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The Song of Aracos


“Strahd isn’t a villain who remains out of sight until the final scene. He travels as he desires to any place in his realm, and the more often he encounters the characters, the better. The characters can and should meet him multiple times before the final encounter…”

-- Curse of Strahd

This is the story of one of those encounters. 

What secret lies hidden in the village of Aracos that draws the devil Strahd von Zarovich? It is ancient, reaching all the way back to the days before Strahd became a vampire, before Barovia was torn from the mortal realm and cast into the Demiplane of Dread. 

The Song of Aracos is an adventure for the Dungeons and Dragons 5e Roleplaying Game. The module is optimized for five characters of 6th-level and is intended to be used in conjunction with the Curse of Strahd hardcover adventure by Wizards of the Coast. 

In The Song of Aracos, your player’s characters come face-to-face with Strahd as the vampire struggles to understand the compulsion pulling him to the village of Aracos. Whether they choose to help, or stand in his way, depends on them, and the fates. 

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Discussions (4)
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First Ones E December 16, 2019 12:32 am UTC
I just completed running this. We played this in about 8 hours because the PCs kept following squirrels. The final battle in the Mangy Mongrel was a close affair as they really beat up Strahd, killed three of his brides. But the town was reduced to 12 people.
The PCs felt really pissed off at the end that Strahd had won one on them (even if they lay a beating on the vamps). The destroyed village and the vampire laughing as he left was really a kick in the groin. They hate him even more now.
I really loved this adventure. It has a LOT of great ideas in it and really slid in effortlessly with my game. I baited the hook and the PCs went for it. The story was well received and fun to run.

High point: Strahd's motivation and the many NPCs. My PCs figured out what was going on by themselves before they meeting Vasha.
Criticism: The scenes are difficult to organize depending on the cards and what is on the document. I had to make ample notes before I could run this. Nothing horrible...See more
Customer avatar
Patrick B July 27, 2019 1:48 pm UTC
I really like this adventure a lot and plan to run it in the next month. One thing I was unsure of was using the Tarokka reading. If you draw the Darklord, Marionette, or Seer as your first card, how do you use Card 5 and 6 in the reading?
Customer avatar
Dr. S September 26, 2016 1:42 am UTC
How can this adventure be integrated within the Curse of Strahd campaign?
Where is the village of Aracos supposed to be in Barovia? Could the location be changed for another place (like Krezk or Vallaki)?
Customer avatar
Lucas C September 26, 2016 1:04 pm UTC

Song of Aracos is intended to be integrated within the Curse of Strahd campaign, although it can be played as a stand-alone adventure.

The village of Aracos is located along the northern shore of Lake Zarovich.

With a bit of tweaking, you could set the adventure in one of the other villages (Vallaki, Krezk, or Barovia) but you'll need to do a little bit of work on some of the alternative endings, because, as written, it is possible for the village to be destroyed as a result of the events of the story.
Customer avatar
Mack D May 16, 2016 3:54 pm UTC
I'm interested in running this, but I'm curious as to how long it has taken you to run through it? I want to insert in to my current Curse of Strahd campaign for my players as they are almost level 6.
Customer avatar
Lucas C June 15, 2016 1:00 pm UTC
The time will flex some, particularly depending on the motives of Strahd and the ending, but I wrote it intending for a single setting adventure (4 hours), although to get through everything that quickly, you'll need to keep a steady pace.
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File Last Updated:
April 06, 2016
This title was added to our catalog on March 30, 2016.