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Classic Modules Today: S2 White Plume Mountain (5E)

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In 1979, TSR published the module named “White Plume Mountain” with the module code “S2”. It was written by Lawence Schick with interior art by Erik Otus and David C. Sutherland III.  Jeff Dee illustrated the full-color cover for the 1981 publishing.  This 16-page booklet had an outer folder containing maps.

The adventure contained within has been enjoyed by players and DM’s for nearly 4 decades. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 9th greatest adventure of all time.

This "S2 White Plume Mountain" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster and magic item conversions, all on one two-sided sheet.

To use this conversion guide you will need a copy of "S2 White Plume Mountain", originally available in hard-copy and now for sale in Digital format at DMsGuild.com.

A 10+ hour adventure for 5th–10th level characters

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Reviews (1)
Discussions (3)
Customer avatar
Ernie N October 26, 2020 4:54 pm UTC
I have added a map for S2 White Plume Mountain. Enjoy. https://www.dmsguild.com/product/333434/S2-White-Plume-Mountain--Map
Customer avatar
Newton P June 22, 2016 2:33 pm UTC
PURCHASER
A quick question: this conversion says: "5th - 10th level characters". Is that for a standard 5e group of 4-5 PCs?.
The original adventure calls for 4-10 PCs (levels 5th-10th), for a total of 40-60 levels between them.
Are encounters still balanced with only half the original amount of PCs? For example the Vampire in room #8 is a CR13 creature, the Giant Crab in room #17 is a CR17 creature, etc. These encounters could prove very deadly even for a group of five 10th-level PCs in 5e.
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Customer avatar
Shane J July 08, 2016 7:49 pm UTC
CREATOR
Good questions. One of the challenges in converting 1st AD&D to 5E is that the Challenge Ratings and Magic Items don't from 1st don't work well in 5th. So a lot of latitude is left up to the DM on how to use and manage each encounter. What we've tried to do is provide references so that the conversion work is handled for you already. That being said, we've stayed true to the original feel for the adventure, rather than the 95% survival rate that the current 5E challenge rating system provides.

So yes, a group of 5 PC's going through this adventure may have a very hard time. Were this a full 5E module (which we're prohibited from providing due to copyright) of S2, there would have been week through strong party modifications for each encounter.

Concerning the Giant Crab in room #17, it is based on a CR17 creature, but has almost none of the abilities of that creature.

In play testing, we found that using a regular Giant Crab was quite a joke for the climatic encounter,...See more
Customer avatar
Shane J April 15, 2016 5:31 pm UTC
CREATOR
As of Apr 15, 2016 - 167 Downloads!!!!
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Product Information
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Pages
7
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Original electronic Click for more information
Scanned image
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File Last Updated:
March 21, 2016
This title was added to our catalog on March 21, 2016.