall of Murals (which was a gorgeous place). The ending was fantastic - it felt like the adventure was made for me. Thank you! Looking forward to playing and/or DMing more of your adventures.
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Customer avatar
M.T. B February 10, 2019 8:47 am UTC
CREATOR
Thanks Jen - I'm so glad it made such a positive impression!
Customer avatar
Chris S February 11, 2018 10:36 am UTC
Back in the 80's I was running one of the Judges Guild modules (I wish I remembered which one), there was this one awful player who was playing a halfling fighter, he became so annoying the other players ganged up on him and threw him into a pool with a water weird. After that it became a running gag that anytime there was a pool or a fountain in the dungeon, there was a halfling fighter floating in the water dead and a water weird, this has happened at least a dozen times in the last 3 decades. When I read Wizard in a Bottle and came across room four, I spewed my coffee out my nose and when I ran it, none of my players believed I was running it as written. There is something to be said for collective consciousness.
Customer avatar
Tal A October 19, 2017 2:15 pm UTC
Ran "Wizard in a Bottle" last night for a party of five level 2 characters (fighter, ranger, rogue, druid, warlock). We all had a great time - this is a really fun dungeon crawl with something interesting around every corner. Combat was solid for a party of this size and level. I did give the final boss 50 hit points instead of the suggested 10 in order to make than encounter more challenging. Total playing time was right around 3 hours - we ran out of time before we could really get into the role-playing section at the end. Since I'm running this as part of an ongoing campaign, I intend to let Amilya's re-integration play out as an ongoing subplot between adventures as opposed to playing it all at once.

One note for DMs: in preparing this adventure, it did occur to me that the party could easily complete the whole dungeon and not really understand exactly what it was that attacked them in the final lab. For our play-through, I added scraps torn from the sorcerer's journal that had scattered throughout...See more
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Customer avatar
Bobby J March 09, 2018 6:10 pm UTC
PURCHASER
Stolen. This is a fantastic idea and allows for alot more depth in this already fun adventure. Thanks for this!
Customer avatar
M.T. B June 11, 2016 9:05 am UTC
CREATOR
There was a small but important error in location 1a, which I have now corrected
Customer avatar
Jeremy E May 22, 2016 3:02 am UTC
PURCHASER
a few things I noticed:

-pg3 "the who place smells strongly of dung" should be "whole place"
-pg5 "After the that, the following effect occurs." I think remove the first "the"
-pg6 The comment and locations of the Abyss might be correct but are not described in 5E material. It is the "infinite layers" of the Abyss (not 666). I would recommend keeping the layers in the murals tied to 5E material-using the description in the DMG and MM.
-pg11 with its current stats the lesser water weird should only have a +3 to hit not +5. Also the lower strength should affect the DC as well. The MM water weird has a 17 strength.

An ogre falls into the XP threshold for a 2nd lvl party but can still 1-shot someone if the DM rolls damage...just something I would be cautious about using.
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Customer avatar
M.T. B May 22, 2016 4:13 am UTC
CREATOR
Many thanks Jeremy - I will do an errata release soon
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Customer avatar
M.T. B May 22, 2016 6:55 am UTC
CREATOR
BTW, I appreciate you taking the time to write a review, and I am now inclined to strengthen the dungeon climax a bit. In your opinion, what makes a strong climax for a dungeon?
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Customer avatar
Jeremy E May 22, 2016 10:54 am UTC
PURCHASER
I was just expecting a final confrontation with the sorcerer or at least a ghostly remnant of the now-dead sorcerer; something to protect the flask in the room. Animated lab equipment, weak golem lab assistant, etc...? Or a chance for a PC to get pulled into a bottle themselves...

Now that you have a few low level adventures you could even go back and leave a hook in a 1st lvl adventure that could lead the adventurers to this dungeon for continuity.

Just my two cents!
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Customer avatar
M.T. B May 22, 2016 11:31 am UTC
CREATOR
Thanks Jeremy, those are some nice ideas. I was really treating the dungeon as a means to the role-play conflict in the final chapter, but I get what you mean giving it a bit of cohesion in and of itself, and have it "wrapped up" nicely before the next part.

This is useful feedback and I'll give it some thought.
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Customer avatar
M.T. B May 23, 2016 12:09 pm UTC
CREATOR
Hi Jeremy, I've fixed those errata and also come up with a much stronger (and slightly unusual) climactic fight for the mini-dungeon. I'll be keen to hear your opinion if you have time to download the new file. If you do like what I've done, you might consider bumping up your review score a notch. Thankyou!
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Customer avatar
Jeremy E May 23, 2016 11:48 pm UTC
PURCHASER
Updated my review. I like what you did at the end and it goes along perfectly with the title and theme of the adventure!
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Customer avatar
M.T. B May 24, 2016 2:25 am UTC
CREATOR
Many thanks for your feedback - it was very useful, and I've included you in the acknowledgements at the end. cheers! MTB
Customer avatar
M.T. B May 17, 2016 12:58 pm UTC
CREATOR
For errata
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File Last Updated:
March 14, 2017
This title was added to our catalog on May 17, 2016.