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Tome of Brutal Tactics
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Tome of Brutal Tactics

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Tome of Brutal Tactics is a collection of combat options for use with Dungeons & Dragons.

This booklet is a collection of feats, features, optional rules and expanded class options to help bring brutal combat to life in your campaign.

Whether taking down vampire spawn with the Decapitation maneuver, making a Called Shot against a cultist of Elemental Evil, feeling an Adrenaline Rush while facing down the Tyranny of Dragons, or fighting demonic hordes in the Underdark with your Rapid Strike, these feats, features and options add a level of brutal efficiency and powerful advantage for your Dungeons and Dragons campaign.

Tome of Brutal Tactics contains the following:

  • General Combat Feats: 15 new feats to give your character a brutal edge in combat.
  • Skill Mastery Feats: 18 new feats to grant your character advantage on skills.
  • Weapon Style Feats: 9 new feats that expand your character's mastery of weaponry.
  • New Boons: 4 new boons that can be incorporated as high-level rewards or blessings.
  • Advanced Combat Maneuvers: 8 new maneuvers for the Battle Master or Martial Adept.
  • New Backgrounds: 3 new backgrounds for characters with a propensity for violence.
  • New Class Options: 2 new class options; the Officer Martial Archetype and the Paladin Oath of the Slayer
  • Rules Clarifications & Options: a section describing how some effects stack and new optional rules such as die type increases and new conditions

Tome of Brutal Tactics was written by David Vershaw II and Travis Legge.


Scarred Lands 5e DM ScreenThe Lady of Trollskull PrioryWorse than DeathBlood & InkRangers of GhelspadPugmire System Guide or OGL 5e CreatorsDigging Up TroubleBizarre BestiaryBloody but UnbowedClanbook: NahemaRazors and ThunderboltsWeighing The CostScroll of FirearmsContagion Savage EditionCitizens Divided

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Reviews (3)
Discussions (29)
Customer avatar
April 29, 2019 6:44 pm UTC
One last thing. Zed D the maneuvers you speak of as being overpowered are based on the optional critical hit table in the DMG for 5e. The difference is you get save with the manuener. You do not with the critical hit rule. The save or die maneuver you speak of is decapitation which it cautions you on using. It was added largely for the save or die spells that will inevitably come. I would not use it, however included it for those that may want to.
Customer avatar
April 29, 2019 6:26 pm UTC
Zed D if you are referring to the skill mastery feats. It says what they do in the description of the product. So not clear on what your confusion was. Sorry you were unhappy with your purchase.
Customer avatar
April 29, 2019 6:03 pm UTC
Zed D thanks for the purchase. There are no background feature feats. So I am not sure what you are talking about. I also find it odd that when A palidin from critical played by Joe
Manginella does 300 points of damage that is not overpowered. Charm and dominate are not overpowered either. When martial getting something that might be dangerous for spell caster than straight damage it must be overpowered. If you give examples of poorly written feats that is always more helpful than just saying it which sounds like you are trolling. Any how thanks for the purchase
Customer avatar
Zed D April 07, 2019 4:32 am UTC
Full of imbalanced, poorly worded and/or bland feats. Majority of Battle Master Maneuvers are also pretty overpowered, one of which is basically a save or die ability. Author also does not seem familiar with how background features work, as they are treating them as Feats with powerful mechanical benefits rather than the regular background features just adding some flavor and roleplaying potential to a character. And the additional class archetypes follow the same trend as everything else in this document.

In other words, it's just a dollar. You get what you pay for.
Customer avatar
November 04, 2018 12:59 am UTC
Thanks for the185 in sales. That is humbling. With watching twitch more and more house rules that are similar to what is done here. To those that said the options were too overpowered. The Paladin that did 300 points of damage using multi classing is not. They just did it multi classing instead of using feats. Also as pointed out feat the vast majority of feats designed by Wizards has the +1 to stats.
Customer avatar
November 23, 2017 6:34 pm UTC
Jamie V.D. also neglected to say the feat to say that the feat is 1.5 x your strength modifier when weapon is held in two hands. As I have indicated allot of the feats come from concepts from previous additions. The above feats is from 3, 3.5, and Pathfinder.
Customer avatar
November 22, 2017 11:45 pm UTC
Jamie V.D first thanks for your purchase.

If you look in the players handbook it mentions Feats the same way. For powerful blow a knock back component makes it too similar to the battle master. Also allot of these feats have been in various versions of D&D. Also you did not mention the weapon master Feats that do add some effects like you mention that do not overlap with the Battle Master. There are allot of options in the book like you mention but you only talk about 4 things you did not like. There is nothing in the book that is overly complex and uses the same mechanics you mention in what you would like to see with powerful blow. So using your own example there would be nothing in the book that was too complex. The skill Feats add a level to the skill system that is not currently there. You keep mentioning stat boost then effect in this case advantage on skill checks as plain. This is the same format in the Players Handbook. So not really sure what you want out feat other than secondary effects....See more
Customer avatar
December 23, 2016 6:02 am UTC
Thanks to all those who purchased the PDF or POD and Happy Holidays.

David Vershaw II
Customer avatar
November 20, 2016 9:26 pm UTC
Sorry late response do not come back to this page quite as much. Tim B let me check. Yes the table contents are 19 and 20 is cover. It was layout decision for print book. It is little strange sorry. It is right layout though.

Also since you got this PDF get More Brutal Tactics. Has clarifications called shots and other optional stuff. It is pay what you want.

David Vershaw II
Customer avatar
Tim B November 17, 2016 12:10 am UTC
Is the pdf layout correct? My page 19 and 20 seem to be off. Page 19 is the table of contents and the page 20 is the cover.
Customer avatar
Travis L November 17, 2016 12:31 am UTC
That is the intended/correct layout of the .pdf.
Customer avatar
October 10, 2016 12:14 am UTC
Blair R. First thanks for buying the product. Not really a very specific on the overpowered statement. So I will run through some guesses. I would guess it would be related to maneuvers.

The advanced combat maneuvers are high level maneuvers related to emulate movie maneuvers where limbs are dismembered. I do not here to many say high level magic is overpowered. Melee was just given some interesting toys. AS far as no DM allowing this that is debatable. There are a number of game systems that already do this. Also they were based on lingering injury table which by the way does not have a save.

If were are talking about the feats then once again we will agree to disagree. If you look at the unearthed arcana and the feats and design philosophy then these feats are right in line with those. I would say that those feats are more powerful.

Then finally the called shot system has several options for the damage multiplier as well as an added die. The effects were out of the...See more
Customer avatar
June 06, 2016 11:09 pm UTC
If you look at the Tome of Brutal Tactics and the Unearthed Arcana Article by Mike Mearls they share similar elements. Mechanical complexity unless triggered by specific events. In the case of Tome critical hits in allow saves to avoid effects or stop them. So not every attack triggers this. So it does not get bogged down with every attack. Also uses some similar mechanics such as die type increase. Looking at these feats and comparing to the ones in Unearthed they do not seem to good or powerful even when granting the Stat Increase. Feats should allow the characters to do cool things. Not mundane or average things.

I will stand by my comment below. I do not think there is better feat PDF/Book.

David Vershaw II
Customer avatar
May 20, 2016 12:08 am UTC
POD is now live.

Customer avatar
May 17, 2016 9:37 pm UTC
Have POD proofs coming. Hopefully should have POD soon.

David V
Customer avatar
May 17, 2016 9:36 pm UTC
I did want to thank David Jarvis of Gun Metal games for his review ( Gun Metal Games is Interface Zero) The review shows up under Michael J.
Customer avatar
May 17, 2016 9:34 pm UTC
I think balance is something that is overused in product descriptions, comments, and reviews. There are feats in the Players Handbook that are better than others depending on what you want to do. Athlete may not be as good to a fighter as Great Weapon Master, Pole Arm Master, Mage Slayer, or Sentinel. So there are some feats in the Tome of Brutal Tactics that are more useful than others depending on what you want to do. But, the feats mentioned above stack up well to any feat in Tome of Brutal Tactics.

I did try to stay away from is duplicating classes features such as wild shape. When this happens it lessens the druid class to a degree when other classes can get this feature with a feat. The only exception was critical hitter which expands the critical range. However, the Champion can benefit from the feat also.
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File Last Updated:
April 16, 2016
This title was added to our catalog on April 02, 2016.