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Tower of the Mad Mage - Adventure
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Tower of the Mad Mage - Adventure


"This module was just great"

"An excellent adventure, full of interesting encounters!"

"I loved running this. It was an absolute blast"

"Everyone loved the adventure... It's a steal at the current price - I'd have easily paid at least $5"

The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with dried blood covering about half of his body.

Only a moment before the air was full of the rattle of dice, the slap of cards, and cries of victory and defeat. Now the Gambling Golem is dead silent.

The goblin lurches toward your table then collapses right in front of you. “Help me,” he croaks, looking up at you with bloodshot eyes. “I’ll make you rich!”

Tower of the Mad Mage is a 4-6 hour adventure for 1st-2nd level characters. It features magic, mystery and thrilling combat encounters!

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Reviews (21)
Discussions (29)
Customer avatar
Karen B October 27, 2019 11:21 pm UTC
Such a fun adventure! I ran it with a party of three, but I cut out the "Boar Attack" and "Naked Man" encounters because I thought they were a little too distracting. Instead, I had a pair of rogue goblins from the Deathrot tribe (along with two mercenaries of their own that they recruited) challenge the party on the road to the tower. I did cut out a couple of the rooms in the tower because we were running short on time, but the final encounter at the last room, was so much fun! The players all agreed that the campaign's strength is the fact that there's no clear cut right and wrong when it comes to decision making.
Customer avatar
M.T. B October 28, 2019 2:07 am UTC
thankyou - so glad you enjoyed it!
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eldad L February 15, 2019 9:51 pm UTC
This is a very fun adventure, provides a lot of room for role playing as you have much interaction with goblins, which are fun to role play as NPCs.
The fact that you add a goblin to your party is brilliant. Our party really liked skwelch even though he was giving them hard time. They end up arranging a dual between him and glubnose, helping skwelch to get the upper hand with magic, just to see him claim leadership on what was left of the goblin clan instead of wandering homeless.

As I'm playing with kids, I removed some encounters in the second and third floor, just to get to the really interesting part earlier.
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M.T. B February 15, 2019 9:55 pm UTC
Sounds like a lotta fun!
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January 18, 2019 4:08 pm UTC
I have bought this module several years ago and have played it several times. It is very enjoyable. I recently created a Fantasy Grounds module using this content with custom maps I created using DPS. Please let me know what the procedure will be to get permission to publish this on DMSGuild.
Thank You.
Customer avatar
M.T. B January 19, 2019 12:18 am UTC
Hi there, please email me at
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Sasa V November 20, 2018 7:08 pm UTC
Note to readers, I suck at reviewing but its fun adventure.
This is first adventure I DMed for new players to 5th ed. It supposed to be short but there was a lot of room for improvisation and adding random content. It ended being 3 sessions long with all distractions. Tower itself is nicely done, but what made all this really interesting is surrounding area and all the possibilities, knowing lore of region there is a lot to add. Also, Skwelch. He ended up hating LG cleric because he tried to control goblin with order and discipline. I gave him really hard time.
If you want something to start with new players this is very nicely done module and you can add whatever you want here because it is very interesting region. Had a lot of fun, my players had a lot of fun and hope to repeat this again to new group of players.
Thank you.
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Jonatan B November 14, 2018 6:43 pm UTC
In the end, what does the constable want to have a chat about? Did I miss something?
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M.T. B November 14, 2018 9:43 pm UTC
She is unhappy that you let the goblin escape
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Geoffrey K October 29, 2018 5:06 pm UTC
My group enjoyed this adventure! Early on, Skwelch ended up getting infected with wererat lycanthropy and I decided to double his max HP for the rest of the adventure and if he ended up as a recurring character in future adventures I would have allowed him to master his curse. Sadly, Talantha reduced him to 0 hp and he rolled a natural 1 on his first death save. My party of 3 level 3 characters managed to kill the dragon in the end though, and they didn't have to split the hoard more than 3 ways! (It was harrowing for a moment though.)
Customer avatar
M.T. B October 29, 2018 7:47 pm UTC
Thanks Geoffrey - sounds like a lot of fun!
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Logan O August 28, 2018 8:56 pm UTC
I'm thinking about starting a party with a few of my friends(none of us have played before) and I was wondering if this is a good adventure for first time players and a first time DM?
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M.T. B August 28, 2018 11:27 pm UTC
Hi Logan, many first time DMs have used this adventure and have found it easy to run, so I think its a good bet. My adventure "Temple of the Nightbringers" is another good introduction for first-time DMs, and is probably even easier than this one.
Customer avatar
Cole N July 31, 2018 1:37 am UTC
I just bought this in a bundle and am getting ready to run a couple of one shots for my group than maybe add some of these in a homebrew. The adventure looks great and the ongoing dragon villain idea is a good idea. The only thing that I am a little concerned about is the loot. Isn't a +2 shield a little powerful for a level 2 PC?

Your adventures really look like a lot of fun I will make sure to leave a rating after I run a couple.
Customer avatar
M.T. B July 31, 2018 7:10 am UTC
You are right - I put a bit too much loot in those early adventures. I'd nerf it a bit
Customer avatar
Michael J January 15, 2018 12:42 am UTC
This one-shot was a great intro to D&D for two new players! We did the whole shebang in 5 hours, and everyone loved the twist at the end. I actually dropped the entire 2nd floor and added more goblin attacks to keep things moving. Lots of fun!
Customer avatar
Joeri H November 27, 2017 7:18 pm UTC
We played this last week and had a blast! Both myself and my adventurers are very new to DnD and this has been a great introduction. The party let an angry Skwelch escape and he might become a steady bad guy. We all had a blast!
Customer avatar
Simon V November 12, 2017 6:32 pm UTC
Hello - reading through the adventure, I must say I'm very impressed! Sounds like a ton of fun and can't wait to play through it.
I am gonna use it to introduce two new players to DnD. I am also new to DMing and was wondering how to scale it for a party of only two. Should I make them higher level or tone down the monsters? Do you have any advice.

Thank you for making this nice adventure and at such a good price.

Customer avatar
M.T. B November 13, 2017 12:19 am UTC
Hi Simon, I would give them two henchmen to adventure with them.
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Simon V November 13, 2017 12:24 am UTC
Oh, I like that idea, but more work on my part though. You think it would be viable to just bump them up to level 3?
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M.T. B November 13, 2017 5:13 am UTC
It's really not much work. In fact, I'll do it for you now.

Lise & Dak Wolfmire (mercenaries, brother and sister)

AC 14 (studded leather + shield), HP 11, Attack: Scimitar. +3 to hit, Hit: 4 slashing damage

There you go - that's all you need.
Customer avatar
Simon V November 13, 2017 9:52 am UTC
Well, thank you, great! When I said more work, I was thinking RP-wise though. They need some personalities and there will be more dialogue and such. What I'm worried is, that it will drag the adventure out.
Customer avatar
Xin S November 04, 2017 4:59 am UTC
Currently running this for my party and they are loving it. However, the group has a paranoid rogue, who decided to make a pile of books (study) and burn them after seeing the one on the desk well they forgot to put the fire out haha.

Customer avatar
Kara F October 17, 2017 2:29 pm UTC
Bought this as part of the Tales of the North package, and it looks really great - I just have a couple of questions. First off, did this module come with any maps? Because all I got was a diagram of the tower at the end of the pdf. (Neither of the other 2 modules in this packet came with any maps, by the way.)
Also, in the beginning, the tower is described as having 6 sides, but the diagrams of the tower clearly show 8. Was this intentional?

Great work overall though! Love this.
Customer avatar
M.T. B October 17, 2017 8:33 pm UTC
Hi Kara, the only map is the one at the end of the PDF.

Good catch on the 6-sided tower - that was a mistake on my part! I'll have to correct in errata.
Customer avatar
Kara F October 18, 2017 6:06 pm UTC
"the only map is the one at the end of the PDF"
OK, just had to make sure.
Customer avatar
Tal A August 17, 2017 2:08 pm UTC
I can't leave a proper review as I purchased this adventure as part of the excellent "Complete Adventures of M.T. Black" collection, but I ran it recently for a party of 4 level 1 PCs (Fighter, Ranger, Druid, Warlock). We really enjoyed the adventure; the combat encounters were varied and very well-balanced for four level 1 PCs. After running afoul of the tower's many magical hazards, players were scared of the locked diary and opted to take it away with them instead of opening it on-site; should be amusing later. Skwelch the goblin was very well-received. Our playing time for the adventure was about 4.5 hours over two short sessions. I did opt to omit the wererat encounter and simplify the constable encounter in the interests of getting on to the tower, which I knew would hold more interest for my players. Definitely recommended.
Customer avatar
Joshua F July 22, 2017 11:10 pm UTC
I ran this adventure not to long ago; my adventurers were much higher level than suggested by the adventure though, so I had to alter it quite a bit and thus I'm not sure how much useful help I can give. But here's what I've got.

The 'success' of Skwelch as an NPC will likely vary depending on your group and how you can personify him. I planned on making him an ego-maniacal little sociopath; he liked to 'steal' kills (finish off enemies with low-hp) and then yell credit for it and claim it was his kill. Brilliant idea, but where as they did find it funny... it also annoyed them greatly and they grew to hate him quickly. Thus, they were quick to find fault with him so they blamed every encounter on him not telling them about it, even though by his story there's little he would have to know inside the tower at the current time.

Regardless, so since my characters did not like him at all (and I believe planned to double cross and kill him after the quest) I decided instead to make him a nasty...See more
Customer avatar
Joshua F June 10, 2017 11:42 pm UTC
I am going to be running this from my group but am trying to make some major changes and was wondering if anyone had any suggestions.

The group is much higher level than the adventure is made for; they are level 4, and might be level 5 by the time they get to the tower. As such, I was thinking about changing the goblins into orcs; my idea here being that Skwelch is still a goblin, but that his tribe allied with a tribe of orcs to go after the dragon's treasure. When they got 'rid' of the dragon, the orcs decided they didn't want to share, and killed the goblins; Skwelch is the only one who got away.

I was going to return the specter encounter to a normal specter without taking away any of its abilities.

I was thinking about changing Talantha into a Young Black Dragon to compensate.

Not sure how to beef up the cocktarice or Glass Golem fight yet, except maybe to add in more.

Also, there is one inconsistancy I found; I like the encounter with the...See more
Customer avatar
M.T. B June 11, 2017 2:24 am UTC
Hi Joshua, yes, level 4 characters will have few problems with the encounters. The upgrades you mentioned are good ideas. I would suggest simply adding more monsters to something like the cockatrice encounter. I suggest you use the following guidelines for encounter building -

Good point about the chapel - I didn't even think about that. It's possible the goblins simply haven't explored the rest of the tower after having discovered the dragons hoard (I think this would be quite a goblin-like response). Or you could put a goblin corpse in the chapel, and say that they encountered the golem when then entered, it killed one of them, and they now avoid the room.
Customer avatar
Joshua F June 11, 2017 4:38 am UTC
Also, you mentioned a potion of strength as one of the rewards in the Dragon's Horde. Two things though; there is no potion of strength in the 5e DMG, just the Potions of Giant's Strength, but you didn't specify which one if that is the case. I'm almost positive it should just be Hill Giant so that is what I plan to use, but I thought you might want to know that. Also, for that matter, you mentioned that the module is made with the Basic Rules set in mind. I have all the books, but I checked and there is no Potion of (Giant's) Strength in the basic rules. I *think* all of the other magic items are present though, just not that one.

I also want to say real quick though that I think that not only do you make wonderful content, but I really appreciate the fact that you take time to read and respond to questions and discussions pertaining to it. And you do so in a very timely fashion. It is impressive and wonderful, so thank you for that.
Customer avatar
M.T. B June 11, 2017 6:41 am UTC
Thanks Josh - I'll make sure to correct that when I do an errata release next. cheers, MTB!
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This title was added to our catalog on April 07, 2016.