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Classic Modules Today: I1 Dwellers of the Forbidden City 5eClick to magnify
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Classic Modules Today: I1 Dwellers of the Forbidden City 5e


To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM.

Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting.

This conversion guide allows Dungeon Masters to run the original module with 5th Edition rules and provides a reference sheet for encounters.

Now with New Spell Notes and Spell Conversion Notes !

The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition Advanced Dungeons & Dragons rules. The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi. The module was ranked as the 13th greatest Dungeons & Dragons adventure of all time by Dungeon magazine for the 30th anniversary of the Dungeons & Dragons game in 2004. Dwellers of the Forbidden City is the first of the mostly unrelated and unconnected Intermediate series (I-series) of modules designed for characters at between 4th and 8th levels. 

Additional Titles:

B2 The Keep on the Borderlands

B3 Palace of the Silver Princess

B10 Night's Dark Terror

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Reviews (2)
Discussions (4)
Customer avatar
John C September 08, 2020 7:26 am UTC
Any chance these will be converted for use with Fantasy Grounds....I would definitely be interested if there is a way to run these on FGC or FGU....
Customer avatar
Jay M August 21, 2016 10:07 pm UTC
The free "How to use CMT conversions" document;
Customer avatar
Jay M August 21, 2016 8:34 pm UTC
For those wondering whether or not these conversions are worth it here is an unsolicited comment from a user who would prefer to remain anonymous because, well, trolls;

" A few people don't seem to get it. You are seeing, what, 2 or 3 negative reviews while they have been downloaded 100s of times. People are more likely to take the time to write negative reviews, especially troll types that dont get old school play and expect everything to magically equal out in challenge ratings.

You guys are doing great work. If you are happy with it, don't sweat a couple of people that miss the point. These conversions are far and away some of the best things on the entire DM Guild site."
Customer avatar
Jay M October 20, 2016 11:54 am UTC
Another review, this one was posted on Classic Modules Today: B2 The Keep on the Borderlands.

"I'm actually rather impressed!

Again, to clarify as some seem to have been confused about this, this is NOT the whole Keep on the Borderlands module, it's just a conversion guide that requires you to have the original.

That said, it's really well done and has plenty of references and stat blocks that remove most of the difficulty of preparing this adventure on your own if you plan to move it to 5e.

For the price (1 UK pound, in my case) this is more than worth the money. I will definately get more of these if my players like the old modules :)"

Customer avatar
Jay M May 20, 2016 12:14 pm UTC
The typo caught by readers has been fixed.
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File Last Updated:
May 20, 2016
This title was added to our catalog on April 10, 2016.