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D&D 5e - Expanded Armory & Gear Vol. 2
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D&D 5e - Expanded Armory & Gear Vol. 2

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Even more weapons, some shields, and extra stuff for 5e.

Enjoy!

Check out Volume 1 here:  /product/174973/DD-5e--Expanded-Armory-and-Gear

Updated:  Added monk weapon classification to the kunai.  Added Strength requirement of 15 and Stealth disadvantage to the Aspis.

Updated:  Changed the wording to "attacking with" instead of "wielding" as it pertains to disarming/knocking prone attack.  Changed a minor typo.  Added the Slingshot text for ammo used.

Updated:  Added the Two-Handed propety to the Ring Blade.  Was intended to be that way from the start.

 
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Discussions (10)
Customer avatar
REINHARDT F August 09, 2017 10:15 pm UTC
PURCHASER
Eh, I was hoping for Repeating Crossbows in this pdf, I kinda feel let down
Customer avatar
Christopher R August 02, 2017 8:08 pm UTC
PURCHASER
What was the thought process on the Falchion, seems like with no special property I would rather pick up a great sword. In 3.5 it was 2d4 but a crit on 18-20 which balanced it out.
Customer avatar
jason M August 03, 2017 3:36 am UTC
CREATOR
I just changed it to 19-20 for crit range.
Customer avatar
Aaron L January 19, 2018 9:28 am UTC
The whole idea of the falchion being a giant two-handed scimitar thing is ludicrous. They were one-handed chopping swords. If anything they should just use longsword stats minus the versatile property. 1st and 2nd Editions got it right. I really wish they had never called their two-handed scimitar thing for 3rd Edition a falchion, because now the weapon will forever be mixed up for so many people who will continue to think of the falchion as a giant two-handed scimitar abomination because their only knowledge of medieval weaponry comes from D&D. If you really need a two-handed scimitar, *just call it that* and be done with it, but please people, quit twisting the poor falchion into something it is not.

At least they fixed longswords in 5E.
Customer avatar
Keith W July 20, 2017 10:07 am UTC
PURCHASER
The Full-size preview seems to be empty or broken. Just thought I'd let you know.
Customer avatar
jason M July 20, 2017 7:25 pm UTC
CREATOR
K thanks. I will fix that.
Customer avatar
Luke P April 26, 2017 2:53 pm UTC
PURCHASER
For the wrist buckler, rather than having that and a weapon, I thing giving it a damage die, either 1d4 or 1d6, makes sense. If you've seen examples of buckler combat, you'd know that it was used as a blunt weapon quite frequently.
Customer avatar
James L January 26, 2017 10:35 pm UTC
PURCHASER
Any list of what you changed with this update?
Customer avatar
Joel A December 19, 2016 9:17 pm UTC
PURCHASER
Hey i was looking through the weapons and i have a question about the Ring Blade. As it is written it is a one handed 1d10 slashing weapon with finesse that can be thrown. Is it supposed to have the two-handed rule or am i missing something as it seems too powerful as it is now.
Customer avatar
jason M December 20, 2016 12:13 am UTC
CREATOR
Yeah it is supposed to be two-handed. Thanks for the catch.
Customer avatar
Jack B November 25, 2016 1:08 pm UTC
Hey Jason, Someone named Falselight made a mod of your first expanded armory for the VTT Fantasy Grounds. I wasn't sure if he got permission. I fixed some errors in it, added your volume 2 as well, and gave you credit as the original author. Is this okay with you? I love your extra weapons that adds so many more options to my games. Thank you!
Customer avatar
jason M December 20, 2016 12:14 am UTC
CREATOR
Thanks so much!
Customer avatar
Bear I July 12, 2016 10:56 pm UTC
I assume when the Tower Shield says that you gain total cover, does this just mean against ranged attacks, or does that mean that you are immune to melee weapons too? Three quarters cover makes more sense, unless you make a shield wall, because your feet are still visible. Though maybe that is what you are going for with the special ability, though if so you'd be unable to move.

Also, it weighs way too much, typical Roman tower shields only weighed around 22 pounds. In addition, the strength requirement is higher than plate armor, are you saying the thousands of Romans legionaries all had over 18 strength, or could only walk 5ft. every six seconds while holding a shield up?

Also, it is impossible to make attacks with certain weapons while holding up a tower shield, like a dagger. Maybe change the only one attack, to the more realistic requirement of only being able to attack with a long piercing weapon, like a spear, javelin, halberd, pike, trident, or harpoon.
Customer avatar
Luke P April 26, 2017 2:52 pm UTC
PURCHASER
Forcing them to attack with a light weapon or a spear would make sense. To your other points, half speed is usually 15 feet for most races, not 5. And Romans didn't fight dragons either, so I'm not sure that pushing that comparison makes sense. If you think the extra weight is unbalanced, it's basically a +2 shield which is a high level magic item, so I don't know. It's probably too powerful as is.
Customer avatar
April 30, 2016 10:27 pm UTC
PURCHASER
Hey, just wondering if im ok to use this in my campaign blog, along with other items you've uploaded provided i link back to the purchase page
Customer avatar
jason M May 03, 2016 12:38 am UTC
CREATOR
Most definitely!
Customer avatar
Nod H April 01, 2016 3:05 am UTC
PURCHASER
I'm thinking Tower Shield should be no movement allowed if you're using it for total cover. Speaking of, what kind of action (if any) is it to "hide" behind the shields? Wrist Buckler-- Are you saying you can wield a light weapon and use it in combat with the buckler also granting the ac bonus? Needs clarification.

Also a lot of the Special Weapons have a "when wielding this weapon" rider when they should actually read "when attacking with this weapon." Otherwise I could just have it in one hand and be doing something with the other hand (like a grapple or shove) and because I'm wielding the "special" I'm gaining advantage or inflicting disadvantage on a non-special-relevant action.

And at the end of my first glance, it looks like all your weapons reading "You can treat this weapon as if you are dual wielding and apply any relevant feats why wielding this weapon" have the same typo, "why" should be "when"
Customer avatar
jason M April 01, 2016 4:02 am UTC
CREATOR
Thanks for all of that. Will correct them.
Customer avatar
jason M April 01, 2016 4:20 am UTC
CREATOR
I put a bonus action for the hiding. I don't really think removing total movement is needed. You already lose half movement and all of your extra attacks.
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File Last Updated:
December 19, 2016
This title was added to our catalog on March 31, 2016.