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Any Race a Vampire: Vampyric Curse
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Any Race a Vampire: Vampyric Curse


Thirst for Blood...

This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class.

Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure.

The curse and its five stages are explained in full detail, including optional abilities/powers, rules variants, as well as suggestions for DMs on how to incorporate this supplement into your 5th edition campaign.

This is a perfect companion for Curse of Strahd and related adventures!

Version 1.1 Update

  • Rebalanced drawback from Bloodlust features
  • Added the curse's effect on alignment
  • Added new section on "Seeking a Cure", describing how to cure all stages of the curse, including a new ritual
  • Added "Preserving Blood" section, which introduces a way to preserve fresh blood for later consumption
  • Added additional Variant Rules for Bloodlust and other features

Other Products from Chad Skiles:

A quest filled with mystery, social intrigue, and action for a party of 3rd level!

Feel free to contact me with any feedback/suggestions. Thank you for your support.
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Customer avatar
David H March 16, 2016 4:33 pm UTC
I would like to say this Does not give players much option but Die from the curse not advance, and it becomes harder not easier for them as they do advance. keep in mind that the 6th stage of exhaustion is death what you say in this is that after 12 hours a vampire lord who hasn't consumed at least 1 Pint of blood Dies entirely flat out. Such situation would mean Vampires like Strahd would die long before adventurers arrive to slay them as they would have bleed everyone they could dry and then just keel over. Blood is supposed to be in place of a vampires food, and thus like a human they should be able to survive for 3 weeks without it at all. They would be starving yes, but the wouldn't die if they skipped their mid afternoon slurry. What I would suggest is keep the blood lust early on for stage one maybe but have it do 1 level of exhaustion per 24 hours as the characters head begins to pound and the sight of blood makes their hunger Grow, I would also put a rule saying that you can't reach the 6th level of exhaustion...See more
Customer avatar
Chad S March 16, 2016 7:27 pm UTC
Hi David,
Firstly, thank you for your purchase and feedback. I think its a great note to add that a vampire couldn't reach the lethal six level of exhaustion from the curse--period; it is not designed with the intention of easily killing off accursed players. Rather, it is meant to balance out the increasingly strong features the player will receive with increasing disadvantages (which the player will presumably work around to the best of their ability).
In my variants section, I will also consider adding a less harsh Bloodlust feature as an alternative to the standard and gritty versions, taking into account what you've said. Also, if your campaign is one that skips a lot of days for travel/narrative/etc., then I might recommend using the skill checks mentioned in the same variant section to simulate the vampire's blood consumption for those days. Also, I know that in traditional vampire lore, blood is a substitute for food, but my idea was to highlight the gradual aspect of the player's transformation,...See more
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File Last Updated:
June 02, 2016
This title was added to our catalog on March 16, 2016.