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Plague Zombie

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Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite.

Here's what you get:

   •   3 new Tier 1 monsters: the plague zombies (types I-III), each with their own style of contagious zombie rot. 

   •   A variant rule for allowing PCs (and monsters!) to make called shots in combat, targeting specific parts of a creature's body. 

   •   A new 6th-level spell: Create Plague Zombie


Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1

 
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Discussions (3)
Customer avatar
Jody J June 09, 2016 6:57 pm UTC
PURCHASER
This product has been added to the DMs Guild Creature Index. http://www.dmsguild.com/product/184543/DMs-Guild-Creature-Index
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April 30, 2016 10:31 pm UTC
PURCHASER
Hey, just wondering if im ok to use this in my campaign blog, along with other items you've uploaded provided i link back to the purchase page
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Joe K May 01, 2016 4:23 am UTC
CREATOR
Hi Matt, I'm fine with it — and I appreciate the visibility! I don't think that violates anything with the Guild, either. Glad you're getting some use out of these!
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Michael S April 24, 2016 4:50 pm UTC
PURCHASER
So I read through this, it's some pretty good work, but I don't agree with a few small problems. First and foremost, the rules for the Called Shot seem kind of clunky. I understand what you're going for - the accuracy is hard to manage, but hitting might not be. I'd personally recommend Disadvantage to execute a Called Shot, because if your attack misses, it's going to miss. If you aim at a zombie's head and it shambles out of the way, you didn't hit its head. You could have the player reroll the attack if the called shot misses, but that should be the end of it. Adding in a save on the part of the target just makes certain enemies completely immune to it. Once you get to the point that enemies have a +9 or greater to Dex Saves, they literally can't be hit by Called Shots anymore - Even when they're immobile!
The second problem that I saw was that the Create Plague Zombie spell was way too high of a level for what it actually does. Sure, you get a regenerator, but if the Called Shot rule is in effect, and...See more
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Joe K April 24, 2016 9:36 pm UTC
CREATOR
Hi Michael, thanks for the feedback! For Called Shots, I went with a Dex save because disadvantage doesn't stack. I wanted called shots to impose a separate hurdle to success independent of disadvantage, mainly because sometimes you don't hit what you're specifically aiming at but you still hit, and also because sometimes you get disadvantage from another source (like being blinded) so I didn't want people compelled make called shots whenever that happens because there'd be no extra penalty imposed. Plus, most conditions that should make you fail called shot saves (paralysis, stunned, etc.) do in fact cause you to auto-fail Dex saves. That said, there might be room here for a Feat that bumps the DCs for your called shots...

Lastly, I think you'll find the overall difficulty of the Called Shot to be about on par with the Undead Fortitude power available of core zombies, though I think plague zombies have the edge.

As far as the spell goes, here's my thinking: consider that Create Undead...See more
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Joe K April 25, 2016 5:49 am UTC
CREATOR
Hi Michael! I went ahead and switched Called Shots from Dex saves for the victim to Dex checks for the attacker. This should eliminate obsolescence (no one is getting their proficiency bonus on called shots) while maintaining the distinct hurdle to success independent of disadvantage. I also think it makes more sense to keep the rolls on the attacker's side of the table, rewarding high-Dex characters with easier headshots. Thanks again for the feedback!
Customer avatar
Michael S April 25, 2016 10:19 am UTC
PURCHASER
No problem, that does seem to resolve the issue, though if the player is the one making the saving throw, there needs to be a DC of some kind. Perhaps opposed dexterity saves? I honestly am unsure, but that does delete the obsolescence.
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File Last Updated:
July 04, 2019
This title was added to our catalog on April 23, 2016.