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Little Shrine of Horrors - AdventureClick to magnify
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Little Shrine of Horrors - Adventure

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Yonder lies the Shrine of Lucien Harpell, greatest mage of this or any other age. In the arts of golemancy, artificery and necromancy, his equal has never been known, nor will be again.

Cursed are those who enter this tomb. Cursed are those who look upon this statue. Cursed are those who seek his riches. Know that your demise is certain – your lives will be short, and your deaths slow.

Read this, fools, and despair!

The Shrine of Lucien Harpell is the stuff of legends - full of hideous traps and strange monsters, but guarding fabulous treasures. It was lost for generations beneath the grim and lonely Starmetal Hills, but has now been found again. Will any dare enter?

Little Shrine of Horrors is a 6-8 hour adventure for characters of 4th-5th level. It contains over 20 encounters and is full of puzzles, tricks, traps, roleplaying and combat. Do your players have what it takes to outwit Lucien Harpell?

Now featuring a new map by Daniel F. Walthall!

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Reviews (6)
Discussions (16)
Customer avatar
Jason S January 21, 2021 10:53 pm UTC
By chance do you have digital maps for this?
Reply
Customer avatar
Jason S January 21, 2021 10:57 pm UTC
I’m running one of your other adventures for Longsaddle presently, but when that’s done I plan to run this. Puzzles sound like a great step next as the current and previous adventures were combat heavy.
Reply
Customer avatar
M.T. B January 22, 2021 1:22 am UTC
CREATOR
Email mtblackgames@gmail.com and I will send you the .PNG
Customer avatar
Jeffrey P November 30, 2019 3:57 pm UTC
PURCHASER
Overall a fun one-shot. See my review for some suggestions as to how to run this effectively, especially the warning about how long it will take.
Customer avatar
Laura L October 30, 2019 7:51 pm UTC
PURCHASER
Can you play this module purely online?
Reply
Customer avatar
M.T. B October 30, 2019 9:38 pm UTC
CREATOR
Yes, so long as you can share a screen using your comms tool. you should be fine
Customer avatar
Thomas O December 07, 2018 11:10 pm UTC
Awesome adventure
Had a blast playing it
Would play it again tomorrow
Took us five hours with three players of level five with a little bit of pushing towards the end
Reply
Customer avatar
M.T. B December 08, 2018 1:35 am UTC
CREATOR
I'm so glad to hear that!
Customer avatar
Maggie M March 04, 2018 3:44 pm UTC
I bought this as part of the complete works so can't review it separately here but I and my players loved this module. My players (we have a big group) really don't like lots of fighting so this was perfect. I was able to manipulate it enough it fit in my story line without too many changes. We 3d printed the module and this leant itself pretty nicely for that. Would love to see other modules that are VERY puzzle heavy like this. Anything else I should buy aside from the complete works?
Customer avatar
Joshua F July 26, 2017 1:15 am UTC
Just recently finished the adventure and it was a blast. All those considering it should know that this is a *heavily* puzzle-focused adventure/dungeon. Even the combats are miniature puzzles of their own. It was great, and all totally doable, but make sure your players are interested in puzzles before putting them in for an entire night of them. I did have one player who checked out and 'accidentally' fell asleep on the couch. It went perfectly well though, that player didn't have anything against puzzles, they just weren't his cup of tea. On the other hand, the other players had an absolute blast.

The 'big bad' at the end is a great chance to focus on some moral quandaries in your game as well. He is without a doubt absolutely, completely, horribly evil to the extreme... but he's also entirely helpless. It's no big deal to kill the big bad in the midst of a dog-on-dog heavy duty fight, but when he immediately surrenders upon discovery? Even soils himself? They'll want to kill him, and there's no...See more
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Customer avatar
M.T. B July 26, 2017 6:38 am UTC
CREATOR
Thanks Josh - great review!
Customer avatar
Devin H July 25, 2017 5:03 pm UTC
Mildly disappointed that you didn't include a blood-eating plant monster, given the title of the adventure. ;)
Reply
Customer avatar
M.T. B July 26, 2017 12:27 am UTC
CREATOR
lol - it was tempting!
Customer avatar
Joshua F July 20, 2017 3:59 am UTC
Would you have any suggestions on how to award EXP for a dungeon like this? There were only 2 fights when my players went through, but it took almost 10 hours and I feel like it should be worth a lot.
Reply
Customer avatar
M.T. B July 20, 2017 4:44 am UTC
CREATOR
I usually do milestone advancement. I would give them enough to level up.
Customer avatar
Phil D January 24, 2017 8:52 pm UTC
PURCHASER
I did not notice until I ran this, for the Hall of Gods, the Umberlee symbol is different on the player handout to the key.
Reply
Customer avatar
M.T. B January 24, 2017 11:40 pm UTC
CREATOR
thanks Phil - I will correct this when I get a moment
Customer avatar
Phil D January 08, 2017 12:05 pm UTC
PURCHASER
What was the thinking behind not using as much boxed description text in this adventure, and indeed a few of your other ones? I vastly prefer the ones that have it for ease of use, although I know this is very divisive issue. I am currently going through my printed copy and putting square brackets around the safe text.
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Customer avatar
M.T. B January 08, 2017 10:38 pm UTC
CREATOR
Hi Phil, yes it is a divisive issue. Some folk love boxed text, while others despise it! I've tried a mixture of it in my adventures, to try and assess if there's a clear preference amongst my customers. I'll be honest - I still haven't decided one way or the other.
Customer avatar
Jeff S December 21, 2016 6:18 pm UTC
PURCHASER
Any advice on how to keep the secrets of the dungeon hidden? I have a huge grid that I can draw on and the players can place their miniatures on it too, and the only thing I can think of is drawing the dungeon one room at a time as they are revealed, which seems a little tedious.
Reply
Customer avatar
M.T. B December 22, 2016 5:08 am UTC
CREATOR
Hi Jeff, the dry erase battlemaps you can get from Chessex etc are probably the easiest way to do this. For the rooms that have special symbols on the floor, you could print out the images from the appendix to scale, and just place them down on the battlemap when the party enter.

The other possibility would be to print out the dungeon map to scale on multiple pieces of paper. Then bring out the relevant papers as they progress and secure them to your surface
Reply
Customer avatar
Jeff S December 22, 2016 5:53 pm UTC
PURCHASER
Thank you for the quick reply! I'll definitely try those suggestions
Reply
Customer avatar
Phil D January 08, 2017 12:01 pm UTC
PURCHASER
I am getting set to run this, and I am going to use 4th edition dungeon tiles. I have had to scan and edit some to create some of the shapes and corridors I will need, but I think it should work.
Customer avatar
Edward Mark H December 11, 2016 10:21 am UTC
PURCHASER
Loved it! Wrote a review for it too. Do you have any module that can be played right after it? My players are now at level 5 and we'd love to keep it going. :)
Reply
Customer avatar
M.T. B December 11, 2016 11:19 am UTC
CREATOR
So glad you enjoyed it! Both Expedition to the Lost Crags and Magic Village for sale are about the right level for your party and both are based out of Longsaddle.
Reply
Customer avatar
Edward Mark H December 12, 2016 1:27 am UTC
PURCHASER
Great! Thanks for the quick response, by the way. I'll be getting those immediately :)
Customer avatar
Mitchell V November 02, 2016 4:28 am UTC
PURCHASER
Played though on hallowen, Gave my pcs nosebleeds with those puzzles. Great work
Reply
Customer avatar
M.T. B November 02, 2016 4:29 am UTC
CREATOR
Thanks so much - glad you had a great time!
Customer avatar
Charles D October 01, 2016 4:38 am UTC
PURCHASER
Would this be a good one-shot for Halloween?
Reply
Customer avatar
M.T. B October 04, 2016 7:52 am UTC
CREATOR
I think so!
Customer avatar
M.T. B May 13, 2016 8:26 am UTC
CREATOR
Although this module was clearly inspired by "Tomb of Horrors", most of the traps and puzzles are different. I've put a couple of easter eggs from the classic adventure in there by way of tribute, but have switched them around a little to keep things interesting... ;-)
Customer avatar
M.T. B May 12, 2016 12:01 pm UTC
CREATOR
Please add any errata to this thread
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File Last Updated:
October 07, 2016
This title was added to our catalog on May 12, 2016.