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Time Thief - A Roguish Archetype
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Time Thief - A Roguish Archetype

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A Time Thief is a rogue who gained the ability to steal the most valuable thing - Time. To this all things mundane pale in comparison.The Time Thief is driven by the need to aquire the forces of time. He learns to use it for his own benefits and the results are things thought impossible.

This archetype features :

  • Time-bending abilities fueled with a new Resource called Time Fragments
  • Time anomalies - Bad things can happen if you play with time too much
  • 1 monster - The collector, strange beings that hunts the Time Thief
  • 5 magic items - These items feature abilites that complement the Time Thief or can give the same flavor without using this archetype.


You may also want to check out my other work

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Extra Archetypes - This features 3 new Archetypes. The Marksman for the Ranger. The Path of the twisted Flesh for the Barbarian and the Indomitable for the Fighter.

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Discussions (3)
Customer avatar
Pablo M December 16, 2016 2:43 am UTC
Man, the temporal limit is too restrictive. Consider at least adding the proficiency bonus or something.
Customer avatar
mathew G May 18, 2016 12:01 am UTC
Firstly i want to say i love the idea of the class. A thief who steals time is just really cool.

i would say your a little bit harsh on the class. by this i mean the character is going to be constantly exhausted which one or two level isn't bad, but the benefits don't really make it worth it.
also the collectors are a really cool idea, but an alternative would be to make them more like the warlock patrons. Rather then have them show up randomly during fights and kill the rogue, because you know that's whats going to happen, you could make them more powerful and have them be more of an eternal enemy that hunts them down. because at the moment they can be killed by a party pretty easily which removes some of their threat.

I really like the anomaly table. but just like the wild magic table maybe throw in some good options and some fun ones, rather then all be bad. Maybe one of the options could be for the next 1d4 hours you don't move you jump forward in time to where you would end...See more
Customer avatar
David S May 23, 2016 8:49 pm UTC
Thank you for the great feedback. You may be right that it is a bit harsh but I also think this archetype has the potential to be too powerfull. As for the collectors, they probably won't kill the rogue because they disappear after catching him but I really like the Idea of a more powerfull being. I also like the Idea of positive results on the anomaly table but they would have to be pretty rare to not incentivise rolling on the table.

I plan to update this archetype and a giant anomaly table and maybe a more powerfull collector really sound like fun things to add. I will also look into balancing the Time Fragments economy a bit more.
Customer avatar
Bear I April 13, 2016 7:37 pm UTC
I am confused about how Temporal Anomaly and your Temporal Limit.

You can only hold an amount of time fragments equal to you charisma modifier, right? So, how can you reach your temporal limit, if you can't spend more fragments than you have?

Is your temporal limit your charisma modifier per long rest, per round, in the history of time?

I like the ideas of this class, but I feel you restrict time fragments too much. You have to exhaust yourself in order to refill your time fragments, which also have a maximum of only 5, even at 20th level. Ki and Sorcery Points are given for free and scale with level, which makes more sense to me.
Customer avatar
David S April 13, 2016 11:58 pm UTC
Thanks for the comment. You not only regain the Fragments by exhausting yourself but also by hitting with a sneak attack once per enemy. This should give you many more Fragments and should also make the Temporal Limit meaningfull. And yes the limit is your charsima modifier per long rest . I feel giving more Fragments would makes this archetype a bit too powerfull.
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File Last Updated:
April 11, 2016
This title was added to our catalog on April 11, 2016.